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Re: HQ Card generator 9.x

PostPosted: 12 Jul 2014, 05:58
by darth emphatic
I am beginning to assume it gives this error if the card is not found in the data file. Is there a place I can get an updated data file?

Re: HQ Card generator 9.x

PostPosted: 02 Aug 2014, 14:38
by satsuki
Go in the sub folder : \misc\import\ and follow the readme step by step.
I used it and got all card to M15 in the cards.csv file

By the way is anyone have the M15 HD templates to use with this great soft ?

Re: HQ Card generator 9.x (Solved)

PostPosted: 07 Sep 2014, 00:30
by wilxax
First Congratulation: This software is fantastic =D> =D> I love it totally. Spanish cards scans are ugly low resolution in all databases, so I was losing my time doing an also ugly database in MS Access with only text translation and crops to learn cards in spanish and english. But now I can do a beauty database with HQ cards in english and spanish.

Now problems: I don't understand why "Emeria, the Sky Ruin" can't be generated. It is in csv, english and spanish cvs, I have the crop, HQCG 9.00 works very fine for another cards but this card stop the proccess.
What's wrong? How I solved this?

SOLVED
I see the problem with "" in names with ",".

Re: HQ Card generator 9.x

PostPosted: 08 Nov 2014, 16:12
by eaglrombie
Thank you for the stellar program! I'm inside the config.txt files trying to edit the way the cards are saved as..
output.extension = tif
_________________________________
I get this:
ERROR: Invalid output .extension: tif

HELLLLLLLLLLLLP Pleasee! :( :( :( :( :( :( :( :( :( :( :( :(

Re: HQ Card generator 9.x

PostPosted: 25 Oct 2015, 19:25
by ggwithrow
Has work on this project halted?

Re: HQ Card generator 9.x

PostPosted: 26 Oct 2015, 07:30
by Nyth
I was trying to compile this with the M15 version and make an all encompasing version but unfortunately didn't have enough knowledge to recode all the individual renderers without breaking things. I have resorted to using different renderers for different card sets which isn't great either.

I may have another go and see whether I can try again but without some more guidance I don't believe I will succeed.

Re: HQ Card generator 9.x

PostPosted: 26 Oct 2015, 18:40
by ahkren
@Nyth feel free to use the codebase that I've posted as a starting point. I've got the M15/8th/Pre8th renderers all working together.
It's posted at viewtopic.php?f=30&t=17795

I've been learning PHP as I go by working on this, so the code may not be the cleanest, but it works.

Re: HQ Card generator 9.x

PostPosted: 27 Oct 2015, 06:24
by Nyth
Wow ahkren! Seems like you've resurrected the impossible!

I'll have a go with your engine and see how it fares and I'll share any input from my end.

The only version of the engine that is now missing is Chargerfox's token generator version but he/she has never reposted the links and if someone has a copy of the full engine, that would work wonders in merging everything into ahkren's version.

Re: HQ Card generator 9.x

PostPosted: 27 Oct 2015, 06:33
by ahkren
I'm working on getting futureshifted cards working right now, I'll see if I can get token generation into the mix after I get that working.

Re: HQ Card generator 9.x

PostPosted: 30 Oct 2015, 13:55
by Gahedros
Dagoriana was kind enough to send me Chargerfox version. I'll post a link in case any of you want to take a look.

https://mega.nz/#!fwJyVA4Z!eGQIsmBpOn7N ... qaHXoQ7p80

Re: HQ Card generator 9.x

PostPosted: 31 Oct 2015, 00:58
by ahkren
That is awesome Gahedros! I'll see what I can do to get the token code into the mix.

Re: HQ Card generator 9.x

PostPosted: 02 Nov 2015, 04:49
by Nyth
That's amazing! Finally!

I would post that on Chargerfox's thread if I were you so anyone subscribed to that thread can also get their hands on it.

Re: HQ Card generator 9.x

PostPosted: 06 Nov 2015, 00:44
by ahkren
I have a basic token working now, still need to fuss with the art and see what dimensions I need. The beveling of the text in the 8th edition token names is proving to be a point of contention, I will continue to work on it and see what I can figure out. Same with getting the text box aligned with the text in the 8th edition tokens, so for that for the time being, I just created a full bar for the text.
I believe I have proper translations for the double faced cards working, just working on tweaking some settings to get them looking proper.

Attached are a couple examples. I'll hopefully have the new version posted by week's end.

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Re: HQ Card generator 9.x

PostPosted: 07 Nov 2015, 09:20
by ahkren
Updated version posted in viewtopic.php?f=30&t=17795, now with basic token support and updated language files.

Re: HQ Card generator 9.x

PostPosted: 13 Nov 2015, 07:30
by ahkren
Updated version posted in my thread. Updated 8th edition tokens to have proper beveled text.
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