Re: Play mtg after a long time
I'll say it again, Avoid Fate. It's good for countering those pesky Aura enchantments like Pacifism and the instants like Path to Exile
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When you are putting a 6cc creature into play and the opponent doesnt respond, u r in a board position in which u are going to win and some PtE wont change the end-effectdoxaios wrote:kl3p_co. I think Avoid Fate is better for my me. When you try to put a 6 or 7-land creature in play, it is shame to put it out of the game for only 1 land. When you struggle to put 6 lands in play you dont have the extra 3 mana for the spells you told me. On the other side the 1 land for Avoid Fate is just what I want!!(or I think so...)
kl3p_co mentioned it too...What is aggro guys?staggerwingjtstw wrote:Oh yeah... an aggro hurts me too
Well there are 3 types of decks:doxaios wrote:kl3p_co mentioned it too...What is aggro guys?staggerwingjtstw wrote:Oh yeah... an aggro hurts me too