This has to be illegal.
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This has to be illegal.
by Cogito Ergo Sum » 15 Nov 2014, 00:47
While play testing a new deck, i realized that this deck can produce unlimited mana and unlimited 4/4 artifact creatue Myr tokens.
In play i have:
2 Myr Galvanizer
2 Plague Myr
2 Palladium Myr
1 Myr Matrix
and cool Myrs and Lands, but those become irrelevant, even the Myr Battlesphere.
For those who don't see it, when i tap the 2 Plague and Palladium Myrs i get 6 mana, tap 1 Galvanizer untap all Myrs (5 mana), tap the 2 Plague and Palladium Myrs i get 6 mana, tap 1 Galvanizer untap all Myrs (including the tapped Galvanizer) (5 mana), repeat until you get tired or the game explodes.
Every time you get 5 mana you can get one more Myr token from the Matrix and it's 4/4 because of the matrix and the 2 Galvanizers.
That can't be legal.
In play i have:
2 Myr Galvanizer
2 Plague Myr
2 Palladium Myr
1 Myr Matrix
and cool Myrs and Lands, but those become irrelevant, even the Myr Battlesphere.
For those who don't see it, when i tap the 2 Plague and Palladium Myrs i get 6 mana, tap 1 Galvanizer untap all Myrs (5 mana), tap the 2 Plague and Palladium Myrs i get 6 mana, tap 1 Galvanizer untap all Myrs (including the tapped Galvanizer) (5 mana), repeat until you get tired or the game explodes.
Every time you get 5 mana you can get one more Myr token from the Matrix and it's 4/4 because of the matrix and the 2 Galvanizers.
That can't be legal.
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Re: This has to be illegal.
by Cogito Ergo Sum » 15 Nov 2014, 01:15
Have you ever seen a Lodestone Myr 111/111 trample?
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Re: This has to be illegal.
by Xitax » 15 Nov 2014, 01:26
The combo requires 7 cards. I don't see what's crazy broken about that.
Re: This has to be illegal.
by Cogito Ergo Sum » 15 Nov 2014, 01:49
Actually as long as you have 2 Galvanizer and either any 2 Myrs that give one mana or 1 Myr that gives 2, it still works.Xitax wrote:The combo requires 7 cards. I don't see what's crazy broken about that.
Of course the Matrix is what transforms the infinite mana into infinite Myrs.
I never said anything was "broken", just that having Galvanizers endlessly untaping each other is very very powerful.
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Re: This has to be illegal.
by Fizanko » 15 Nov 2014, 02:16
I'm wondering, as there are some infinite combo possible within MtG due to the lack of balance that comes with those kind of ccg game, is there an actual rule that prevent a player to effectively obtain an infinity of tokens this way ?
And in Forge , is there a code that gives a cap to the amount of tokens an AI can deploy with this kind of infinite combo to avoid making the game stuck in this kind of loop ?
And in Forge , is there a code that gives a cap to the amount of tokens an AI can deploy with this kind of infinite combo to avoid making the game stuck in this kind of loop ?
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: This has to be illegal.
by Cogito Ergo Sum » 15 Nov 2014, 05:26
I was wondering about such a rule, but i hadn't thought about the AI going into an infinite loop.Fizanko wrote:I'm wondering, as there are some infinite combo possible within MtG due to the lack of balance that comes with those kind of ccg game, is there an actual rule that prevent a player to effectively obtain an infinity of tokens this way ?
And in Forge , is there a code that gives a cap to the amount of tokens an AI can deploy with this kind of infinite combo to avoid making the game stuck in this kind of loop ?
Can the AI use such a combo?
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Re: This has to be illegal.
by serrasmurf » 17 Nov 2014, 09:26
It's really tough to build a combo deck the AI will use properly, not without some extra AI code.Cogito Ergo Sum wrote:I was wondering about such a rule, but i hadn't thought about the AI going into an infinite loop.Fizanko wrote:I'm wondering, as there are some infinite combo possible within MtG due to the lack of balance that comes with those kind of ccg game, is there an actual rule that prevent a player to effectively obtain an infinity of tokens this way ?
And in Forge , is there a code that gives a cap to the amount of tokens an AI can deploy with this kind of infinite combo to avoid making the game stuck in this kind of loop ?
Can the AI use such a combo?
I'm currently working an a Mirrodin world, and Mirrodin is swarmed with cool combo's:
http://www.starcitygames.com/article/59 ... dard-.html
http://archive.wizards.com/Magic/magazi ... aily/mg125
but i'm afraid the opponent wont be playing them.
this article contains the rules about loops & infinity:
http://archive.wizards.com/Magic/magazi ... daily/mr45
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