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G/W Midrange Deck

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G/W Midrange Deck

Postby gohongohon » 07 Apr 2009, 21:58

I think i will keep the same format as before and just let you see the evolution of a deck thought the modes. For this kinda deck we are looking for 3-5 drops with a really high power lvl. It is though accleration that this deck will tick.

"Easy" G Midrange Deck

28 Creatures:
4 Elvish Warrior
4 Gnarled Moss
4 Warthog
4 Imperiosaur
4 Briarhorn
4 Arashi, the Sky Asunder
4 Copper Myr

8 Spells:
4 Harmonize
4 Centaur Glade

24 Land:
24 Forest

This is what i would consider a decent Mid range deck. It had big decent cost guys but as a creature green deck it lack removal so it can give them problem with creatures with card advantage (Dark Confidant).

"Medium" G Midrange Deck

24 Creatures:
4 Llanowar Elf
4 Sporesower Thallid
4 Troll Ascetic
4 Imperiosaur
4 Arashi, the Sky Asunder
4 Copper Myr

12 Spells:
4 Harmonize
4 Centaur Glade
4 Pulse of the Tangle

24 Land:
20 Forest
4 Treetop Villager

Added more card advantage and just more bigger bodies. Land base still easy but added a nice treetop villager for more bodies. I also started to build toward a better acceleration.

"Hard" G/w/b Midrange Deck

28 Creatures:
4 Llanowar Elf
4 Noble Panther
4 Troll Ascetic
4 Loxodon Hierarch
4 Kodama of the North Tree
4 Birds of Pardise
2 Thornling
2 Spiritmonger

8 Spells:
4 Harmonize
4 Centaur Glade


24 Land:
8 Forest
2 Bayou
2 Savannah
4 Temple Garden
4 Overgrown Tomb
4 Treetop Villager

Now this deck is shaping up to be a killer. This deck just does not want 2 drops so i added the some more power. Though the Pulse of the Tangle is card advantage i just does not do enough. Also i added some untargetables in there to protect against removal.

"Very Hard" G/w/b Midrange Deck

24 Creatures:
4 Noble Hierarch
4 Birds of Pardise
4 Doran, the Siege Tower
4 Rhox War Monk
4 Lightning Angel
3 Rafiq of the Many
1 Spiritmonger

12 Spells:
4 Harmonize
4 Vindicate
1 Ancestral Recall
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire

24 Land:
4 Savannah
4 Tundra
4 Taiga
3 Scrubland
4 Bayou
2 Tropical Island
3 Temple Garden

So here we have my "Very Hard deck" It shows you a lot in how it has changed in each mode. I think are acceleration is the best you can get also added mox's to help with it. Added as much draw cards but really the deck might not need it because if you cant stoped them really fast you cant win. The deck became more of a doran deck which is ok. Also got maybe the best removal spell in there also. Really the only decks weakness is the lands seem to be hard to do with no Fetchlands (They are the onslaught lands)

It went from Copper Myr to Elves to Birds to Noble and i think that shows how the evolution of mana acceleration has gone (i know myr came after the elves and the birds) I hope it will show some of the things i like to do with these decks when we show the birth of a deck like midrange mono color to 5 color crazy midrange
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Re: G/W Midrange Deck

Postby Chris H. » 08 Apr 2009, 17:42

"Easy" G Midrange Deck

At this time, the Arashi, the Sky Asunder card does not yet have the code in place for the abilities that would normally come with this card. Still, 4 mana for a plain 5/5 creature is a good deal. This is a Legendary creature, there can only be one in play at a time.

I tested the Treetop Village card to see if the computer can use this card effectively. Sigh, no. The computer taps the Treetop Village for the mana it needs to then place this tapped creature/land in the creature row. The coders will need to work on this before this becomes effective for the computer.



"Medium" G Midrange Deck

See the note above about the Arashi, the Sky Asunder and the Treetop Village cards.



"Hard" G/w/b Midrange Deck

See the note above about the Treetop Village card.

Kodama of the North Tree is a Legendary creature, there can only be one in play at a time.

I looked at the source code, and I do not think that the computer can use the regeneration ability of the Loxodon Hierarch at this time. Paying 4 mana for a 4/4 creature and gaining 4 life should make this a good card for the computer.



"Very Hard" G/w/b Midrange Deck

Rafiq of the Many is a Legendary creature, there can only be one in play at a time.

I like to place no more than 6 different types of land in a deck for the computer. You may have noticed an option that you can select for land stacking. If you are curious, you can search the message base with this term. We can also provide explanations about the land stacking if needed.




Overall, I like these four decks. I like the way that they scale in difficulty. A few minor changes should make them ready for further testing.

Dennis might be able to correct the code for the Treetop Village at some point in the future. [-o<

You may want to have no more than two of the same Legendary creature in a deck.

Kodama of the North Tree Shroud ability does not work at this time. The Shroud ability is scheduled to appear in the next version. Oops. Did I just let something slip? #-o :D
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Re: G/W Midrange Deck

Postby GandoTheBard » 08 Apr 2009, 18:09

I still feel we should NOT include cards that do not work the way WOTC wrote them in the AI decks. But I guess Im the minority vote on that.
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Re: G/W Midrange Deck

Postby Chris H. » 08 Apr 2009, 18:38

GandoTheBard wrote:I still feel we should NOT include cards that do not work the way WOTC wrote them in the AI decks. But I guess Im the minority vote on that.
I understand your opinion on this matter and agree with some of the cards. The amount of coding required to get the computer to use the Necropotence spell correctly could exceed what our team has available.

Then again, the listing of cards that do not work as expected can also be a moving target. The Blistering Firecat is a good example. We had a lot of fun with this card even before the morph code was written.

Recently, the computer (random deck?) placed a morphed card into play. The computer had red mana and I had to worry about what this morph creature was about to change to. 8-[
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Re: G/W Midrange Deck

Postby GandoTheBard » 08 Apr 2009, 19:13

Chris H. wrote: We had a lot of fun with this card even before the morph code was written.
We who? Ive always felt that card was out of place and avoided playing with it until it was fixed.
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Re: G/W Midrange Deck

Postby gohongohon » 09 Apr 2009, 01:35

Kodama of the North Tree is a Legendary creature??? i know that but are you saying that the computer does not know not too play the other? or you dont think there should be 4 in a deck? if it is the 4 in a deck i will have to disagree with you more of the legendary creature that i put in there are creatures that really need to be answered right away if not it will kill you so if you have 2 in your hand you just wait until the one dies and if it does not die then there is a good chance they will die
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Re: G/W Midrange Deck

Postby Chris H. » 09 Apr 2009, 02:09

gohongohon wrote:Kodama of the North Tree is a Legendary creature??? i know that but are you saying that the computer does not know not too play the other? or you dont think there should be 4 in a deck? if it is the 4 in a deck i will have to disagree with you more of the legendary creature that i put in there are creatures that really need to be answered right away if not it will kill you so if you have 2 in your hand you just wait until the one dies and if it does not die then there is a good chance they will die
The code will only allow one legendary creature with the same name in play at one time. I do not believe that the computer would attempt to bring in a second one and then have both of them go to the graveyard.

Having an extra copy or two of Kodama of the North Tree in the computer's hand can be a very good thing. It is hard to find a better creature at a cc of 5. With trample and shroud it should be hard to kill.

I was just curious to see your reason for having 4 of them. The human player is not likely to have a WoG or a disk in his deck during quest mode. You would have to take it out with blockers.
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Re: G/W Midrange Deck

Postby DennisBergkamp » 09 Apr 2009, 17:15

This is correct, the computer won't play a second one. Except, it could bring a second one into play with cards like Elvish Piper...
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Re: G/W Midrange Deck

Postby GandoTheBard » 09 Apr 2009, 18:16

DennisBergkamp wrote:This is correct, the computer won't play a second one. Except, it could bring a second one into play with cards like Elvish Piper...
The odds of this are nil.

But there is a good possibilty of the player having a wog or disk since they are just rares like any other. It depends greatly on what cards are included in the rarities files.
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Re: G/W Midrange Deck

Postby Chris H. » 09 Apr 2009, 18:48

DennisBergkamp wrote:This is correct, the computer won't play a second one. Except, it could bring a second one into play with cards like Elvish Piper...
We had a similar situation when the Tolsimir Wolfblood card was added. It would attempt to bring in additional vojas into play. Just means we need to have these types of checks not just limited to casting cards. We need checks in the special ability resolutions. :roll:
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Re: G/W Midrange Deck

Postby gohongohon » 10 Apr 2009, 02:26

legendary creature's are ok at 4 of's if we had the whole card pool then they would be more of a 3 off maybe 2 off but really if we are playing against any control deck with Wog effects or Pryoclasm efffects then more is good plus you want a higher chance of getting one because they are soo good.

As for a human fighting it i find it is not all that bad considering atleast the decks i get in veryhard (still not playable lol) because of frist strikers or just double blocking it because the toughness is only 4 which is not that hard to get.
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