HQCG mtgimage mod
by Nate and Snacko
Moderators: Snacko, CCGHQ Admins
HQCG mtgimage mod
by keatonic » 19 Jun 2014, 18:23
I have modified HQCG to pull the images from mtgimage com instead of a local crops folder. This is more convenient, but also slows down generation of the images a bit.
I forked Gilfar's cardgen on Github and modified it at github com/KeatonDM/cardgen
Known issues:
Cards with multiple art, i.e. Strip Mine from ATQ, do not work.
Incoming Features:
Use mtgjson com instead of CSV masterbase.
Feel free to open any issues or pull requests on GitHub.
I forked Gilfar's cardgen on Github and modified it at github com/KeatonDM/cardgen
Known issues:
Cards with multiple art, i.e. Strip Mine from ATQ, do not work.
Incoming Features:
Use mtgjson com instead of CSV masterbase.
Feel free to open any issues or pull requests on GitHub.
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Huggybaby - Administrator
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Re: HQCG mtgimage mod
by streetmonk » 01 Sep 2014, 08:01
Couldn't open an issue on GitHub.
Sorry for the weird post here....
New to GitHub. I just set up everything tonight. Forgive my newbieness.
Won't find basic land, generates blanks, no real issue, but weird.
Won't find Wear/Tear, Chandra, Pyromaster, Ajani Mentor of Heroes
Errors out, no output.
-Streetmonk
Sorry for the weird post here....
New to GitHub. I just set up everything tonight. Forgive my newbieness.
Won't find basic land, generates blanks, no real issue, but weird.
Won't find Wear/Tear, Chandra, Pyromaster, Ajani Mentor of Heroes
Errors out, no output.
-Streetmonk
- streetmonk
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Re: HQCG mtgimage mod
by Kapoue » 01 Sep 2014, 20:53
The issue with basics will be the same as the commons with multiple images from Homelands/Alliances. The program will look for a name like Forest1.jpg and the image will be named Forest 1.jpg or Forest(1).jpg. Just verify the names.
The fused cards dont have a frame so they wont work. Like ever Unless we find a frame for them.
And we'll always have problems with the planewalkers since their images go over the frame on one side and under on the other.
I made all the images work with mtgimage IF you don't have the image in your crop folder.
The fused cards dont have a frame so they wont work. Like ever Unless we find a frame for them.
And we'll always have problems with the planewalkers since their images go over the frame on one side and under on the other.
I made all the images work with mtgimage IF you don't have the image in your crop folder.
- Attachments
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- cardgenKapoue.zip
- (7.94 MiB) Downloaded 1727 times
Re: HQCG mtgimage mod
by merlinos » 04 Sep 2014, 11:55
Hi everybody,
thanks a lot for all your good work!!! really appreciate!
I feel a little dumb because I downloaded from /KeatonDM/cardgen" all the files.....but when I put a mws deck on the bat....nothing happen! I dont understand what I'm doing wrong.....
It's a bit weird because in the baconcatbugs files there are more files: php, output,etc.....
So what can i do to make this goodie works???
regards
thanks a lot for all your good work!!! really appreciate!
I feel a little dumb because I downloaded from /KeatonDM/cardgen" all the files.....but when I put a mws deck on the bat....nothing happen! I dont understand what I'm doing wrong.....
It's a bit weird because in the baconcatbugs files there are more files: php, output,etc.....
So what can i do to make this goodie works???
regards
- merlinos
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