Gwar's Tweaked ProxyGen (OLD THREAD DO NOT USE)
by Nate and Snacko
Moderators: Snacko, CCGHQ Admins
Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 23 Feb 2011, 07:25
Sorry for the double post, but I have a bit of an update.
Future Sight frames I will not be able to do. It requires a whole new rendering script, and I am not fluent enough in PHP to do it. Thats a little bit of a lie. Basically, I can get the frames to render, but 1) We are missing artwork and 2) We are missing Mana symbols. So, as long as you are willing to manually splice those in, yay (Srs mode: I'm not gonna do that lol).
Eldrazi Frames (and Zendikar Alt Land Frames) I can do however, and will upload a patch for it just as soon as I find the Eldrazi art to go with it.
Future Sight frames I will not be able to do. It requires a whole new rendering script, and I am not fluent enough in PHP to do it. Thats a little bit of a lie. Basically, I can get the frames to render, but 1) We are missing artwork and 2) We are missing Mana symbols. So, as long as you are willing to manually splice those in, yay (Srs mode: I'm not gonna do that lol).
Eldrazi Frames (and Zendikar Alt Land Frames) I can do however, and will upload a patch for it just as soon as I find the Eldrazi art to go with it.
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by Huggybaby » 23 Feb 2011, 19:27
Awesome, thanks Gwar. BTW, did you look over at MTGS?
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by junkle » 24 Feb 2011, 01:05
Awesome work.
However, please do not remove BIN, cause some of them are not reprinted.
Especially for Mana Crypt. It is one of the most popular cards in Vintage and serious EDH.
(It is also included in ME2 in MO.)
I wanna print it some time...
However, please do not remove BIN, cause some of them are not reprinted.
Especially for Mana Crypt. It is one of the most popular cards in Vintage and serious EDH.
(It is also included in ME2 in MO.)
I wanna print it some time...
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 24 Feb 2011, 07:19
Right, I forgot about that. I'll redo the masterbase (again ) and keep Mana Crypt and the BIN cards.
@Huggybaby: I do browse MTGS, but I may have missed something. Linky?
@Huggybaby: I do browse MTGS, but I may have missed something. Linky?
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by Huggybaby » 24 Feb 2011, 08:16
I don't have links, I just know there are some great resources there.
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 24 Feb 2011, 09:23
Oh, yeah I managed to get some Eldrazi Artwork from there.
-le Sigh-
-le Sigh-
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 27 Feb 2011, 17:08
Ok, a new update. I have added SOME of the eldrazi cards. Namely:
All Is Dust
Emrakul, the Aeons Torn
It That Betrays
Kozilek, Butcher of Truth
Pathrazer of Ulamog
Skittering Invasion
Spawnsire of Ulamog
Ulamog's Crusher
Ulamog, the Infinite Gyre
These are the ones I have found suitable art for.
I have also, by request, added the Media inserts that are not reprinted anywhere else. They do not have expansion symbols though, as I cannot find them.
I have also fixed a bug where the Antiquities Expansion Symbol would not be rendered.
Check the original post for the patch.
All Is Dust
Emrakul, the Aeons Torn
It That Betrays
Kozilek, Butcher of Truth
Pathrazer of Ulamog
Skittering Invasion
Spawnsire of Ulamog
Ulamog's Crusher
Ulamog, the Infinite Gyre
These are the ones I have found suitable art for.
I have also, by request, added the Media inserts that are not reprinted anywhere else. They do not have expansion symbols though, as I cannot find them.
I have also fixed a bug where the Antiquities Expansion Symbol would not be rendered.
Check the original post for the patch.
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by furufu » 02 Mar 2011, 12:24
Hi, I don't see language files in your build. I'm interested in using Spanish cards, but can't find an updated file. Can you help with this? Thanks !!
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 02 Mar 2011, 16:33
Hey there. I don't speak spanish (or any other language D: ) so I don't know how to update the other language files found in Snacko's packages. :'( Sorry. You should ask in the main stickied thread, you should have some luck there!
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by furufu » 03 Mar 2011, 14:24
Thanks Gwar... will do...
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by TheGreyHavens » 11 Mar 2011, 00:09
Hello,
Thx for your efford, Gwar, i really enjoyed the high-res set icons and am really lookin forward to your planeswalker & eldrazi renderer
While trying to generate some proxies i encountered the following problems:
1. Split cards and flip cards don't seem to work. You manually modified the cards.csv (replacing "<hr>" by "//" for split cards and "\n<hr>\n" by "----" for flip cards), but when importing the current full masterbase from goblinhero, the current render-scripts expect the wrong strings.
I modified the render scripts for split- and flip-cards and the imagewriter script so that now the renderers will work with every imported GH-masterbase. That will make it a lot easier to use the latest masterbase with the HQ-card-generator.
2. When importing a GH-masterbase within your modified HQ-card-generator the mws2cards import produces 2 blank lines at the beginning of the file. These blank lines cause some undefined offset errors in php with randomly cause memory allocation errors. Strange, but with the original HQ-card-generator the import works without the blank lines.
Attached are the 3 modified render scripts and a working cards.csv with all cards from the latest GH-masterbase up to MBS and the according sets.txt.
Gr33ts, Gandalf
Thx for your efford, Gwar, i really enjoyed the high-res set icons and am really lookin forward to your planeswalker & eldrazi renderer
While trying to generate some proxies i encountered the following problems:
1. Split cards and flip cards don't seem to work. You manually modified the cards.csv (replacing "<hr>" by "//" for split cards and "\n<hr>\n" by "----" for flip cards), but when importing the current full masterbase from goblinhero, the current render-scripts expect the wrong strings.
I modified the render scripts for split- and flip-cards and the imagewriter script so that now the renderers will work with every imported GH-masterbase. That will make it a lot easier to use the latest masterbase with the HQ-card-generator.
2. When importing a GH-masterbase within your modified HQ-card-generator the mws2cards import produces 2 blank lines at the beginning of the file. These blank lines cause some undefined offset errors in php with randomly cause memory allocation errors. Strange, but with the original HQ-card-generator the import works without the blank lines.
Attached are the 3 modified render scripts and a working cards.csv with all cards from the latest GH-masterbase up to MBS and the according sets.txt.
Gr33ts, Gandalf
- Attachments
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- Updated HQ-CardGen Scripts and Data (2011-03-11).zip
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 11 Mar 2011, 00:37
Awesome. Thank you.
As for the importing thing that generates two blank lines, that's possibly a result of me manually hacking at the masterbase to remove the useless promo cards, which was the main point of this custom version. Sadly, your Cards.csv keeps them in. =`c
Nice work with the render scripts though. Once "Action" comes out I'll throw the change into my main post so it's easier to update the Cards.csv Just a small Q: Did you test these? When I tried editing the render scripts myself, I ran into issues with them not rendering correctly, which is why i opte dot manually edit the cards database.
As for the importing thing that generates two blank lines, that's possibly a result of me manually hacking at the masterbase to remove the useless promo cards, which was the main point of this custom version. Sadly, your Cards.csv keeps them in. =`c
Nice work with the render scripts though. Once "Action" comes out I'll throw the change into my main post so it's easier to update the Cards.csv Just a small Q: Did you test these? When I tried editing the render scripts myself, I ran into issues with them not rendering correctly, which is why i opte dot manually edit the cards database.
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by TheGreyHavens » 12 Mar 2011, 02:15
First i ran into that rendering problems too, but then i realized that in addition to modifying both render scripts i also had to change the ImageWriter script (which selects the appropriate renderer according to card type).
The modified scripts were tested of course. Split and flip cards are working
The modified scripts were tested of course. Split and flip cards are working
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by Faliorn » 23 Mar 2011, 22:31
Hi! This is Faliorn from Spain.
First I wanted to say that this software is AMAZING! I've always wanted to make my own expansion just for fun, and so far I have rendered about 100 cards! I'm looking forward to testing it with my friends.
I was wondering if you were making any progress in 4 abilities planeswalkers. I wanted to make a blue-red 4 abilities one, and it would be great if you could manage to solve it.
Anyway, best regards and thank you for all the fun you're giving!
First I wanted to say that this software is AMAZING! I've always wanted to make my own expansion just for fun, and so far I have rendered about 100 cards! I'm looking forward to testing it with my friends.
I was wondering if you were making any progress in 4 abilities planeswalkers. I wanted to make a blue-red 4 abilities one, and it would be great if you could manage to solve it.
Anyway, best regards and thank you for all the fun you're giving!
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Re: Gwar's Tweaked ProxyGen (SOM&MBS Watermarks&Updated Card
by BaconCatBug » 24 Mar 2011, 13:27
Hey there.
Just to make it clear, this is just a respin of Nate's and Snacko's work
Secondly, sadly, no luck on 4 ability planeswalkers . I've figured out a clunky workaround for futuresight and leveler cards though (Basically, make a full image with mana cost and set them as alternate frames. Not nice since it can't make custom ones ) and am tweaking and testing and seeing if it's worth it. I've also gone and moved all the config files to a config folder (to keep it clean) and am testing to make sure I didn't break anything.
Just to make it clear, this is just a respin of Nate's and Snacko's work
Secondly, sadly, no luck on 4 ability planeswalkers . I've figured out a clunky workaround for futuresight and leveler cards though (Basically, make a full image with mana cost and set them as alternate frames. Not nice since it can't make custom ones ) and am tweaking and testing and seeing if it's worth it. I've also gone and moved all the config files to a config folder (to keep it clean) and am testing to make sure I didn't break anything.
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