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Re: HQ Card generator 8.x

PostPosted: 20 Jan 2013, 23:24
by Snacko
Also I'll update all languages from oracle via the new updated Ark's Magic Data once he finishes it. Also skibulk you'r collection of MA files will come handy for those missing sets :)

for timeshifted frames you can edit config-eighth.txt and set
card.timeshifted.frames =
this will mean it never used, by default it's only used for PLC and not for reprints

the database is hosted here http://www.slightlymagic.net/software/m ... masterbase

Re: HQ Card generator 8.x

PostPosted: 21 Jan 2013, 01:26
by joollim
Hi, Snacko
There are two bugs:
- To create Transform cards using English DB, the night side is printed with the same day card's image.
- To create Transform cards using others languages DB, cards that have different colors are created with gold frame.

Re: HQ Card generator 8.x

PostPosted: 21 Jan 2013, 20:05
by ReaperO13
I updated using that masterbase and now no card will work. It seams to be that the card.csv is the problem. I took the updated one and replaced it with the one in your package and it works fine so idk.

@joollim @skibulk
Could one of you upload the files for me?

Also is there a way to remove the set symbol from the no symbol sets like Alpha and make it were they dual lands have text instead of just a water mark or have the text on top?
Badlands.png

Re: HQ Card generator 8.x

PostPosted: 22 Jan 2013, 15:23
by joollim
Which files do you need? is it the cards.csv?!

to remove set symbols from pre-8th editions, go to data/config-preEighth.tx->card.rarity.fallback = 0, to hide the set symbol.

To print as the text "{T}: Add {MANA} in your mana pool." it is necessary to do a little modification in code. I'll try to do it.

Re: HQ Card generator 8.x

PostPosted: 22 Jan 2013, 15:57
by joollim
Somebody could do a mirror in image "Cult of Rakdos" in guilds folder by Y axis and upload it? because the black color is in the right side, not left.

Thx

Re: HQ Card generator 8.x

PostPosted: 25 Jan 2013, 04:55
by ReaperO13
Yes the card.csv

and is that all that is needed when updating? i tried the import method already but it always give me that there are no cards.

and thanks it worked just let me know about the dual lands thing.

Re: HQ Card generator 8.x

PostPosted: 25 Jan 2013, 11:43
by joollim
The dual mana already have the options to tprint the text, go to config-eighth.txt and/or config-preeighth.txt in config folder and set to 0 the variable card.dual.land.symbols. The basic lands don't have this option and it would be necessary to do a modification in code but I didn't yet due lack of time.

cards.zip
(1.5 MiB) Downloaded 1058 times

this DB is updated until GTC. You won't be able to generate Transform, Split, Leveled or Flip cards using this generator (due a change in card format in code) but your can use this: http://www.mediafire.com/?b2alk2415aiorv8 plus this cards.csv to generate your cards.

Re: HQ Card generator 8.x

PostPosted: 25 Jan 2013, 19:01
by ReaperO13
If you could upload your Master.mwBase and New Magic.mwTheme I'd be very thankful.

Thanks, I emptied my HQCGenerator folder and just put yours in. It works great but when I turned off the dual land symbol it did not replace it with text just blank. Is there another variable I'm missing.
Badlands.full(eighth).jpg
Badlands(preEighth).full.jpg

Re: HQ Card generator 8.x

PostPosted: 25 Jan 2013, 22:01
by ReaperO13
Sorry for all the questions.

I just noticed a future sight render in your file. Is it running at all, or are the files just there?

Why do the split cards look like this when they aren't multi color?
AssaultBattery.full.jpg

Re: HQ Card generator 8.x

PostPosted: 26 Jan 2013, 13:14
by joollim
sorry, I uploaded the old DB.
Try this:
cards.zip
(1.33 MiB) Downloaded 1552 times

Re: HQ Card generator 8.x

PostPosted: 02 Feb 2013, 00:06
by skibulk
I posted some symbol updates. It would be cool to see them integrated into the HQCG. Maybe support for the Portal power/toughness indicators in the form of bracketed short codes: "+{1}{POW}/+{1}{TOU}".

Re: HQ Card generator 8.x

PostPosted: 03 Feb 2013, 02:47
by ReaperO13
So how goes the Future Sight render?

I noticed so of the files and was wondering.

Re: HQ Card generator 8.x

PostPosted: 03 Feb 2013, 06:54
by Nyth
Something really silly just occurred to me.

Is there an easy way to turn off reminder text when generating cards? Oracle databases now have a full reminder description for silly things such as Fear, and it would be great to generate cards without these reminders. I have a feeling that one would have to edit the database in order to so, unless there is already a flag.

If I am not mistake, parentheses are only used for reminder text in all of Magic so this could be picked up by the script in pattern recognition and omitted. Right?

Just a thought... I'm really interested in printing creatures with Banding on them without overflowing the text box. :-P

No really, Fear, Intimidate, Flying (in some sets), Equip, etc. They get a bit too verbose after a while.

Re: HQ Card generator 8.x

PostPosted: 03 Feb 2013, 09:11
by BaconCatBug
card.reminder.text = 0/1

in config.txt :P

Re: HQ Card generator 8.x

PostPosted: 03 Feb 2013, 10:00
by Nyth
Sweet! Thanks!

I am sooo tempted to start designing a GUI that edits the config files with whole descriptions and everything. That would be super amazing especially with that new package that everyone talks about and that should be Version 9.0 to be honest.

I mean, what does on actually do to get the "latest" package these days? Mine is so outdated.