Gwar's Tweaked ProxyGen (OLD THREAD DO NOT USE)
by Nate and Snacko
Moderators: Snacko, CCGHQ Admins
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by BaconCatBug » 17 Sep 2012, 06:48
If you don't mind Levelers, Flip, Split and Transformers not working correctly just yet, you can always use the Import scripts witht he proxygen.deurk wrote:Ok that fixed it, thanks a lot. Do you know how I can update FR card.csv?
If you give me a french version of the MWS masterbase (does that exist?) I can give you a french database.
I'm gonna write a guide on how to update databases and whatnot sometime in the future.
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by deurk » 17 Sep 2012, 09:12
Looking forward to it, I'll look around if I can find a FR db in the meantime.
BTW, using your archive, I stumble accross a weird error after something like 77 pics: "Symbol image2 not found: T_pre"
What symbol am I missing, where can I find it and should it go in rarity subdir?
Thanks again.
BTW, using your archive, I stumble accross a weird error after something like 77 pics: "Symbol image2 not found: T_pre"
What symbol am I missing, where can I find it and should it go in rarity subdir?
Thanks again.
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by BaconCatBug » 17 Sep 2012, 18:17
It's the old Style tap symbol.
Put in the images/symbols folder
Put in the images/symbols folder
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- Tap Symbols.zip
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by deurk » 18 Sep 2012, 02:03
Goody, thanks
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Andy9973 » 18 Sep 2012, 08:16
I have a question about rendering basic lands. I've added the German names of the basic lands in the titleToLandColors.csv file. When I generate the images I get the picture but the mana symbol is missing (e.g. the skull in the following picture). What else do I need to do?
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by deurk » 18 Sep 2012, 16:01
Ditto, and wondering if there is a way to get the ZEN full size lands?
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Snacko » 18 Sep 2012, 18:08
You just edit the config fileAndy9973 wrote:I have a question about rendering basic lands. I've added the German names of the basic lands in the titleToLandColors.csv file. When I generate the images I get the picture but the mana symbol is missing (e.g. the skull in the following picture). What else do I need to do?
output.language = german
and that's it, no need to edit any other files to get working translated cards
nope no frames for that, plus there is no rule changes for those, so it's a bit pointless (reason noone did it)deurk wrote:Ditto, and wondering if there is a way to get the ZEN full size lands?
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 19 Sep 2012, 00:12
Hi, people
I'm doing a little app to convert gatherer downloader xml format to HQCG, including Level, flip and other special abilities. It's almost finished, but I'd like doing something more generic and that accept all languages, so I need the names and symbols in each language:
"Channel", "Chroma","Domain", "Fateful hour", "Grandeur", "Hellbent", "Imprint", "Join forces", "Kinship", "Landfall", "Metalcraft", "Morbid", "Radiance", "Sweep", "Threshold", "—", "Level", "-" ...only these for moment
I'm doing a little app to convert gatherer downloader xml format to HQCG, including Level, flip and other special abilities. It's almost finished, but I'd like doing something more generic and that accept all languages, so I need the names and symbols in each language:
"Channel", "Chroma","Domain", "Fateful hour", "Grandeur", "Hellbent", "Imprint", "Join forces", "Kinship", "Landfall", "Metalcraft", "Morbid", "Radiance", "Sweep", "Threshold", "—", "Level", "-" ...only these for moment
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by joollim » 19 Sep 2012, 00:18
The FUT frame in PSD is very cool, Snacko.
I'm working in it too, but there is a missing layer and I don't know anything in photoshop (instead extract the layers in png format). the layer is the background color in the name and type of the card in respectives colors white, black, blue, green and red
I'm working in it too, but there is a missing layer and I don't know anything in photoshop (instead extract the layers in png format). the layer is the background color in the name and type of the card in respectives colors white, black, blue, green and red
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by deurk » 19 Sep 2012, 01:57
Sounds great, if you need help/hosting just let me know.joollim wrote:Hi, people
I'm doing a little app to convert gatherer downloader xml format to HQCG, including Level, flip and other special abilities. It's almost finished, but I'd like doing something more generic and that accept all languages, so I need the names and symbols in each language:
"Channel", "Chroma","Domain", "Fateful hour", "Grandeur", "Hellbent", "Imprint", "Join forces", "Kinship", "Landfall", "Metalcraft", "Morbid", "Radiance", "Sweep", "Threshold", "—", "Level", "-" ...only these for moment
Here are the FR translations for those:
By the way, in French, when a card has several subtypes like "Goblin Shaman", it displays "goblin et shamane" (notice the lack of capitals and the "et" word."Transfert", "Chromatique", "Domaine", "Heure fatidique", "Majesté", "Acharnement", "Empreinte", "Union des forces", "Parenté", "Toucheterre", "Art des métaux", "Morbidité", "Irradiance", "Balayage", "Seuil", ":", "Niveau", and I don't know which "-" you are referring to.
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by deurk » 19 Sep 2012, 01:59
Anything that could be dome to fix that? I could probably work on the frame if needed.Snacko wrote:nope no frames for that, plus there is no rule changes for those, so it's a bit pointless (reason noone did it)
Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by BaconCatBug » 19 Sep 2012, 05:21
Your best bet is to just download the Zendikar Full Scan pack from somewhere. Basic lands will NEVER EVER need to have their text updated. xDdeurk wrote:Anything that could be dome to fix that? I could probably work on the frame if needed.Snacko wrote:nope no frames for that, plus there is no rule changes for those, so it's a bit pointless (reason noone did it)
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by Nyth » 19 Sep 2012, 10:57
I think the only reason people want to update basic lands is to change or adapt the language.
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Re: Gwar's Tweaked ProxyGen (JTMS, M12 and Commander done!)
by skibulk » 19 Sep 2012, 11:37
They do have different names and types - in their respective language.Gwar wrote:Your best bet is to just download the Zendikar Full Scan pack from somewhere. Basic lands will NEVER EVER need to have their text updated. xDdeurk wrote:Anything that could be dome to fix that? I could probably work on the frame if needed.Snacko wrote:nope no frames for that, plus there is no rule changes for those, so it's a bit pointless (reason noone did it)
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