It is currently 28 May 2018, 01:30
   
Text Size

Custom cards?

by Nate and Snacko

Moderators: Snacko, CCGHQ Admins

Custom cards?

Postby DennisBergkamp » 18 Apr 2010, 19:00

Can this be used to generate custom cards as well? I've tried MSE, which is great, but its output is not quite as HQ as I'd wanted.
Thanks :)
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Custom cards?

Postby Huggybaby » 18 Apr 2010, 23:40

Yes, it can. :)
User avatar
Huggybaby
Administrator
 
Posts: 3068
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 567 times
Been thanked: 569 times

Re: Custom cards?

Postby DennisBergkamp » 19 Apr 2010, 18:17

Alright, I'll play around with it, thanks Huggy!
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Custom cards?

Postby Snacko » 19 Apr 2010, 18:35

The interface is very cumbersome as you need to use the console to input text.
However if it doesn't bother you you can use misc/createCard . It doesn't support Planeswalkers or Planes as I didn't add those, because no one really wanted to use the text based interface (will update soon).

The cards you currently can't generate (no renderer supported) are 4 ability planeswalkers, new ROE level up and semi transparent Eldrazi and Futureshifted.
Snacko
DEVELOPER
 
Posts: 826
Joined: 29 May 2008, 19:35
Has thanked: 4 times
Been thanked: 73 times

Re: Custom cards?

Postby Huggybaby » 19 Apr 2010, 22:37

And it's possible to make a GUI, HarryPitfall had one once upon a time. Just in case someone was interested in making one...
User avatar
Huggybaby
Administrator
 
Posts: 3068
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 567 times
Been thanked: 569 times

Re: Custom cards?

Postby HarryPitfall » 19 Apr 2010, 22:52

I'm still have a GUI running now, with some updates and some half-coding things :)
It's only share the resources (images and fonts) from the nate's generator.
And imports directly the masterbase - it uses is own internal database - from our great contributor, Goblin Hero, reading sets/cards!
The troublesome part... is a bit hard todo the initial configuration, and keeping the updates... it's need a complete help file explaining step by step all the actions you need to do...
HarryPitfall
AI Programmer
 
Posts: 175
Joined: 31 May 2008, 00:14
Has thanked: 1 time
Been thanked: 3 times

Re: Custom cards?

Postby MageKing17 » 20 Apr 2010, 01:12

DennisBergkamp wrote:I've tried MSE, which is great, but its output is not quite as HQ as I'd wanted.
Have you seen the Hi-Res templates?
User avatar
MageKing17
Programmer
 
Posts: 473
Joined: 12 Jun 2008, 20:40
Has thanked: 5 times
Been thanked: 9 times

Re: Custom cards?

Postby Huggybaby » 20 Apr 2010, 03:14

HarryPitfall wrote:I'm still have a GUI running now, with some updates and some half-coding things :)
It's only share the resources (images and fonts) from the nate's generator.
And imports directly the masterbase - it uses is own internal database - from our great contributor, Goblin Hero, reading sets/cards!
The troublesome part... is a bit hard todo the initial configuration, and keeping the updates... it's need a complete help file explaining step by step all the actions you need to do...
That's good news! When or where can we see it?
User avatar
Huggybaby
Administrator
 
Posts: 3068
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 567 times
Been thanked: 569 times


Return to HQ Card Generator

Who is online

Users browsing this forum: No registered users and 1 guest


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 1 guest

Login Form