A few questions about scripting quests:
1. Is there a way to script a challenge on a world to be a commander battle?
2. A way to script a challenge to allow unlimited attempts at it but to disappear once the player wins it once?
3. Script world to offer all challenges and/or duels at once rather than a selection of a few of them?
More general question - I am trying to use Forge to go through the Magic Quest at tappedout net
Is there a way to script a challenge in a way that would force players to play out first few turns able to develop their own board state but unable to interact with the enemy player in any way?
Right now I am using dev tools to try and simulate that part of the Magic Quest rules by putting cards in play like
Witchbane Orb,
Asceticism,
Darkness to prevent AI from affecting me on 'free turn' and just not playing anything that it would affect it on its free turns. If there is a level imbalance I use dev tools to cast
Time Warp on either AI or myself as necessary.
I love that Forge even allows me to mess with the rules like that, but that's still an awkward way to start every duel and if anyone knows of any shortcuts to that process, would appreciate it.
Finally question:
Where would be a good place to ask about MtG lore behind specific cards and seek suggestions on building a mini quest to acquire said card?