MTG Engine compare

I decided to start this thread as a sort of "quick and dirty" comparison between various Magic AI programs on this board, highlighting their good and bad points. Anyone is welcome to add to it, but no bashing of rival programs
For now, these are my personal experiences. I start with four programs I have used the most (arrandeg alphabetically).
Botarena:
Speed: Can be quite slow, but the "time of thinking" can be set. A single game can last for an hour or more.
Number of cards: Large. The "easy" cards are still not all implemented, so I expect the rocket increase in number to last for some time.
Stability: Good. Seems to have an occasional crash, but only rarely.
AI Level: Excellent. Definitely the best Magic AI out of these. I wonder how it compares with the official Duels of the Planeswalkers.
Rules implementation: Excellent. Actually managed to switch to M10 rules. There are some minor kinks.
Updates: Frequent.
Gimmicks: Supports CPU vs CPU play.
MagMa:
Speed: Very fast.
Number of cards: Large. Seems all the "easy" cards are implemented, so it doesn't grow that quickly.
Stability: Good.
AI Level: Not too much of a challenge.
Rules implementation: Pretty fine. Some rules are just rough approximations.
Updates: Very slow.
Gimmicks: Allows for nice random decks.
Manalink:
Speed: Sometimes the thinking is noticeable, but rarely.
Number of cards: Medium. The limit of 2000 cards in total (including tokens) hurts a lot and prevents the implementation of realistic sets. I think the other three have all over 2000 implemented by now.
Stability: Bad. This is caused by the legacy code from previous millenium.
AI Level: Good. I think.
Rules implementation: While the rules are implemented almost perfectly, they are Fourth or Fifth Edition rules. Triggered abilities don't use the stack, for example. However, deserves a props up for having Magical Hack and Sleight of Mind, which are probably some of the hardest effects to do.
Updates: Frequent.
Gimmicks: Challenge Mode.
MTG Forge:
Speed: Great. Ideal for quick games.
Number of cards: Medium. It doesn't grow too fast, but it grows.
Stability: Good.
AI Level: Not very good, I'm afraid. But still manages to win sometimes.
Rules implementation: Worse then MagMa, I think. Improves gradually, so it might surpass it soon.
Updates: Frequent.
Gimmicks: Random decks, Quest Mode.

Botarena:
Speed: Can be quite slow, but the "time of thinking" can be set. A single game can last for an hour or more.
Number of cards: Large. The "easy" cards are still not all implemented, so I expect the rocket increase in number to last for some time.
Stability: Good. Seems to have an occasional crash, but only rarely.
AI Level: Excellent. Definitely the best Magic AI out of these. I wonder how it compares with the official Duels of the Planeswalkers.
Rules implementation: Excellent. Actually managed to switch to M10 rules. There are some minor kinks.
Updates: Frequent.
Gimmicks: Supports CPU vs CPU play.
MagMa:
Speed: Very fast.
Number of cards: Large. Seems all the "easy" cards are implemented, so it doesn't grow that quickly.
Stability: Good.
AI Level: Not too much of a challenge.
Rules implementation: Pretty fine. Some rules are just rough approximations.
Updates: Very slow.
Gimmicks: Allows for nice random decks.
Manalink:
Speed: Sometimes the thinking is noticeable, but rarely.
Number of cards: Medium. The limit of 2000 cards in total (including tokens) hurts a lot and prevents the implementation of realistic sets. I think the other three have all over 2000 implemented by now.
Stability: Bad. This is caused by the legacy code from previous millenium.
AI Level: Good. I think.
Rules implementation: While the rules are implemented almost perfectly, they are Fourth or Fifth Edition rules. Triggered abilities don't use the stack, for example. However, deserves a props up for having Magical Hack and Sleight of Mind, which are probably some of the hardest effects to do.
Updates: Frequent.
Gimmicks: Challenge Mode.
MTG Forge:
Speed: Great. Ideal for quick games.
Number of cards: Medium. It doesn't grow too fast, but it grows.
Stability: Good.
AI Level: Not very good, I'm afraid. But still manages to win sometimes.
Rules implementation: Worse then MagMa, I think. Improves gradually, so it might surpass it soon.
Updates: Frequent.
Gimmicks: Random decks, Quest Mode.