Quest decks revamp
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Re: Quest decks revamp
by Corwin72 » 17 May 2011, 14:03
Is there a way to update the AI for the Wonder Woman Deck?
The AI plays it's creatures and then plays the equipment and finally equips if there is nothing else to do. Is there a way to have the AI play a creature and equip before casting something else?
The AI plays it's creatures and then plays the equipment and finally equips if there is nothing else to do. Is there a way to have the AI play a creature and equip before casting something else?
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Re: Quest decks revamp
by Sloth » 17 May 2011, 17:04
I changed this. Please report if you see any problems.Corwin72 wrote:Is there a way to update the AI for the Wonder Woman Deck?
The AI plays it's creatures and then plays the equipment and finally equips if there is nothing else to do. Is there a way to have the AI play a creature and equip before casting something else?
And I improved the AI handling creatures with flash. You might get suprised by a Plumeveil now.
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Re: Quest decks revamp
by Sloth » 17 May 2011, 20:58
I just found out that we have another WUBRG Sliver opponent in Superman. What should we do with him?
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Re: Quest decks revamp
by Corwin72 » 17 May 2011, 21:13
I say kill the old deck and we will come up with a new Superman deck.
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Re: Quest decks revamp
by Chris H. » 17 May 2011, 21:29
`Corwin72 wrote:I say kill the old deck and we will come up with a new Superman deck.
Can I suggest my WRG No Allies deck? Sloth mentioned wanting a Doubling Season + some combo cards for a killer token deck. We have a couple of token + Doubling Season decks and one of them can be modified to fit this desire.
My WRG No Allies deck quickly moved away from token + Doubling Season to +1/+1 counters + Doubling Season. When I looked I did not see any decks like this yet.
Corwin suggested adding something but that type of card is not currently implemented correctly. Sigh, another bug to fix>

- WRG No Allies | Open
- WRG No Allies
[general]
constructed
[main]
2 Bloodhall Ooze
2 Spike Drone
3 Soulcatcher
3 Vinelasher Kudzu
3 Taurean Mauler
2 Twilight Drover
1 Asmira, Holy Avenger
1 Fangren Firstborn
2 Forgotten Ancient
2 Dirtcowl Wurm
2 Juniper Order Ranger
1 Rushwood Elemental
1 Spike Hatcher
1 Borborygmos
2 Doubling Season
1 Idyllic Tutor
2 Battlegrowth
3 Titania's Boon
1 Dragon Blood
1 Ajani Goldmane
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Forest
1 Mountain
1 Plains
4 Plateau
4 Savannah
4 Taiga
4 Jungle Shrine
2 Raging Ravine
[sideboard]
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Re: Quest decks revamp
by timmermac » 17 May 2011, 23:56
Not bad... I'm wondering if room can be found in there to add 2 more Doubling Season and 4 Beastmaster Ascension? That combo is just begging to be abused.Chris H. wrote:`Corwin72 wrote:I say kill the old deck and we will come up with a new Superman deck.
Can I suggest my WRG No Allies deck? Sloth mentioned wanting a Doubling Season + some combo cards for a killer token deck. We have a couple of token + Doubling Season decks and one of them can be modified to fit this desire.
My WRG No Allies deck quickly moved away from token + Doubling Season to +1/+1 counters + Doubling Season. When I looked I did not see any decks like this yet.
Corwin suggested adding something but that type of card is not currently implemented correctly. Sigh, another bug to fix>
- WRG No Allies | Open
- WRG No Allies
[general]
constructed
[main]
2 Bloodhall Ooze
2 Spike Drone
3 Soulcatcher
3 Vinelasher Kudzu
3 Taurean Mauler
2 Twilight Drover
1 Asmira, Holy Avenger
1 Fangren Firstborn
2 Forgotten Ancient
2 Dirtcowl Wurm
2 Juniper Order Ranger
1 Rushwood Elemental
1 Spike Hatcher
1 Borborygmos
2 Doubling Season
1 Idyllic Tutor
2 Battlegrowth
3 Titania's Boon
1 Dragon Blood
1 Ajani Goldmane
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Forest
1 Mountain
1 Plains
4 Plateau
4 Savannah
4 Taiga
4 Jungle Shrine
2 Raging Ravine
[sideboard]
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Quest decks revamp
by friarsol » 18 May 2011, 00:27
Timmer, I think you have an unhealthy obsession with those two cards.timmermac wrote:Not bad... I'm wondering if room can be found in there to add 2 more Doubling Season and 4 Beastmaster Ascension? That combo is just begging to be abused.
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Re: Quest decks revamp
by Chris H. » 18 May 2011, 01:16
`timmermac wrote:Not bad... I'm wondering if room can be found in there to add 2 more Doubling Season and 4 Beastmaster Ascension? That combo is just begging to be abused.
We currently have four AI decks with Doubling Season, but these decks team up with tokens rather than counters. These decks are:
Betty Rubble 3.dck
Lisa Simpson 2.dck
Marge Simpson 2.dck
quest16.dck
I think one of these existing decks should become a Doubling Season and Beastmaster Ascension deck. Add in Goblin Assault (or something similar) to power up the Beastmaster Ascension and wow. I think that this is what Timmermac and Sloth would like to see.

We might be able to replace one of the 4 decks above with my WRG No Allies deck as this would give us more variation on the theme.
One of the 4 decks above should be changed to something else entirely, not sure what at this time.
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Re: Quest decks revamp
by Sloth » 18 May 2011, 07:38
I don't mind having a ton of decks with Doubling Season decks, as long as they do have different themes, other than build around Doubling Season. Lisa and Marge Simpson are devour decks (in different colors), quest16 is a Fungus/Saproling deck. Betty Rubble is very focused on Avenger of Zendikar, but is lacking real synergy besides Doubling Season, since the AI won't use the Eldrazi Spawn so much to produce mana (I think).
I would favor scrapping Superman 1 and 2 for something else (your WRG deck Chris or a different sliver deck) and updating Betty Rubble 3 to be more focused on Avenger of Zendikar.
I would favor scrapping Superman 1 and 2 for something else (your WRG deck Chris or a different sliver deck) and updating Betty Rubble 3 to be more focused on Avenger of Zendikar.
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Re: Quest decks revamp
by Chris H. » 18 May 2011, 17:19
`Sloth wrote:I don't mind having a ton of decks with Doubling Season decks, as long as they do have different themes, other than build around Doubling Season. Lisa and Marge Simpson are devour decks (in different colors), quest16 is a Fungus/Saproling deck. Betty Rubble is very focused on Avenger of Zendikar, but is lacking real synergy besides Doubling Season, since the AI won't use the Eldrazi Spawn so much to produce mana (I think).
I would favor scrapping Superman 1 and 2 for something else (your WRG deck Chris or a different sliver deck) and updating Betty Rubble 3 to be more focused on Avenger of Zendikar.
Ah, your in depth deck analysis helps. Thank you.
I will replace the Superman 1 and 2 decks with a Superman 3 deck using my WRG deck.
I will take a look at the Betty Rubble (Avenger of Zendikar) deck. If I remember, it should get lands into play quickly to both pay for a Avenger of Zendikar and then the Eldrazi Spawn will be buffed up.
I also wish that the AI could use the Eldrazi Spawn to help pay the cost of the Avenger of Zendikar, oh well.
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Re: Quest decks revamp
by Sloth » 18 May 2011, 17:26
Be sure to include Khalni Garden it produces plants.Chris H. wrote:`Sloth wrote:I don't mind having a ton of decks with Doubling Season decks, as long as they do have different themes, other than build around Doubling Season. Lisa and Marge Simpson are devour decks (in different colors), quest16 is a Fungus/Saproling deck. Betty Rubble is very focused on Avenger of Zendikar, but is lacking real synergy besides Doubling Season, since the AI won't use the Eldrazi Spawn so much to produce mana (I think).
I would favor scrapping Superman 1 and 2 for something else (your WRG deck Chris or a different sliver deck) and updating Betty Rubble 3 to be more focused on Avenger of Zendikar.
Ah, your in depth deck analysis helps. Thank you.
I will replace the Superman 1 and 2 decks with a Superman 3 deck using my WRG deck.
I will take a look at the Betty Rubble (Avenger of Zendikar) deck. If I remember, it should get lands into play quickly to both pay for a Avenger of Zendikar and then the Eldrazi Spawn will be buffed up.
I also wish that the AI could use the Eldrazi Spawn to help pay the cost of the Avenger of Zendikar, oh well.
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Re: Quest decks revamp
by Chris H. » 18 May 2011, 19:06
Hmmm, I see that we have 4 decks using Avenger of Zendikar:
Aragorn 2.dck
Batman 3.dck
Betty Rubble 3.dck
quest9.dck
Aragorn 2 has a number of different Landfall cards. OK.
Batman 3 has land fetching creat, spells, lands.
quest9 has a lot of plants.
Betty Rubble 3 is the only deck with Broodwarden. Hmmm. Ditch the Avenger of Zendikar and go to creating and pumping the Eldrazi Spawn creatures?
I see that Khalni Garden is already in the quest9 deck
Aragorn 2.dck
Batman 3.dck
Betty Rubble 3.dck
quest9.dck
Aragorn 2 has a number of different Landfall cards. OK.
Batman 3 has land fetching creat, spells, lands.
quest9 has a lot of plants.
Betty Rubble 3 is the only deck with Broodwarden. Hmmm. Ditch the Avenger of Zendikar and go to creating and pumping the Eldrazi Spawn creatures?
`Sloth wrote:Be sure to include Khalni Garden it produces plants.
I see that Khalni Garden is already in the quest9 deck
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Re: Quest decks revamp
by Sloth » 18 May 2011, 19:48
To be honest I don't know so much about the special quest decks. An Eldrazi Spawn deck will also be fine (but it sounds more like it will become medium).Chris H. wrote:Hmmm, I see that we have 4 decks using Avenger of Zendikar:
Aragorn 2.dck
Batman 3.dck
Betty Rubble 3.dck
quest9.dck
Aragorn 2 has a number of different Landfall cards. OK.
Batman 3 has land fetching creat, spells, lands.
quest9 has a lot of plants.
Betty Rubble 3 is the only deck with Broodwarden. Hmmm. Ditch the Avenger of Zendikar and go to creating and pumping the Eldrazi Spawn creatures?`Sloth wrote:Be sure to include Khalni Garden it produces plants.
I see that Khalni Garden is already in the quest9 deck
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Re: Quest decks revamp
by Chris H. » 18 May 2011, 20:16
`Sloth wrote:To be honest I don't know so much about the special quest decks. An Eldrazi Spawn deck will also be fine (but it sounds more like it will become medium).
The special quest decks are harder to create and to test. If Fnoed can find the time to add in far more metadata to the deck file, then with a dev mode cheat or two it may be possible to test and to edit these types of decks more throughly.
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Re: Quest decks revamp
by Chris H. » 19 May 2011, 01:54
`Sloth wrote:An Eldrazi Spawn deck will also be fine (but it sounds more like it will become medium).
I think that I have a version here that will be at least tier 3:
- Betty Rubble 3 (or 4?) | Open
- [metadata]
Name=Betty Rubble 3
Deck Type=constructed
[main]
4 Birds of Paradise
4 Nest Invader
3 Brood Birthing
1 Pawn of Ulamog
3 Awakening Zone
3 Growth Spasm
4 Kozilek's Predator
3 Broodwarden
1 Dread Drone
1 Emrakul's Hatcher
3 Doubling Season
1 Essence Feed
1 Rapacious One
4 Hand of Emrakul
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Forest
3 Mountain
2 Swamp
4 Badlands
4 Bayou
4 Taiga
[sideboard]
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