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MagicWars - feature list

Moderators: nantuko84, CCGHQ Admins

MagicWars, what do you expect from future versions most of all?

Public server, chat rooms, create\find games (aka battle.net)
4
31%
More cards (btw, if u want specific cards, I can try to script them)
0
No votes
Enhanced Scripting Engine (more cards available to script for you)
1
8%
Drafting
1
8%
Better DeckEditor (please explain what should be changed)
0
No votes
Multiplayer
0
No votes
Better AI
3
23%
Less bugs (the game with no bugs is the highest priority for you)
3
23%
OpenGL graphics
1
8%
Other (also please write the details below)
0
No votes
 
Total votes : 13

MagicWars - feature list

Postby nantuko84 » 28 Dec 2009, 07:05

Please vote here for main changes and features you'd like to see in future MagicWars releases
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Re: MagicWars - feature list

Postby Bruno Cardoso » 17 May 2010, 21:41

Better AI and less bugs are my top picks. Maturing the app and reorganizing features that need rework are important in the lifetime of a good app. While I think b.net could be a great feature, I think it's better to make the app more solid and mature before adding new features.

I started analyzing the code, maybe one day I can help, it will take a while until I'm ready tho.
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Re: MagicWars - feature list

Postby nantuko84 » 18 May 2010, 18:42

huh, I'm back after long break just to say that MagicWars will be frozen until autumn. I'm going to create new version soon, as there are ~300 new cards and lots of optimization in svn version. and if I have time I will work mostly on making code more clear, efficient and perfecto =)

Bruno> if you want to help, feel free to do anything you want ;) I'll add you to svn commiters ;)

p.s. btw my friend and I implemented game for CGC (computer game challenge), so I'm going to post rules and framework on July here to hold competition between java programmers ;) it would be interesting
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Re: MagicWars - feature list

Postby nantuko84 » 18 May 2010, 18:47

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