Half rules enforcement?
Posted: 07 Dec 2014, 19:24
Is it feasiable to make half rules enforcement? That is, a client that enforces the global effects but not the specific cards?
For ex: automatize damage taken during combat, automatize card draw, upkeep costs, protection from color, lose the game, destroy all creatures, etc.
Or is MTG a do or don't case, enforce everything or not?
For ex: automatize damage taken during combat, automatize card draw, upkeep costs, protection from color, lose the game, destroy all creatures, etc.
Or is MTG a do or don't case, enforce everything or not?