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Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 18 Mar 2013, 21:52
by mightyjl
myk wrote:@mightyjl: a stopgap fix for this is to remove the res/layouts/editor_preferred.xml file so Forge reloads the default layout.
Fixed!! Thanks!!

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 18 Mar 2013, 22:26
by lazylockie
friarsol wrote:
lazylockie wrote:there was an issue with Momentary Blink on 1.3.9, I didn't have time to check on 1.3.10:
I know you are lazy (hence your username), but you probably should actually confirm if an issue is still around before reporting if it's still an issue.
the Momentary Blink bug is still present on 1.3.10. Creatures come back tapped if they were tapped, they retain counters, you can't use blink to counter a removal spell.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 18 Mar 2013, 22:46
by sagephoenix
. Nova Chaser and Torpor Orb do not interact correctly.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 03:27
by friarsol
lazylockie wrote:the Momentary Blink bug is still present on 1.3.10. Creatures come back tapped if they were tapped, they retain counters, you can't use blink to counter a removal spell.
Thanks for double checking. The script was slightly incorrect. The new script looks like this if you need an immediate fix:

Momentary Blink | Open
Name:Momentary Blink
ManaCost:1 W
Types:Instant
K:Flashback 3 U
A:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | SubAbility$ DBReturn | RememberTargets$ True | SpellDescription$ Exile target creature you control, then return it to the battlefield under its owner's control.
SVar:DBReturn:DB$ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/momentary_blink.jpg
Oracle:Exile target creature you control, then return it to the battlefield under its owner's control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
SetInfo:TSP Common

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 03:28
by friarsol
sagephoenix wrote:. Nova Chaser and Torpor Orb do not interact correctly.
I converted Champion over to a scripted trigger. So it should interact with anything that interacts with triggers now.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 08:22
by Sloth
SpiderBrigade wrote:I saw that this was already reported in the 1.3.8 thread but not addressed:
Lich causes immediate loss (for having 0 life), which it obviously shouldn't.
Fixed! Thanks SpiderBrigade.

jwallstone wrote:Game hung with Wake Thrasher's ability on the stack during AI's turn. Not sure if this is related to the number of other hangs that occur with certain abilities on the stack.
Fixed! thanks jwallstone.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 08:49
by Grim Rowe
Hello,

I've already posted my problem, but not sure if there was the correct place :oops: sorry, but I'm new, and French indeed.

So there's my problem : right after the launching bar finishing fill up, a crash report pop up (in attachment). I have the latest version of Forge and Java 7.13

Thanks for the help.

Description: [describe what you were doing when the crash occurred]

StreamException | Open
Code: Select all
Forge Version:    1.3.10-r20348
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_13 Oracle Corporation

com.thoughtworks.xstream.io.StreamException: Cannot create XmlPullParser
   at com.thoughtworks.xstream.io.xml.AbstractXppDriver.createReader(AbstractXppDriver.java:56)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:912)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:903)
   at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:82)
   at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:191)
   at forge.view.ViewBazaarUI.populateStalls(ViewBazaarUI.java:58)
   at forge.control.ControlBazaarUI.initBazaar(ControlBazaarUI.java:50)
   at forge.view.ViewBazaarUI.<init>(ViewBazaarUI.java:52)
   at forge.view.FView.cacheUIStates(FView.java:217)
   at forge.view.FView.initialize(FView.java:102)
   at forge.control.FControl$6.run(FControl.java:179)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
 

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 10:14
by Jak
The card Auriok Steelshaper does not work correctly. If you equip it, it doesn't get the +1/+1 himself for being a soldier.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 11:06
by Bundy
Sloth wrote:
Bundy wrote:I have Grave Betrayal in play. The computer has Veiled Serpent that is turned into a 4/4 creature. when it dies Grave betrayal puts it into play on my side at the end of the turn as an enchantment that is a zombie and has a +1/+1 counter on it.
When the computer plays a spell the Veiled Serpent triggers like normal and becomes a creature. It still has a +1/+1 counter on it, but it is no longer a zombie.
I'm not sure about the enchantment being a zombie, but the rest sounds right. What did you expect?
I expected that nothing would happen here. I thought Veiled Serpent would loose the creature status when it died, so it would be just an enchantment in the graveyard. Grave Betrayal can't return enchantments to play.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 11:09
by swordshine
Jak wrote:The card Auriok Steelshaper does not work correctly. If you equip it, it doesn't get the +1/+1 himself for being a soldier.
I cannot reproduce this.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 12:13
by friarsol
Bundy wrote:I expected that nothing would happen here. I thought Veiled Serpent would loose the creature status when it died, so it would be just an enchantment in the graveyard. Grave Betrayal can't return enchantments to play.
That's not true. "Whenever a creature you don't control dies, return it to the battlefield under your control" it is just a reference to the permanent that's LTB. It doesn't matter if it's not a Creature when it's trying to come back.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 12:55
by Bundy
friarsol wrote:That's not true. "Whenever a creature you don't control dies, return it to the battlefield under your control" it is just a reference to the permanent that's LTB. It doesn't matter if it's not a Creature when it's trying to come back.
Ok, thanks for making that clear. Seems after playing for a long time i still don't know every rule there is ...

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 14:04
by muppet
if I clone a Tangle Wire with Phyrexian Metamorph I think I should get 4 counters on the new Tangle Wire. Currently I get none.

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 16:38
by Pand3m0nia
Hi all,

In the new Ravnica quests, the Patagia Viper etb trigger doesn't seem to trigger (i.e. no Sanke tokens are created). Also, there seems to be an issue with Azorius Herald, the AI pays 1 blue mana each turn, and not just when it etb.

When damage is done to you as the player, if you have Planeswalkers you have to choose to have the damage redirected to them, you don't have an option to just take the damage to your life (and your opponent is supposed to choose this redirection anyway, not you as the player)

Re: Forge Beta: 03-15-2013 ver 1.3.10

PostPosted: 19 Mar 2013, 20:19
by muppet
ai casts Orzhov Charm to destroy my Huntmaster of the Fells, I cast Restoration Angel to save it but it comes back I get a wolf and then the Orzhov Charm kills it.

The new Huntmaster should survive.