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New quest decks

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Re: New quest decks

Postby Corwin72 » 10 May 2011, 18:54

Should Rustic Clachan be Plains,or something more interesting like Emeria, the Sky Ruin?
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Re: New quest decks

Postby Sloth » 10 May 2011, 19:19

Corwin72 wrote:Should Rustic Clachan be Plains,or something more interesting like Emeria, the Sky Ruin?
Emeria, the Sky Ruin can't hurt. Maybe a split.
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Re: New quest decks

Postby Corwin72 » 10 May 2011, 19:20

Sounds good.
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Re: New quest decks

Postby Sloth » 10 May 2011, 19:29

What should I call your faerie and kithkin opponents?
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Re: New quest decks

Postby Corwin72 » 10 May 2011, 19:34

We need a creative consultant to fix my crappy names.
Kithkin could be Sam from LoTR.
Faerie is a little harder.

Edit:
How about Oberon.
http://i.annihil.us/u/prod/marvel//universe3zx/images/thumb/2/22/Oberon.jpg/406px-Oberon.jpg
or
http://www.30characters.com/wp-content/uploads/2010/11/7_lord_gorn.jpg
Last edited by Corwin72 on 10 May 2011, 19:50, edited 2 times in total.
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Re: New quest decks

Postby Sloth » 10 May 2011, 19:45

Corwin72 wrote:We need a creative consultant to fix my crappy names.
Kithkin could be Sam from LoTR.
Faerie is a little harder.

Edit:
How about Oberon.
OK. I think the AI can't use Spellstutter Sprite after all. I will replace it with Dreamspoiler Witches in the Faerie 1 deck. Can I add a copy of Sprite Noble to the medium version?
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Re: New quest decks

Postby Corwin72 » 10 May 2011, 19:47

Sounds good.
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Re: New quest decks

Postby timmermac » 10 May 2011, 20:38

Sloth wrote:
timmermac wrote:I'd like to propose the addition of some Arzakon-type decks to quest mode. I already have some decks in mind, as they're decks I've been using myself for the past while. The multiple versions of some do not reflect difficulty, they simply reflect updates to the deck as more cards have been released. I've looked them over in the deck editor, and I'm aware that a lot of the land seems to have AI issues, but I don't think that'll harm the decks too much.
We're are aiming at more quality than quantity at the moment, but I think we can have one of those giant decks. If you want, you can tune your Sliver deck and it can become a medium quest opponent.
Cards that have to go because of AI problems are Basal Sliver, the fetchlands and the Urzatron.
Cards that don't fit the theme: the Avatars, Reliquary Tower, Mirror Gallery, Doubling Season, Beastmaster Ascension, Venser's Journal should go too.
Possible cards to add: Better Mana fixing (Fetchlands, Forbidden Orchard, Reflecting Pool, Darksteel Ingot,...)
I've gotten rid of the Avatars. The Mirror Galleries are there so that the deck can bring out multiple copies of the legendary Slivers. The Reliquary Towers and Venser's Journals are there to increase the chances of nullifying the maximum hand size. The pain lands and other lands that the AI can't handle have been removed. The Basal Slivers have been removed. The Ascensions and Doubling Seasons need to stay. That combo is one of the most dangerous I've ever seen. Darksteel Ingots have been added. I actually overmana'ed this deck by a good ways, so there don't really need to be any other replacements for the lands that I removed.
Reformulated Sliver deck | Open
[metadata]
Name=SliversIV
Deck Type=constructed
[main]
4 Darkheart Sliver|PLC
4 Watery Grave|RAV
4 Akoum Refuge|ZEN
1 Underground Sea|2ED
4 Obelisk of Bant|ALA
2 Urborg Volcano|8ED
4 Pinecrest Ridge|CHK
1 Bayou|2ED
1 Tundra|LEB
4 Reliquary Tower|CFX
1 Tundra|LEA
1 Spellbook|EXO
4 Tranquil Garden|CHK
2 Tundra|3ED
4 Watcher Sliver|TSP
1 Elfhame Palace|8ED
4 Obelisk of Esper|ALA
4 Kazandu Refuge|ZEN
3 Spined Sliver|TSB
4 Bloodstone Cameo|INV
4 Graypelt Refuge|ZEN
4 Synchronous Sliver|PLC
4 Talon Sliver|TMP
4 Crumbling Necropolis|ALA
4 Dromar's Cavern|PLS
4 Shadow Sliver|TSP
2 Underground Sea|3ED
4 Troll-Horn Cameo|INV
4 Spitting Sliver|PLC
1 Scrubland|3ED
3 Coastal Tower|INV
4 Heart Sliver|TMP
4 Razorverge Thicket|SOM
4 Seashell Cameo|INV
4 Treva's Ruins|PLS
4 Cinder Marsh|TMP
1 Coat of Arms|EXO
1 Tropical Island|2ED
1 Scrubland|2ED
4 Drake-Skull Cameo|INV
4 Battering Sliver|PLC
1 Plateau|LEA
1 Plateau|LEB
1 Bayou|3ED
4 Veinfire Borderpost|ARB
1 Volcanic Island|3ED
2 Plateau|2ED
4 Darkslick Shores|SOM
3 Shivan Oasis|8ED
4 Jwar Isle Refuge|ZEN
4 Ancient Amphitheater|LRW
1 Badlands|2ED
1 Coastal Tower|8ED
4 Breeding Pool|DIS
4 Darksteel Ingot|DST
4 Venser's Sliver|TSP
1 Spellbook|M10
4 Mogg Hollows|TMP
4 Plated Sliver|LGN
2 Savannah|3ED
4 Stirring Wildwood|WWK
4 Rith's Grove|PLS
4 Sliver Legion|FUT
4 Auntie's Hovel|LRW
4 Muscle Sliver|TMP
4 Jungle Shrine|ALA
4 Virulent Sliver|FUT
2 Tropical Island|LEB
4 Sacred Foundry|RAV
4 Horned Sliver|TMP
4 Fieldmist Borderpost|ARB
4 Crystalline Sliver|STH
4 Seachrome Coast|SOM
4 Vampiric Sliver|TSP
4 Lantern-Lit Graveyard|CHK
4 Obelisk of Grixis|ALA
4 Telekinetic Sliver|TSP
4 Salt Marsh|8ED
4 Firewild Borderpost|ARB
4 Spinneret Sliver|TSP
3 Sunpetal Grove|M10
2 Dragonskull Summit|M11
4 Crosis's Catacombs|PLS
1 Sunpetal Grove|M11
4 Thalakos Lowlands|TMP
4 Grove of the Burnwillows|FUT
2 Dragonskull Summit|M10
4 Steam Vents|GPT
4 Mirror Gallery|BOK
4 Lymph Sliver|FUT
4 Bonesplitter Sliver|TSP
4 Spectral Sliver|LGN
4 Gemhide Sliver|TSP
4 Blood Crypt|DIS
4 Sinew Sliver|PLC
4 Victual Sliver|STH
1 Coat of Arms|9ED
4 Wanderwine Hub|LRW
4 Obelisk of Naya|ALA
1 Scrubland|LEA
1 Badlands|LEA
1 Scrubland|LEB
4 Raging Ravine|WWK
4 Darigaaz's Caldera|PLS
1 Spined Sliver|STH
1 Bayou|LEB
1 Bayou|LEA
1 Essence Sliver|LGN
4 Sliver Overlord|SCG
4 Rootwater Depths|TMP
2 Coat of Arms|7ED
1 Badlands|LEB
4 Venser's Journal|SOM
4 Barbed Sliver|TMP
2 Urborg Volcano|INV
4 Cloudcrest Lake|CHK
4 Metallic Sliver|TMP
4 Celestial Colonnade|WWK
4 Waterveil Cavern|CHK
2 Savannah|LEA
4 Arcane Sanctum|ALA
3 Taiga|LEB
1 Spellbook|10E
4 Mistvein Borderpost|ARB
4 Winged Sliver|TMP
4 Obelisk of Jund|ALA
4 Magma Sliver|LGN
4 Savage Lands|ALA
4 Fungus Sliver|TSP
4 Godless Shrine|GPT
1 Volcanic Island|2ED
4 Lavaclaw Reaches|WWK
4 Quick Sliver|LGN
4 Seaside Citadel|ALA
4 Armor Sliver|TMP
4 Root Sliver|LGN
4 Clot Sliver|TMP
4 Blackcleave Cliffs|SOM
4 Necrotic Sliver|PLC
4 Fury Sliver|TSP
4 Overgrown Tomb|RAV
3 Elfhame Palace|INV
4 Stomping Ground|GPT
1 Tropical Island|3ED
4 Blade Sliver|LGN
4 Tigereye Cameo|INV
4 Reflex Sliver|PLC
3 Essence Sliver|TSB
4 Crypt Sliver|LGN
4 Psionic Sliver|TSP
4 Hallowed Fountain|DIS
1 Shivan Oasis|INV
1 Badlands|3ED
2 Volcanic Island|LEB
4 Doubling Season|RAV
4 Might Sliver|TSP
3 Drowned Catacomb|M10
1 Spellbook|9ED
4 Aluren|TMP
4 Acidic Sliver|STH
1 Drowned Catacomb|M11
4 Toxin Sliver|LGN
3 Glacial Fortress|M10
1 Glacial Fortress|M11
4 Creeping Tar Pit|WWK
4 Rootbound Crag|M11
4 Copperline Gorge|SOM
4 Sidewinder Sliver|TSP
4 Wildfield Borderpost|ARB
1 Taiga|3ED
4 Beastmaster Ascension|ZEN
4 Secluded Glen|LRW
4 Sliver Queen|STH
4 Sejiri Refuge|ZEN
4 Temple Garden|RAV
4 Poultice Sliver|PLC
1 Underground Sea|LEA
[sideboard]
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: New quest decks

Postby Sloth » 11 May 2011, 09:10

@timmermac:
If you want to build a large deck, you have to take into account the disadvantage of seeing a certain card in a game with only a very low probability. The chances to have multiples of one of the three legendary creatures or assamble a two card combo are very slim. I guess it would be less than one in about 50 games. Cards that do nothing in about 49 of 50 games have to go (Mirror Galery, The Ascensions and Doubling Seasons).

timmermac wrote:The Reliquary Towers and Venser's Journals are there to increase the chances of nullifying the maximum hand size.
It's normaly better to add cards that help you play the spells that clog your hand (->more mana fixing)

timmermac wrote: The pain lands and other lands that the AI can't handle have been removed. The Basal Slivers have been removed. Darksteel Ingots have been added. I actually overmana'ed this deck by a good ways, so there don't really need to be any other replacements for the lands that I removed.
If you don't mind I'd tune the mana base after you are content with the rest.

EDIT: That asside, we could do with a dedicated Beastmaster Ascension + Doubling Season + Tokens deck.
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Re: New quest decks

Postby Corwin72 » 11 May 2011, 15:29

I am not sure if this should be a 2 or 3 deck.

Snakes:
| Open
[metadata]
Name=Snakes
Deck Type=constructed
[main]
2 Tangle Asp|5DN
2 River Boa|ZEN
2 Mire Boa|PLC
2 Ohran Viper|CSP
2 Kashi-Tribe Elite|SOK
2 Orochi Ranger|CHK
2 Sosuke's Summons|BOK
2 Kashi-Tribe Warriors|CHK
2 Death-Hood Cobra|NPH
1 Overwhelming Stampede|M11
1 Needle Storm|9ED
2 Stonewood Invocation|TSP
2 Seshiro the Anointed|CHK
2 Sakura-Tribe Elder|CHK
1 Sachi, Daughter of Seshiro|CHK
1 Boa Constrictor|MMQ
2 Hornet Cobra|LEG
20 Forest|MBS
2 Kashi-Tribe Reaver|CHK
1 Whirlwind|S99
4 Verdant Catacombs|ZEN
3 Sosuke, Son of Seshiro|CHK
[sideboard]
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Re: New quest decks

Postby Sloth » 11 May 2011, 16:04

Corwin72 wrote:I am not sure if this should be a 2 or 3 deck.

Snakes:
| Open
[metadata]
Name=Snakes
Deck Type=constructed
[main]
2 Tangle Asp|5DN
2 River Boa|ZEN
2 Mire Boa|PLC
2 Ohran Viper|CSP
2 Kashi-Tribe Elite|SOK
2 Orochi Ranger|CHK
2 Sosuke's Summons|BOK
2 Kashi-Tribe Warriors|CHK
2 Death-Hood Cobra|NPH
1 Overwhelming Stampede|M11
1 Needle Storm|9ED
2 Stonewood Invocation|TSP
2 Seshiro the Anointed|CHK
2 Sakura-Tribe Elder|CHK
1 Sachi, Daughter of Seshiro|CHK
1 Boa Constrictor|MMQ
2 Hornet Cobra|LEG
20 Forest|MBS
2 Kashi-Tribe Reaver|CHK
1 Whirlwind|S99
4 Verdant Catacombs|ZEN
3 Sosuke, Son of Seshiro|CHK
[sideboard]
I would say medium. No complains. What should I call it?
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Re: New quest decks

Postby Corwin72 » 11 May 2011, 16:24

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Re: New quest decks

Postby Corwin72 » 11 May 2011, 18:40

Here is a Samurai deck.

| Open
[metadata]
Name=Samurai 3
Deck Type=constructed
[main]
2 Arrest|SOM
3 Devoted Retainer|CHK
4 Arid Mesa|ZEN
2 Sensei Golden-Tail|CHK
1 Konda, Lord of Eiganjo|CHK
3 Kitsune Blademaster|CHK
3 Araba Mothrider|SOK
3 Indebted Samurai|BOK
2 Samurai Enforcers|CHK
18 Plains|MBS
4 Call to Glory|CHK
2 Mighty Leap|M11
2 Hand of Honor|SOK
2 Mothrider Samurai|CHK
3 Nagao, Bound by Honor|CHK
2 Emeria, the Sky Ruin|ZEN
2 Pacifism|M11
1 Oust|ROE
1 Inspired Charge|M11
[sideboard]
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Re: New quest decks

Postby Corwin72 » 11 May 2011, 20:02

U Artifact Counter deck.

| Open
[metadata]
Name=U Counters
Deck Type=constructed
[main]
4 Counterspell|7ED
4 Arcbound Worker|DST
4 AEther Burst|ODY
4 Accumulated Knowledge|NMS
1 Ancestral Recall|2ED
4 Misty Rainforest|ZEN
1 Tezzeret's Gambit|NPH
1 Mox Opal|SOM
4 Steel Overseer|M11
4 Signal Pest|MBS
1 Mox Sapphire|2ED
4 Arcbound Slith|DST
18 Island|MBS
1 Timetwister|2ED
4 Arcbound Crusher|DST
1 Time Walk|2ED
[sideboard]
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Re: New quest decks

Postby Sloth » 11 May 2011, 20:25

Corwin72 wrote:Here is a Samurai deck.

| Open
[metadata]
Name=Samurai 3
Deck Type=constructed
[main]
2 Arrest|SOM
3 Devoted Retainer|CHK
4 Arid Mesa|ZEN
2 Sensei Golden-Tail|CHK
1 Konda, Lord of Eiganjo|CHK
3 Kitsune Blademaster|CHK
3 Araba Mothrider|SOK
3 Indebted Samurai|BOK
2 Samurai Enforcers|CHK
18 Plains|MBS
4 Call to Glory|CHK
2 Mighty Leap|M11
2 Hand of Honor|SOK
2 Mothrider Samurai|CHK
3 Nagao, Bound by Honor|CHK
2 Emeria, the Sky Ruin|ZEN
2 Pacifism|M11
1 Oust|ROE
1 Inspired Charge|M11
[sideboard]
Looks good. Should I add it as a medium deck? What should I call it? (And if I insist to add a single Konda's Hatamoto, what should I cut?)

Corwin72 wrote:U Artifact Counter deck.

| Open
[metadata]
Name=U Counters
Deck Type=constructed
[main]
4 Counterspell|7ED
4 Arcbound Worker|DST
4 AEther Burst|ODY
4 Accumulated Knowledge|NMS
1 Ancestral Recall|2ED
4 Misty Rainforest|ZEN
1 Tezzeret's Gambit|NPH
1 Mox Opal|SOM
4 Steel Overseer|M11
4 Signal Pest|MBS
1 Mox Sapphire|2ED
4 Arcbound Slith|DST
18 Island|MBS
1 Timetwister|2ED
4 Arcbound Crusher|DST
1 Time Walk|2ED
[sideboard]
Since when do you use power Corwin? The idea is nice, but i'm sure we can find more synergies. The single Tezzeret's Gambit seeks my attention (modular + proliferate = good?). I have to sleep over it (it's getting late here).
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