Monoblack varient
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Monoblack varient
by GandoTheBard » 18 Mar 2009, 19:44
Vengeance Ltd.
60 Total Cards
19 Creatures
-------------
4x Gravedigger
4x Highway Robber
3x Maggot Carrier
1x Rathi Assassin
1x Royal Assassin
3x Sengir Vampire
3x Shriekmaw
21 Spells
----------
2x Animate Dead
1x Beacon of Unrest
1x Bitterblossom
3x Charcoal Diamond
1x Demonic Tutor
2x Diabolic Tutor
1x Engineered Plague
3x Expunge
2x Hymn to Tourach
1x Liliana Vess
1x Mox Jet
3x Tendrils of Corruption
20 Land
--------
20x Swamp
the monoblack deck the Quest mode has now is moderately difficult if you have a bad start...this one should be harder (I mercifully left out the hippies and disks.) Maybe those go in the hard version? Haven't tested this at all.
60 Total Cards
19 Creatures
-------------
4x Gravedigger
4x Highway Robber
3x Maggot Carrier
1x Rathi Assassin
1x Royal Assassin
3x Sengir Vampire
3x Shriekmaw
21 Spells
----------
2x Animate Dead
1x Beacon of Unrest
1x Bitterblossom
3x Charcoal Diamond
1x Demonic Tutor
2x Diabolic Tutor
1x Engineered Plague
3x Expunge
2x Hymn to Tourach
1x Liliana Vess
1x Mox Jet
3x Tendrils of Corruption
20 Land
--------
20x Swamp
the monoblack deck the Quest mode has now is moderately difficult if you have a bad start...this one should be harder (I mercifully left out the hippies and disks.) Maybe those go in the hard version? Haven't tested this at all.
- Attachments
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VengenceLtd.deck
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Last edited by GandoTheBard on 18 Mar 2009, 20:55, edited 1 time in total.
visit my personal homepage here: http://outofthebrokensky.com
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GandoTheBard - Tester
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Re: Monoblock varient
by GandoTheBard » 18 Mar 2009, 19:55
Even without the hippies this deck is feirce.
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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GandoTheBard - Tester
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Re: Monoblack varient
by Chris H. » 20 Mar 2009, 17:03
I played against this deck several times, good deck. I would suggest that it is a stronger deck for towards the endof the quest.
I tried to find the Engineered Plague spell in the source code and I could not track it down. You only have one of these in the deck anyway. I am not sure how effective it will be.

I tried to find the Engineered Plague spell in the source code and I could not track it down. You only have one of these in the deck anyway. I am not sure how effective it will be.

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Chris H. - Forge Moderator
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Re: Monoblack varient
by DennisBergkamp » 20 Mar 2009, 19:44
Yes, currently the AI will only select "Sliver".
The code for Engineered Plague can be found in both CardFactory.java:
The code for Engineered Plague can be found in both CardFactory.java:
- Code: Select all
//*************** START *********** START **************************
if(cardName.equals("Conspiracy") || cardName.equals("Cover of Darkness") || cardName.equals("Door of Destinies") ||
cardName.equals("Engineered Plague") || cardName.equals("Shared Triumph") || cardName.equals("Belbe's Portal"))
{
final String[] input = new String[1];
final String player = card.getController();
final SpellAbility ability = new Ability(card, "0")
{
public void resolve()
{
if (player.equals(Constant.Player.Human))
{
input[0] = (String)JOptionPane.showInputDialog(null, "Which creature type?", "Pick type", JOptionPane.QUESTION_MESSAGE);
if (input[0].equals("Legendary") || input[0].equals("Artifact") || input[0].equals("Enchantment"))
input[0] = "";
//TODO: some more input validation, case-sensitivity, etc.
input[0] = input[0].trim(); //this is to prevent "cheating", and selecting multiple creature types,eg "Goblin Soldier"
}
else
{
input[0] = "Sliver"; //what to put here for the AI???
}
card.setChosenType(input[0]);
}
};//ability
Command intoPlay = new Command()
{
public void execute()
{
ability.setStackDescription("When " + card.getName() + " comes into play, choose a creature type.");
AllZone.Stack.add(ability);
}
};
card.setComesIntoPlay(intoPlay);
}//*************** END ************ END **************************
- Code: Select all
public static Command Engineered_Plague = new Command()
{
CardList gloriousAnthemList = new CardList();
public void execute()
{
CardList list = gloriousAnthemList;
Card c;
// reset all cards in list - aka "old" cards
for (int i = 0; i < list.size(); i++)
{
c = list.get(i);
c.addSemiPermanentAttackBoost(1);
c.addSemiPermanentDefenseBoost(1);
}
list.clear();
CardList cards = new CardList();
cards.addAll(AllZone.Human_Play.getCards());
cards.addAll(AllZone.Computer_Play.getCards());
cards = cards.getName("Engineered Plague");
for (int outer = 0; outer < cards.size(); outer++)
{
Card card = cards.get(outer);
CardList creature = new CardList();
creature.addAll(AllZone.Human_Play.getCards());
creature.addAll(AllZone.Computer_Play.getCards());
creature = creature.getType(card.getChosenType());
for (int i = 0; i < creature.size(); i++)
{
c = creature.get(i);
if(c.getType().contains(card.getChosenType()))
{
c.addSemiPermanentAttackBoost(-1);
c.addSemiPermanentDefenseBoost(-1);
}
gloriousAnthemList.add(c);
}// for inner
}// for outer
}// execute()
}; //Engineered Plague
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DennisBergkamp - AI Programmer
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Re: Monoblack varient
by GandoTheBard » 20 Mar 2009, 20:35
Replace the plague with a disk then. :0
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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GandoTheBard - Tester
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Re: Monoblack varient
by Chris H. » 20 Mar 2009, 22:08
This is a case of a double d'oh for meDennisBergkamp wrote:Yes, currently the AI will only select "Sliver".
The code for Engineered Plague can be found in both CardFactory.java:
and GameActionUtil.java:


I forgot to replace the source code folder on my desktop which contained the source from the previous version. No woder I could not find the code for the new cards.

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Chris H. - Forge Moderator
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