Set Emblem Price in lua Script

Hi,
is there a way to make a difference between the planeswalker and the emblem when setting the price from a lua script?
I have found only this signature:
ma.SetPrice(setid, langid, cardname, cardversion, regprice, foilprice)
The function sets the same price for the planeswalker and the emblem, when I call the function with the cardname of the planeswalker.
I think it would be better, if the function sets only the planeswalker price. In most cases the the emblem is much cheaper than the planeswalker and the planeswalker cards are the cards with the highest prices.
Having an emblem in the inventory changes the summary price, on the bottom of the list, significantly.
is there a way to make a difference between the planeswalker and the emblem when setting the price from a lua script?
I have found only this signature:
ma.SetPrice(setid, langid, cardname, cardversion, regprice, foilprice)
The function sets the same price for the planeswalker and the emblem, when I call the function with the cardname of the planeswalker.
I think it would be better, if the function sets only the planeswalker price. In most cases the the emblem is much cheaper than the planeswalker and the planeswalker cards are the cards with the highest prices.
Having an emblem in the inventory changes the summary price, on the bottom of the list, significantly.