MagicWars - new version
by nantuko84
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MagicWars - new version
by nantuko84 » 06 Sep 2009, 21:39
Hi, everyone!
I'm not sure it is the right place to post topic about another "Program with Rules Enforcement". Anyway, it is here.
I've been working on it for one year, it contains about 350 cards, among them all cards from Alara Reborn (thanks to other people who helped to finish it).
It is called Magic Wars, and can be downloaded here:
http://code.google.com/p/magicwars/
and some screenshots here:
http://mwars.blogspot.com/
Need to say that it is based on well-known MTGForge code (http://mwars.blogspot.com/2008/12/short-intro.html) and, as you can seen from the url above, is open source as well.
All instructions are on google code page. And if you have any suggestions, bug reports or whatever, feel free to post it here.
Hope you'll like it
and have fun!)
I'm not sure it is the right place to post topic about another "Program with Rules Enforcement". Anyway, it is here.
I've been working on it for one year, it contains about 350 cards, among them all cards from Alara Reborn (thanks to other people who helped to finish it).
It is called Magic Wars, and can be downloaded here:
http://code.google.com/p/magicwars/
and some screenshots here:
http://mwars.blogspot.com/
Need to say that it is based on well-known MTGForge code (http://mwars.blogspot.com/2008/12/short-intro.html) and, as you can seen from the url above, is open source as well.
All instructions are on google code page. And if you have any suggestions, bug reports or whatever, feel free to post it here.
Hope you'll like it

Re: MagicWars
by Huggybaby » 07 Sep 2009, 00:17
Wow, very interesting, and it looks nice!
Are you still developing it, or have you given up?
How different is it from MTGForge? It would be cool if some of your graphic enhancements were rolled into MTGForge.
Are you still developing it, or have you given up?
How different is it from MTGForge? It would be cool if some of your graphic enhancements were rolled into MTGForge.
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Re: MagicWars
by nantuko84 » 07 Sep 2009, 03:12
Thanks 
> Are you still developing it, or have you given up?
Yep, it was only week ago, when MagicWars worked under JBOSS AS (the idea was to start dedicated server to play several games on the same server connecting with clients). And it took one previous week to make it working under one application. So it's still in progress and I believe I'd like to implement all cards from Zendikar set soon. Also I wish I had booster draft there.
>How different is it from MTGForge? It would be cool if some of your graphic >enhancements were rolled into MTGForge.
I've used only model from MTGForge: mainly it is base classes for Spells, Abilities that are inside the server thread.
So mostly GUI was developed from scratch and have nothing common with MTGForge.
The only part that almost the same is deck editor, but I didn't change it a lot.

> Are you still developing it, or have you given up?
Yep, it was only week ago, when MagicWars worked under JBOSS AS (the idea was to start dedicated server to play several games on the same server connecting with clients). And it took one previous week to make it working under one application. So it's still in progress and I believe I'd like to implement all cards from Zendikar set soon. Also I wish I had booster draft there.
>How different is it from MTGForge? It would be cool if some of your graphic >enhancements were rolled into MTGForge.
I've used only model from MTGForge: mainly it is base classes for Spells, Abilities that are inside the server thread.
So mostly GUI was developed from scratch and have nothing common with MTGForge.
The only part that almost the same is deck editor, but I didn't change it a lot.
Re: MagicWars
by Snacko » 07 Sep 2009, 08:55
I like the Ui however, like MtgForge the windows is not resalable which a big minus for me.
There are some UI suggestion I'd like to add:
where's exlie zone ?
Mana pool icons are kind of small maybe it should be 1.5x-2x bigger, would improve the readability.
Hand sift right, sifts the cards up to a point where none are visible. Probably it should stop once you hit the last card like the left shift function.
Heads up, looks really well except for the deckbuilder which is kind of crude as it's exactly the same as in MtgForge and I never liked that one.
There are some UI suggestion I'd like to add:
where's exlie zone ?
Mana pool icons are kind of small maybe it should be 1.5x-2x bigger, would improve the readability.
Hand sift right, sifts the cards up to a point where none are visible. Probably it should stop once you hit the last card like the left shift function.
Heads up, looks really well except for the deckbuilder which is kind of crude as it's exactly the same as in MtgForge and I never liked that one.
Re: MagicWars
by nantuko84 » 07 Sep 2009, 20:36
>I like the Ui however, like MtgForge the windows is not resalable which a big minus for me.
As far as I know the latest of MTGForge is resizable.
As for me, making the program resizable is not so important as I usually use fittoscreen (fullscreen) option or configured window width and height.
or did you mean scrolling inside different areas?
>There are some UI suggestion I'd like to add:
>where's exlie zone ?
nowhere
yes, it should be added, but it is not used too often (does it?)
so I will add it some later
>Mana pool icons are kind of small maybe it should be 1.5x-2x bigger, would >improve the readability.
totally agree
>Hand sift right, sifts the cards up to a point where none are visible.
>Probably it should stop once you hit the last card like the left shift function.
fixed
>Heads up, looks really well except for the deckbuilder which is kind of >crude as it's exactly the same as in MtgForge and I never liked that one.
do you mean graphical interface or useability?
in your opinion, what it should look like?
Thanks for your suggestions
As far as I know the latest of MTGForge is resizable.
As for me, making the program resizable is not so important as I usually use fittoscreen (fullscreen) option or configured window width and height.
or did you mean scrolling inside different areas?
>There are some UI suggestion I'd like to add:
>where's exlie zone ?
nowhere

so I will add it some later
>Mana pool icons are kind of small maybe it should be 1.5x-2x bigger, would >improve the readability.
totally agree
>Hand sift right, sifts the cards up to a point where none are visible.
>Probably it should stop once you hit the last card like the left shift function.
fixed
>Heads up, looks really well except for the deckbuilder which is kind of >crude as it's exactly the same as in MtgForge and I never liked that one.
do you mean graphical interface or useability?
in your opinion, what it should look like?
Thanks for your suggestions

Re: MagicWars
by nantuko84 » 16 Sep 2009, 08:20
New version is available to download on google code project page
can be downloaded here:
http://code.google.com/p/magicwars/downloads/list
changes are described here:
http://mwars.blogspot.com/2009/09/new-magicwars-version-1.html
can be downloaded here:
http://code.google.com/p/magicwars/downloads/list
changes are described here:
http://mwars.blogspot.com/2009/09/new-magicwars-version-1.html
Re: MagicWars
by frwololo » 24 Sep 2009, 00:43
I hadn't seen you had your own subforum here as well, congrats on your project, it looks gorgeous. 

Re: MagicWars
by nantuko84 » 24 Sep 2009, 05:20
Subforum for MagicWars was created yesterday, gratitudes go to admins 
And thanks for congrats;) If you play MW and find any bugs, please describe them anywhere (we can create separate thread here). I predict a lot of bugs appear, as unfortunately I can't play MW too often to make it unbuggy %)
Also sometimes I dream about second keyboard and third and fourth hands
as there are too many features I'd like to be done in MW

And thanks for congrats;) If you play MW and find any bugs, please describe them anywhere (we can create separate thread here). I predict a lot of bugs appear, as unfortunately I can't play MW too often to make it unbuggy %)
Also sometimes I dream about second keyboard and third and fourth hands

Re: MagicWars
by mtgrares » 30 Sep 2009, 20:12
The program looks great. Do you play against other people over the Internet or do you play against the computer? I'm glad that MTG Forge inspires people. (Since I'm the creator of MTG Forge,
)
Keep up the good work,
Forge (or mtgrares)

Keep up the good work,
Forge (or mtgrares)
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Re: MagicWars
by nantuko84 » 30 Sep 2009, 20:26
I know that you are the creator of MTG Forge
We know our heroes)))
I enjoyed MTG Forge very much and one day I realized that I want to play it with other peoply via internet. And also to study java and swing. This is how MagicWars was born
So my answer is - no, it is not possible to play against the computer. And if you want to, then you do need to download MTG Forge %)
And thanks for your wishes
I'm glad that your project is growing and becomes better and better)

I enjoyed MTG Forge very much and one day I realized that I want to play it with other peoply via internet. And also to study java and swing. This is how MagicWars was born

So my answer is - no, it is not possible to play against the computer. And if you want to, then you do need to download MTG Forge %)
And thanks for your wishes

I'm glad that your project is growing and becomes better and better)
Re: MagicWars
by mtgrares » 02 Oct 2009, 16:01
Your deck editor looks very similar to the one with MTG Forge. Did you use any source code from MTG Forge? I hope people do use MTG Forge's source code for their projects. Maybe someone could use the Card object and build their version of Magic on top of that.
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Re: MagicWars
by nantuko84 » 03 Oct 2009, 05:07
yep, it's based on your code 
and I've written about using your code in the most top
http://mwars.blogspot.com/2008/12/short-intro.html
and even answered here:
https://www.blogger.com/comment.g?blogI ... 7779861454
so fun

and I've written about using your code in the most top

btw, probably you've already seen MagicWars here with credentials to MTGForge:Need to say that it is based on well-known MTGForge code...
http://mwars.blogspot.com/2008/12/short-intro.html
and even answered here:
https://www.blogger.com/comment.g?blogI ... 7779861454

Re: MagicWars - new version
by nantuko84 » 01 Feb 2010, 07:23
Please read here if you are interested in new version:
http://mwars.blogspot.com/2010/02/magicwars-whats-new-coming-soon.html
http://mwars.blogspot.com/2010/02/magicwars-whats-new-coming-soon.html
Re: MagicWars - new version
by Huggybaby » 01 Feb 2010, 21:05
That's fantastic. Writing a whole new online play component must really be stretching your programming muscles!
BTW, please consider adding a link to your blog in your signature.
BTW, please consider adding a link to your blog in your signature.
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Re: MagicWars - new version
by Drizzt893 » 27 Feb 2010, 21:25
I downloaded this program from google code and unpacked it. When I try to launch it, I get the error message
Failed to load Main-Class manifest attribute from
C:\Documents and Settings\Owner\Desktop\Magic Wars v.1.2.0patch-1\Magic Wars v.1.2.0patch-1\lib\MagicWars.jar
Did I miss a step? This and the mws spells are the only java files I recieved in the download. Is there something else I need?
Failed to load Main-Class manifest attribute from
C:\Documents and Settings\Owner\Desktop\Magic Wars v.1.2.0patch-1\Magic Wars v.1.2.0patch-1\lib\MagicWars.jar
Did I miss a step? This and the mws spells are the only java files I recieved in the download. Is there something else I need?
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