Deck Builder and Rules Viewer
by Nate
Moderators: Snacko, CCGHQ Admins
Re: Nate's Deck Builder and Rules Viewer
by Burnf » 11 Jun 2009, 13:30
Deckbuilder doesn't save unhinged cards in mwDeck files correctly, so you can't play unhinged cards in MWSPLay. It saves Unhinged files as UN instead of UNH.
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Re: Nate's Deck Builder and Rules Viewer
by Snacko » 11 Jun 2009, 15:44
Use this sets.txt
I've fixed the order of set abbreviations so they work with GH MWS masterbase.
I've fixed the order of set abbreviations so they work with GH MWS masterbase.
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Re: Nate's Deck Builder and Rules Viewer
by Goblin Hero » 14 Jun 2009, 15:53
http://www.slightlymagic.net/software/l ... les-viewer
Snacko, you have the permission to update files.
Snacko, you have the permission to update files.
When you´re a goblin, you don´t have to step forward to be a hero -- everyone else just has to step back.
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Re: Nate's Deck Builder and Rules Viewer
by Snacko » 14 Jun 2009, 18:16
I got around to it and got the translations from the new gatherer which should still be in beta, because of it's bugs...
http://www.mediafire.com/?mgyhndty1nb
The translations should be fine, but if you notice anything I missed post it.
http://www.mediafire.com/?mgyhndty1nb
The translations should be fine, but if you notice anything I missed post it.
Re: Nate's Deck Builder and Rules Viewer
by Snacko » 01 Jul 2009, 10:31
http://www.mediafire.com/download.php?nzw2tw5qmtzHuggybaby wrote:It sure would be cool to have an autoupdate feature built in, like MWS does.
It's a dumb updater which doesn't check if you have the latest summaries or not. It just downloads and overwrites the files.
To install just drop it into "plugins/CrystalkeepRulings/".
You'll have an option to update the summaries via menu "Plugins>Crystal Keep Rulings>Update rulings...".
Can be made smarter but I'm not sure it's needed. Give some feedback if you need some additional functionality in this like autoupdate which intelligently checks if the files have changed and downloads the rules.
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Re: Nate's Deck Builder and Rules Viewer
by Snacko » 14 Jul 2009, 11:54
http://www.mediafire.com/?zzndgtwt04g
M10 (english only) plus updated Magictraders Plugin and Crystalkeep Plugin.
Non english card will come later.
M10 (english only) plus updated Magictraders Plugin and Crystalkeep Plugin.
Non english card will come later.
Re: Nate's Deck Builder and Rules Viewer
by juzamjedi » 14 Jul 2009, 20:44
Awesome, thanks Snacko.
I did notice that you have 10th Edition cards listed in the Standard set. I suppose that they are technically still legal, but we might as well take them out of the list since they rotate out of Standard on Friday.
I did notice that you have 10th Edition cards listed in the Standard set. I suppose that they are technically still legal, but we might as well take them out of the list since they rotate out of Standard on Friday.
Re: Nate's Deck Builder and Rules Viewer
by Snacko » 15 Jul 2009, 08:01
I most likely need to update the restricted / banned cards as they most likely changed something in there.
Re: Nate's Deck Builder and Rules Viewer
by juzamjedi » 15 Jul 2009, 17:43
Good point Snacko. Here is the link for the latest Banned / Restricted by format:
http://www.wizards.com/magic/magazine/article.aspx?x=judge/resources/banned
http://www.wizards.com/magic/magazine/article.aspx?x=judge/resources/banned
Re: Nate's Deck Builder and Rules Viewer
by Alarion » 16 Jul 2009, 16:30
Well, this tool is really great. The search is much smoother than with MWS, and once you get used to the functions of the button-toggle you can search really fast.
There seems to be only one problem: I simply cannot get the program to recognize my picture directory (the same one MWSPlay uses). Even the gatherer pictures are not working great, since they are very, very small. Has anyone a short explanation on how to set up the directory properly so that I see images when editing decks?
Edit: Okay, I had to manually increase the size of the images displayed. Kinda unsensible. No luck with local images, though.
Edit: Ah, now I see. I had to change the file extension to ".full.jpg". MWS recognizes this automatically, so I didn't think about that at all. Oh well. Maybe anyone can still use my post.
There seems to be only one problem: I simply cannot get the program to recognize my picture directory (the same one MWSPlay uses). Even the gatherer pictures are not working great, since they are very, very small. Has anyone a short explanation on how to set up the directory properly so that I see images when editing decks?
Edit: Okay, I had to manually increase the size of the images displayed. Kinda unsensible. No luck with local images, though.
Edit: Ah, now I see. I had to change the file extension to ".full.jpg". MWS recognizes this automatically, so I didn't think about that at all. Oh well. Maybe anyone can still use my post.
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Re: Nate's Deck Builder and Rules Viewer
by Snacko » 16 Jul 2009, 19:15
I'll add this to the help file / first post as it really isn't so intuitive that you have to add .full for it to work.
Good thing you figured it out
Good thing you figured it out

Re: Nate's Deck Builder and Rules Viewer
by Alarion » 22 Jul 2009, 09:41
I've got a minor suggestion for the MWS-Play-Plugin: when I use that plugin to open a deck with MWSPlay, the default option is Solitaire Mode. However, when using the same option with MWS (connect to opponent it's called there), the default option is to connect via internet.
So: could an option be included to make the default connection mode via internet? I've started countless games of solitaire unwittingly already. ^^
It's not that important, however, just a minor inconvenience.
Regards
Alarion
So: could an option be included to make the default connection mode via internet? I've started countless games of solitaire unwittingly already. ^^
It's not that important, however, just a minor inconvenience.
Regards
Alarion
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Re: Nate's Deck Builder and Rules Viewer
by lowgravity » 25 Jul 2009, 08:37
Little bug: the Token (TK) and Token 10th ed (TKX) don't appear in the UI.
log error:
arcane.ArcaneException: Card not found: Bear
log error:
arcane.ArcaneException: Card not found: Bear
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