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HQ Card generator 8.x

by Nate and Snacko

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Re: HQ Card generator 8.x

Postby BaconCatBug » 15 Sep 2011, 11:44

Are the cards still rendering correctly (minus the art of course). If so, don't worry about it and remember to set the art path in the config text files!
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Re: HQ Card generator 8.x

Postby deicidemilan » 15 Sep 2011, 15:59

For now is correctly, and art of course is not problem.

In your folder when card is generate, it generate for all edition single card, and put them in folder how to change this?
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Re: HQ Card generator 8.x

Postby BaconCatBug » 16 Sep 2011, 02:07

Config.txt

output.card.set.directories = [0|1]

Set to 0 or 1. :)
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Re: HQ Card generator 8.x

Postby deicidemilan » 16 Sep 2011, 10:25

Gwar wrote:Config.txt

output.card.set.directories = [0|1]

Set to 0 or 1. :)
Perfect thx m8!!!

Can you just give me some tutorial or command list for other Config.txt?
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Re: HQ Card generator 8.x

Postby ivecchie » 25 Sep 2011, 08:45

Hi, i tried t omake some card with this beautiful program, and my results looks like the ones on the first page ( the five planeswalker).
But comparing the real ones with the proxies, you can see some errors on the text, like in ajani: the word ' until' in the second ability has to be in the line above, or in jace beleren the third ability has the word 'graveyard' in another line under the other.
I tried also with Cryptic command and nothing went good.
how do I fix these errors?
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Re: HQ Card generator 8.x

Postby BaconCatBug » 25 Sep 2011, 11:29

Don't worry about it. The very small differences in font will cause these things to happen.
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Re: HQ Card generator 8.x

Postby ivecchie » 25 Sep 2011, 12:20

But I need to fix this, how can I do?
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Re: HQ Card generator 8.x

Postby BaconCatBug » 25 Sep 2011, 12:42

The only reason you would need to "fix" it is creating counterfeits. If you are making Proxies, it doesn't matter. If you are making cards for online play, it doesn't matter.
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Re: HQ Card generator 8.x

Postby ivecchie » 25 Sep 2011, 12:56

I just want to have my hq magic images equal to the real ones
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Re: HQ Card generator 8.x

Postby joollim » 26 Sep 2011, 19:10

Snacko wrote:@Presunto
You can disable renderers in config.txt. Then all cards will be rendered with preEighth or modern frames.
If you want some sets to always render with old frames then as Gwar mentioned you add them to sets-pre8th.txt
For custom cards either inject them into cards.csv or use misc/createCard.bat/sh . The script wasn't modified to use watermarks, however if you used the first method then you can use the syntax
1,Ancestral Recall,A,DCI
1,Ancestral Recall,A,PROMO
this will look for images/promo/DCI.png and images/promo/PROMO.png and will try to use a custom rarity symbol DCI_R and PROMO_R or none. Watermarks only work for modern frames.

@Gwar
I made the Eldrazi render correctly and found my really old leveler images that I positioned for the older frames so I might release and update soon.
It is a good news... but do you have any idea when you are going to update the Generator?

The missing options in this generator I see are:
-Framework of Future sight cards;
-Level ability creatures (ROE, WWK, ZEN);
-4 abilities planeswalker (Jace);
-Framework of Eldrazi cards;
-And now, Innistrad transform cards. :-)

Do you intend to add all these items in this 'soon' update? :-D
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Re: HQ Card generator 8.x

Postby Snacko » 28 Sep 2011, 21:01

-Framework of Future sight cards; <maybe sometime in the future ;0>
-Level ability creatures (ROE, WWK, ZEN); <sooner than future sight>
-4 abilities planeswalker (Jace); <done by gwar and integrated in>
-Framework of Eldrazi cards; <done>
-And now, Innistrad transform cards. <later than soon>

I fear that WotC ran out of card ideas and we will see a new card format or more per a new block.
If you know Valve time it's pretty much the same soon most of the time if it's not done.
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Re: HQ Card generator 8.x

Postby joollim » 30 Sep 2011, 12:09

These are the database, planeswalkerrender and splitrender (modified by me) I used to generate these cards... They are not so good, but can be helpful in MWS while another change doesn't come. :-)

And Where can I find the file to render 4 ability planeswalkers?
Attachments
Garruk, the Veil-Cursed.full.jpg
Garruk Relentless.full.jpg
Garruk RelentlessGarruk, the Veil-Cursed.full.jpg
In portuguese, but can be created in english too
cards.zip
replace \data
(1.18 MiB) Downloaded 396 times
renderers.zip
replace \scripts\classes\renderers
(3.5 KiB) Downloaded 392 times
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Re: HQ Card generator 8.x

Postby joollim » 30 Sep 2011, 13:37

Para a galera da lingua portuguesa
Attachments
data.zip
Para jogadores brasileiros/portugueses
(634.71 KiB) Downloaded 1576 times
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Re: HQ Card generator 8.x

Postby johnny123 » 06 Oct 2011, 14:26

hey guys,
just wanted to ask, how does one go about setting up the artwork database?
I've already changed the directory on config.txt but it still comes up as art cannot be found?
Currently, the image files are stored in this organisation:
C:\downloads\Pics
and this has a number of folders:
Crops
Extras
Fulls

The "Crops" folder has more folders 4E, 5E, 6E, etc...
and inside each of these is another folder, 4E has 4E folder, etc
then come the artworks as jpg files.

Should the config.txt read:
[cropped art]
art.random = 0
art.keep.aspect.ratio = 1
art.directory = C:\downloads\Pics\Crops
art.extension = .jpg
art.error.when.missing = 0
art.debug = 0

Thanks for any help you can offer :D
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Re: HQ Card generator 8.x

Postby Snacko » 09 Oct 2011, 09:09

Yes you need art.directory to point to the crop directory.
You can switch art.error.when.missing to 1 if you want the cardgen to stop and give the missing image path as error. Also art.debug shows extended information where it attempts to find images.
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