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What should be fixed in MWS in first priority?

PostPosted: 27 Apr 2013, 21:46
by detonator
Soon I going to release fix for MWS to solve "Insufficient memory" error, Also I can do some bug fixes or add features too.

What should be fixed in MWS in first priority?

Re: What should be fixed in MWS in first priority?

PostPosted: 28 Apr 2013, 04:58
by Nyth
Hybrid and Phyrexian Mana are first on the list.
Filters need to be updated to be more versatile. I'm sure others will give you a more detailed wishlist.

Re: What should be fixed in MWS in first priority?

PostPosted: 28 Apr 2013, 11:55
by detonator
ok, this is to do list:
1) update mana symbols
2) New card types in filter, Filter by Modern, Filter by Mythic Rarity
3) show card images in bigger size (up to 480x680) like in VPT
4) support Flip Cards, Split Cards, Planeswalkers
5) card frame colour distinction - whether a card is gold, hybrid, monocoloured, or colourless (artifact and/or eldrazi)
6) fix the crash when an arrow is drawn to an object that is no longer there in the play module (for example, you draw an arrow just as someone sacrifices a card).

Re: What should be fixed in MWS in first priority?

PostPosted: 28 Apr 2013, 12:13
by Nyth
If you're trying to go for more complex cards, you have:
-Flip Cards
-Split Cards - Better support
-Planeswalkers - Better support
-Card Frame colour distinction - whether a card is gold, hybrid, monocoloured, or colourless (artifact and/or eldrazi)

Re: What should be fixed in MWS in first priority?

PostPosted: 28 Apr 2013, 14:29
by moislex
- Filter by Modern
- Filter by Mythic Rarity

Re: What should be fixed in MWS in first priority?

PostPosted: 29 Apr 2013, 12:09
by Malhavoc
- Hybrid colored cards (like Grixis Grimblade) do not appear as gold when you open the library to search for a card

- Crash when someone points an arrow not only on a no-more-existent card, but also when said card has switched controller (exampld: I cast Control Magic, you give me your only creature, and I draw the arrow meantime -> crash)

- When you compile a custom set, if you use full images (.full.jpg), those are compiled as they were simply .jpg images (they are not considered full images at all)

- support not only for flip (up/down) cards like Akki Lavarunner, but also flip (back/front) like Tormented Pariah

- sometime (mostly because of a badly programmed custom theme, for example with overlapping boxes for the various text parts), the library crashes as it is opened. Can the crashed be trapped and the MWS just fallback on the default theme, so to let the user changed the theme in the options? Otherwise one has to modify the registry to fix the issue

- In case of a disconnection, if the players try to reconnect and they succeed, the players are actually switched on the table if the one waiting for the re-connection was not the same who waited for the connection (or created the game on the server) when the game started

Re: What should be fixed in MWS in first priority?

PostPosted: 29 Apr 2013, 22:49
by moislex
I remembered one more thing ...
When we slipt cards can not properly configure the color of each card (in theme), as the MWS allows only 3 digits.

We can put, for example:
G/W (green being the first card and the second card being white).
But when we need to put Gld/Gld is not possible...

http://magiccards.info/dgm/en/128a.html

Re: What should be fixed in MWS in first priority?

PostPosted: 25 May 2013, 00:57
by cmaflippi
Some time ago, I wrote an article about MWS bugs and how to avoid them:

http://www.magic-league.com/article/412 ... _them.html

Maybe some of these can be fixed; although: most player are aware of these bugs/crashes and don't cause them anymore. #magic-league

Re: What should be fixed in MWS in first priority?

PostPosted: 26 May 2013, 11:31
by detonator

Re: What should be fixed in MWS in first priority?

PostPosted: 21 Sep 2013, 16:10
by Lynolf
Players have had trouble in the past attaching equipment and auras due to updates in the rules. It would be of great help if you allowed any card to be able to attach to any other card. That way, this feature could be useful to mark linked abilities or clone effects :D

And thanks for the updates, the program has been in need of these a long time ago! =D>

Re: What should be fixed in MWS in first priority?

PostPosted: 30 Oct 2016, 22:34
by ParkerLewis
I would say make sure mws094f.exe installs fine on any Windows from 7 upwards.

I have a friend (under Windows 7) that just can't install it as double-clicking the installer immediately crashes with an access violation. He tried executing it as an admin, different compatibility modes, he always got this crash right from the start. Supposedly no AV and UAC at minimum settings.

Well, maybe it's just a problem with his computer, but at this stage, I have simply no idea what could be the trouble.