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Crash: Splicing Glacial Ray onto Kodama's Reach

PostPosted: 22 Mar 2013, 01:37
by olrek
Description: I just got a crash while casting Kodama's Reach with Glacial Ray Spliced on it. The crash occured Immediatly after clocking OK after paying the mana cost.

"Your post looks too spamy for a new user, please remove off-site URLs."
Attached and linked report to pastebin instead.

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NullPointerException | Open
Code: Select all
Forge Version:    1.3.10-r20348
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:518)
   at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:281)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:128)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1217)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1032)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1223)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1018)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:841)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:738)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
   at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
   at forge.gui.InputProxy.setInput(InputProxy.java:62)
   at forge.control.input.InputControl.setNewInput(InputControl.java:256)
   at forge.gui.InputProxy.update(InputProxy.java:49)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.util.MyObservable.updateObservers(MyObservable.java:38)
   at forge.control.input.InputControl.resetInput(InputControl.java:140)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:743)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
   at forge.gui.InputProxy.selectButtonOK(InputProxy.java:71)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
 

Re: Crash: Splicing Glacial Ray onto Kodama's Reach

PostPosted: 22 Mar 2013, 12:54
by Chris H.
Hello olrek. Thank you for the bug report.

In the future try to place the crash reports in the beta announcement topic. Thank you. :)