I'm developing a rules enforcement system, need help
First of all, I am not a programmer. However, I've been working as a producer/game designer for a while, and I have some skills in developing algorithms and systems for games.
Right now, I am developing a rules enforcement system for Magic, that could be implemented to support something like 95% of all cards ever printed.
But, I have to admit that since my playing experience is limited, and I am not familiar with many blocks/sets, thus I need some help.
So far, all cards that I could pen'n'paper test with my system should be working just fine. But I am sure that there might be some tricky cards that I am simply not aware of.
All I am asking for are examples of cards that are extremely hard to implement with currently available engines, so that I can test my system on those. If my system is not any better that those available, it just might not be worth working on.
Right now, I am developing a rules enforcement system for Magic, that could be implemented to support something like 95% of all cards ever printed.
But, I have to admit that since my playing experience is limited, and I am not familiar with many blocks/sets, thus I need some help.
So far, all cards that I could pen'n'paper test with my system should be working just fine. But I am sure that there might be some tricky cards that I am simply not aware of.
All I am asking for are examples of cards that are extremely hard to implement with currently available engines, so that I can test my system on those. If my system is not any better that those available, it just might not be worth working on.