Quake 2 in a browser
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Quake 2 in a browser
by Incantus » 02 Apr 2010, 17:58
This is pretty awesome (and not an april fools prank):
http://ajaxian.com/archives/gwt-quake
Quake implemented in Google Web Toolkit (so ultimately in javascript) with hardware accelerated rendering and real audio. Why can't MTGO be anything like this?
http://ajaxian.com/archives/gwt-quake
Quake implemented in Google Web Toolkit (so ultimately in javascript) with hardware accelerated rendering and real audio. Why can't MTGO be anything like this?
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