Magic Data
General Discussion of the Intricacies
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Re: Magic Data
by randian » 05 Nov 2013, 01:48
Dragon's Maze split cards are missing the second half. Alive // Well is missing Well, Beck // Call is missing Call, etc.
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Re: Magic Data
by Arch » 10 Nov 2013, 17:38
A bit of a status report.
I've been a bit out of it lately, like for the past weeks/months, not really working on any coding projects outside of work. This of course means that this project has been standing still as well. I'm trying to get into it again but don't have a timeline for when.
I'll still do the regular updates at release-time but other than that you shouldn't be expecting much any time soon. The data should be quite ok except for various multipart cards that have been broken for a time now.
I've been a bit out of it lately, like for the past weeks/months, not really working on any coding projects outside of work. This of course means that this project has been standing still as well. I'm trying to get into it again but don't have a timeline for when.
I'll still do the regular updates at release-time but other than that you shouldn't be expecting much any time soon. The data should be quite ok except for various multipart cards that have been broken for a time now.
Re: Magic Data
by Marek14 » 21 Jan 2014, 10:27
Koth of the Hammer seems to have an extra space in the text of its emblem (after ').
Improperly capitalized "Creature" on Time to Feed.
Improperly capitalized "Creature" on Time to Feed.
Re: Magic Data
by Arch » 30 Jan 2014, 20:05
Updated first post. Have not verified the data as I usually do, just doing a quick and dirty update since I probably wont be able to do it properly until next week. Status of packages is: "Likely suitable for general consumption."
Re: Magic Data
by Marek14 » 30 Jan 2014, 21:20
Well, the line for BNG just lists the set code. And... the cards themselves don't
Re: Magic Data
by Marek14 » 23 Feb 2014, 14:44
Last edited by Marek14 on 19 Apr 2014, 06:43, edited 1 time in total.
Re: Magic Data
by Arch » 28 Feb 2014, 15:31
Affirmative.
Currently reworking the app, using some new libs and techniques. Hopefully it'll be a bit easier to maintain. It's going to be a while before it's finished though. Probably no updates until then.
Currently reworking the app, using some new libs and techniques. Hopefully it'll be a bit easier to maintain. It's going to be a while before it's finished though. Probably no updates until then.
Re: Magic Data
by Marek14 » 26 Apr 2014, 04:35
Thanks. Activation costs requiring 10+ mana are still formatted wrong, btw.
Re: Magic Data
by friarsol » 26 Apr 2014, 14:19
Looks like Jace vs Vraska is showing up as an empty set code in mtg-data.txt:
AEther Adept
{U}{U}
Creature - Human Wizard
2/2
When AEther Adept enters the battlefield, return target creature to its owner's hand.
C, M11 C, M12 C
Aeon Chronicler
{U}{U}
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X- {3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
R, PLC R
AEther Adept
{U}{U}
Creature - Human Wizard
2/2
When AEther Adept enters the battlefield, return target creature to its owner's hand.
C, M11 C, M12 C
Aeon Chronicler
{U}{U}
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X- {3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
R, PLC R
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Re: Magic Data
by Arch » 06 May 2014, 17:10
Took a bit longer then I expected to get back to this. Updated first post. Includes JvsV and double digit mana costs.
Re: Magic Data
by randian » 06 May 2014, 20:39
The updated non-text zip only contains the text file, not xml like it should.
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