MagicWars - new version
by nantuko84
Moderators: nantuko84, CCGHQ Admins
Re: MagicWars - new version
by nantuko84 » 28 Feb 2010, 03:26
Hi, Drizzt893
seems you've downloaded only patch that doesn't contain all files needed
first you need to download and unpack Magic Wars v.1.2.0pre-alpha.zip to any folder, then unpack Magic Wars v.1.2.0patch-1.zip to the same folder that will rewrite some files
seems you've downloaded only patch that doesn't contain all files needed
first you need to download and unpack Magic Wars v.1.2.0pre-alpha.zip to any folder, then unpack Magic Wars v.1.2.0patch-1.zip to the same folder that will rewrite some files
Re: MagicWars - new version
by Snacko » 28 Feb 2010, 11:24
Those aren't runnable jars, this means you cannot run them via double click.
Personally I think it would be nice to make them runnable so that you won't need those bat files.
Personally I think it would be nice to make them runnable so that you won't need those bat files.
Re: MagicWars - new version
by Drizzt893 » 28 Feb 2010, 18:59
Thanks. I thought pre alpha was just an old one in case there were bugs.
Re: MagicWars - new version
by Drizzt893 » 28 Feb 2010, 19:20
Where do I find the bat files? I'm still stuck.
Re: MagicWars - new version
by nantuko84 » 28 Feb 2010, 20:00
Snacko>
I still don't know how to make jar runnable. I build it with ant script and seems need to put manifest there somehow.
Drizzt893>
Magic Wars v.1.2.0pre-alpha.zip contains startClient.bat (for Windows) and startClient.sh (for Linux)
the other option is to build version 1.3.0 from svn, it has:
*lots of bug fixes
*200 new cards (with 125\145 WorldWake)
I still don't know how to make jar runnable. I build it with ant script and seems need to put manifest there somehow.
Drizzt893>
Magic Wars v.1.2.0pre-alpha.zip contains startClient.bat (for Windows) and startClient.sh (for Linux)
the other option is to build version 1.3.0 from svn, it has:
*lots of bug fixes
*200 new cards (with 125\145 WorldWake)
Re: MagicWars - new version
by Drizzt893 » 28 Feb 2010, 20:25
It's an sh not a jar. I can't get it to run. could someone wqalk me through the download so I can see what I did wrong?
Re: MagicWars - new version
by Snacko » 28 Feb 2010, 23:38
There's manifest property in jar ant task. You can either generate manifest with ant or provide an already present one. I can supply you with a premade one if you need. I already had it somewhere for magicwars and it was working just fine.
Re: MagicWars - new version
by Drizzt893 » 28 Feb 2010, 23:55
That would help out a lot. I know my way around leisure use when it comes to a computer, but I'm no programmer. I don't know what half of what you said means. Could you upload it? I don't know why they don't have all you need on the download page anyway...
Re: MagicWars - new version
by nantuko84 » 01 Mar 2010, 08:22
they haveI don't know why they don't have all you need on the download page anyway...
1. download Magic Wars v.1.2.0pre-alpha.zip
2. unpack it to any folder, let's say c:\games, it will create c:\games\Magic Wars v.1.2.0pre-alpha folder with stackClient.bat and startClient.sh within
3. download Magic Wars v.1.2.0pre-alpha.zip
4. unpack it to any folder and copy all files to c:\games\Magic Wars v.1.2.0pre-alpha
5. go there and run either startClient.bat or startClient.sh
Re: MagicWars - new version
by Drizzt893 » 03 Mar 2010, 22:30
I unpacked it onto my desktop and there is not stackclient.bat. Startclient.sh does not open.
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