Re: Pictures for Magic Album
Posted: 16 May 2021, 13:55
Post'em. It may help others.Topace wrote:I hope it's ok and helpful if I post the scripts I use here.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=32&t=1806
Post'em. It may help others.Topace wrote:I hope it's ok and helpful if I post the scripts I use here.
We had two overlapping and somewhat contradictory goals for the HQ Pics project:chreschi wrote:Is it just me, or has the quality of the picture renderer lessened as of late? It just struck me when looking up the "Wall of Swords" (Unlimited edition). The textbox does not show past resemblance to the card (actually most pronounced in newer editions, where there is a line between rules and flavour text), the "coypright" symbol is missing for the artist, Artist name is centered instead of aligned to the left, and the edition symbol is completely wrong (in fact, there is no such symbol for A, B, U and R...!).
WHY is this screwed up all of a sudden? I can't remember it being messed up like that in the past!
Thank you for your extensive reply. I get that it's labor-intensive to obtain a "near-perfect" image quality. Personally, I would be content with lower res as well, but I get the point.Huggybaby wrote:We had two overlapping and somewhat contradictory goals for the HQ Pics project:
1) Document card sets for posterity, preserving the characteristics of the print run. including, say, color tint differences, print aberrations etc.
2) Provide images optimized to be used in computer card games.
Goal number 1) is increasingly less possible, until more resources are made available.
For years we had a team of volunteers in place to scan and process actual cards---but now we don't. So more wonderful volunteers have stepped forward to scrape images from websites, and sometimes even use AI processing to "upscale" and enhance. It's been a long time since we've had access to scans of real cards, so our original remit of verisimilitude is sadly out the window. Scraped images just won't contain all the information that a real card has.
Possibly, one day in the future, another team will reassemble, and bring all the newer sets up to date with real scans, but honestly I don't see it happening any time soon, because it's much less work to automatically scrape a site and run images through a processing script than it is to collect hundreds of cards, then scan them, manually remove dirt, process and optimize. Starting with scans leads to the best quality images IME, but the costs in money and labor are high.
HB