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Zur's Throne.

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Zur's Throne.

Postby Arcanis222 » 28 May 2009, 12:02

60 Total Cards

7 Creatures
-------------
4x Wall of Denial
3x Zur the Enchanter

29 Spells
----------
4x Crusade
2x Demonic Tutor
4x Glorious Anthem
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
4x Oblivion Ring
4x Phyrexian Arena
4x Sigil of the Empty Throne
4x Standstill

24 Land
--------
4x Arcane Sanctum
2x Island
4x Plains
4x Scrubland
2x Swamp
4x Tundra
4x Underground Sea

Okay, This is a sigil of the empty throne deck. I was expecting More Synergy between Zur, And Sigil of the empty Throne (The Enchantments that he fetches don't activate Sigil of the empty throne, I don't know if this is a glitch, or if this is what would happen in the actual rules). Besides from that, The deck is really good, as zur is really underrated, and he can fetch my card drawing enchantments (Standstill) And pump my angel's with Crusade or Glorious Anthem, Give it a try it's not unstoppable exactly, But it's a pretty fun deck.
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Re: Zur's Throne.

Postby Mr.Chaos » 28 May 2009, 13:18

Ah, another sigil deck.
I posted one here earlier: http://www.slightlymagic.net/forum/viewtopic.php?f=48&t=938
Will see how different your plays related to my version.

Main difference seems card advantage, you use Zur and Phyrexian Arena, I use Enchantress's Presence.
I don't like cards that cost me life if I have no way of gaining life. But that is a playstyle issue rather than a case of which card is better.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Zur's Throne.

Postby GandoTheBard » 28 May 2009, 16:30

This is what happens with Zur. You must play the enchantment for it to trigger sigil. Says so right on the card. Zur does not play things but brings things into play. A common error people make. Also note there are several sigil decks on the forum already.
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