Crash: Splicing Glacial Ray onto Kodama's Reach
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Crash: Splicing Glacial Ray onto Kodama's Reach
by olrek » 22 Mar 2013, 01:37
Description: I just got a crash while casting Kodama's Reach with Glacial Ray Spliced on it. The crash occured Immediatly after clocking OK after paying the mana cost.
"Your post looks too spamy for a new user, please remove off-site URLs."
Attached and linked report to pastebin instead.
pastebin(.)com/XtUpyk26
"Your post looks too spamy for a new user, please remove off-site URLs."
Attached and linked report to pastebin instead.
pastebin(.)com/XtUpyk26
- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.10-r20348
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:518)
at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:281)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:128)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1217)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1223)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1018)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:841)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:738)
at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
at forge.gui.InputProxy.setInput(InputProxy.java:62)
at forge.control.input.InputControl.setNewInput(InputControl.java:256)
at forge.gui.InputProxy.update(InputProxy.java:49)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:38)
at forge.control.input.InputControl.resetInput(InputControl.java:140)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:743)
at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
at forge.gui.InputProxy.selectButtonOK(InputProxy.java:71)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Attachments
-
2013-03-21-00.txt
- (4.41 KiB) Downloaded 154 times
Last edited by Chris H. on 22 Mar 2013, 12:52, edited 1 time in total.
Reason: added crash report
Reason: added crash report
- olrek
- Posts: 1
- Joined: 22 Mar 2013, 01:28
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Re: Crash: Splicing Glacial Ray onto Kodama's Reach
by Chris H. » 22 Mar 2013, 12:54
Hello olrek. Thank you for the bug report.
In the future try to place the crash reports in the beta announcement topic. Thank you.
In the future try to place the crash reports in the beta announcement topic. Thank you.

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Chris H. - Forge Moderator
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