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MagicWars 1.2.0 - pre alpha - bugs reported

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MagicWars 1.2.0 - pre alpha - bugs reported

Postby nantuko84 » 25 Dec 2009, 11:53

1. AI hangs if it has more than 7 cards at the end of turn and need to choose a card to discard
2. Sideboarding not working when playing with AI
3. Oran-Rief, the Vastwood doesn't come into play tapped like it should.
- fixed in 1.2.0 alpha
4. Deck Editor: some mono color cards have "multi| in color column
- fixed in 1.2.0 alpha
note: this also fixed card border colors in the game
5. Nissa Revane has no loyalty counters (so it dies whenever it comes to play)
- fixed in 1.2.0 alpha
6. Enhancement: it is not clear why creature can't be block. Make the message in more detail.
- done in 1.2.0 alpha
7. Some scripted cards do nothing but printing "no such property: $this" in console
- fixed in 1.2.0 alpha
8. Welkin Tern may block creatures without flying, but then combat is reseted saying that Tern shouldn't block the creature
- fixed in 1.2.0 alpha, old combat code in the client (in server was ok)
9. Knight of the White Orchid doesn't put land onto battlefield after it was chosen
- fixed in 1.2.0 alpha
10. Knight of the White Orchid allows to choose any basic land
- fixed in 1.2.0 alpha
11. Harm's Way doesn't work
12. Kicker for Conqueror's Pledge doesn't work
- fixed in 1.2.0 alpha, replaced java implementation by script
13. Trace of Abundance only works if you pay mana for spell. In case you want to put mana to your mana pool, it triggers (though it shouldn't as it is mana ability) but doesn't do anything on resolve
- fixed in 1.2.0 alpha
14. It is possible to put two copies of the same planeswalker on the same time (at least it worked for Nalaar)
- fixed in 1.2.0 alpha
15. Once deathtouch killed a planeswalker
16. Scute Mob doesn't put counters during upkeep when I have five or more lands on battlefield
- fixed in 1.2.0 alpha
17. Sorin Markov can deal 2 damage only to creatures (first ability)
- fixed in 1.2.0 alphas
18. Goblin Ruinblaster has wrong image
- fixed in 1.2.0 alpha
19. Sphinx of Lost Truths, when not kicked doesn't asked cards to discard
- fixed in 1.2.0 alpha, replaced java version by scripted one
20. Combat: vanilla 4\4 was blocked by 2\2 FS and 2\1 FS - and all creatures have died though only 4\4 should have
- fixed in 1.2.0 alpha
21. It is possible to play flashback spells using their flashback cost as instants (e.g. Reckless Charge in combat)
22. Sideboarding doesn't work for third game: the deck editor displays already sideboarded cards from the second game, but these changes are not applied to the deck and you play with initial version of your deck
23. Secluded Glen always enters the battlefield tapped even if I reveal a Faerie card
- fixed in 1.2.0 alpha
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Re: MagicWars 1.2.0 - pre alpha - bugs reported

Postby kingbob » 25 Dec 2009, 14:21

Oran-Rief, the Vastwood doesn't come into play tapped like it should.
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Re: MagicWars 1.2.0 - pre alpha - bugs reported

Postby ssos » 03 Jan 2010, 03:45

In the battal phase, the creature just summoned can not be used to block. As I know, from the rule, such creatures can be used as blocker.
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Re: MagicWars 1.2.0 - pre alpha - bugs reported

Postby nantuko84 » 03 Jan 2010, 06:09

In the battal phase, the creature just summoned can not be used to block. As I know, from the rule, such creatures can be used as block
er.

just checked: I've summoned Elvish Visionary, then next turn attacked with Llanowar Elves and it was blocked with Elvish Visionary that had summoning sickness. So it should work.
May be it was some other bug, please try once again. what creatures were on the battlefield?
Anyway I will add it as enhancement: instead of displaying "Create can't be block", show the reason why it can't.
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