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New quest decks

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Re: New quest decks

Postby Corwin72 » 12 May 2011, 19:51

Would Mulch be easy to code? I am looking for ways to have green get threshold. Mulch is the best way that I have found. Any better ideas?
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Re: New quest decks

Postby slapshot5 » 12 May 2011, 20:06

Corwin72 wrote:Would Mulch be easy to code? I am looking for ways to have green get threshold. Mulch is the best way that I have found. Any better ideas?
Not completely scriptable at the moment. But, I'll make it so it is and add it to SVN.

Edit: But you probably want this for the AI, which will not really work yet.

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Re: New quest decks

Postby Corwin72 » 12 May 2011, 20:22

Thanks,
It might not need it.
Here is an early version of the Threshold deck.
I think that it is an easier medium.
| Open
[metadata]
Name=Threshold 2
Deck Type=constructed
[main]
4 Nimble Mongoose|ODY
4 Millikin|ODY
4 Evolving Wilds|ROE
4 Crashing Centaur|ODY
4 Werebear|ODY
4 Far Wanderings|TOR
4 Terramorphic Expanse|M11
4 Centaur Chieftain|TOR
4 Springing Tiger|ODY
4 Wildsize|GPT
12 Forest|MBS
4 Seton's Scout|TOR
4 Verdant Catacombs|ZEN
[sideboard]


Oreius
from Chronicles of Narnia
Image
or
Image
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Re: New quest decks

Postby slapshot5 » 12 May 2011, 20:54

Ok. I figured out a fairly easy way to add it through the AbilityFactorys. If you run SVN, check it out in r8580. AI played it in my test game. Let me know how it works in you deck and if it needs to be played more/less often.

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Re: New quest decks

Postby Corwin72 » 12 May 2011, 21:00

Thanks Dennis,
I update in the morning so I will give it a shot tomorrow. I am almost out of here today.
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Re: New quest decks

Postby Corwin72 » 12 May 2011, 21:24

One more before I go.

| Open
[metadata]
Name=Giant
Deck Type=constructed
[main]
4 Pyroclasm|M11
20 Mountain|MBS
4 Lash Out|LRW
4 Thundercloud Shaman|LRW
4 Blind-Spot Giant|LRW
4 Stinkdrinker Daredevil|LRW
4 Craven Giant|STH
4 Scalding Tarn|ZEN
4 Pristine Talisman|NPH
4 Spitting Earth|10E
4 Inferno Titan|M11
[sideboard]


If it is too hard we could replace 4 Inferno Titan|M11 with 4 Magma Giant|5DN or 4 Borderland Behemoth|Mor.
The 4 Craven Giant|STH could change as well. Perhaps 4 Shatterskull Giant|ZEN?
There are a bunch of big giants that are interesting.
Hagrid 2?
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Re: New quest decks

Postby Sloth » 13 May 2011, 06:17

Corwin72 wrote:One more before I go.

| Open
[metadata]
Name=Giant
Deck Type=constructed
[main]
4 Pyroclasm|M11
20 Mountain|MBS
4 Lash Out|LRW
4 Thundercloud Shaman|LRW
4 Blind-Spot Giant|LRW
4 Stinkdrinker Daredevil|LRW
4 Craven Giant|STH
4 Scalding Tarn|ZEN
4 Pristine Talisman|NPH
4 Spitting Earth|10E
4 Inferno Titan|M11
[sideboard]


If it is too hard we could replace 4 Inferno Titan|M11 with 4 Magma Giant|5DN or 4 Borderland Behemoth|Mor.
The 4 Craven Giant|STH could change as well. Perhaps 4 Shatterskull Giant|ZEN?
There are a bunch of big giants that are interesting.
Hagrid 2?
Image
I will just split the copies of the Titans/Craven Giants and the cards you mentioned (and a copy of Sunrise Sovereign). Note that we also have a hard RW Giant deck in Scooby Doo 3 (that is admittedly not much more powerful, even though Brion Stoutarm is a very important 4-drop).

Let's not forget the blue artifact modular deck. Maybe you can reinforce the theme and add some Proliferate spells and charge counter artifacts?
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Re: New quest decks

Postby Corwin72 » 13 May 2011, 12:20

I will work on that this morning.

I welcome new ideas on this. I can not think of anything else to do to make the deck more interesting.

| Open
[metadata]
Name=U Counters
Deck Type=constructed
[main]
4 Counterspell|7ED
4 Arcbound Worker|DST
4 AEther Burst|ODY
4 Accumulated Knowledge|NMS
4 Misty Rainforest|ZEN
4 Tezzeret's Gambit|NPH
1 Mox Opal|SOM
4 Steel Overseer|M11
4 Signal Pest|MBS
1 Mox Sapphire|2ED
4 Arcbound Slith|DST
18 Island|MBS
2 Arcbound Crusher|DST
2 Contagion Engine|SOM
[sideboard]


Image
Last edited by Corwin72 on 13 May 2011, 14:55, edited 1 time in total.
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Re: New quest decks

Postby Corwin72 » 13 May 2011, 14:52

I think that we have a thousand mono green decks but here is another one.
Beast
| Open
[metadata]
Name=GarrukGreen
Deck Type=constructed
[main]
2 Pelakka Wurm|ROE
1 Explore|WWK
1 Harrow|ZEN
1 Overwhelming Stampede|M11
4 Cultivate|M11
3 Garruk Wildspeaker|M11
2 Khalni Hydra|ROE
2 Primeval Titan|M11
2 Lead the Stampede|MBS
4 Garruk's Packleader|M11
2 Leatherback Baloth|WWK
1 Praetor's Counsel|MBS
2 Vengevine|ROE
1 Overrun|M10
2 Obstinate Baloth|M11
4 Garruk's Companion|M11
20 Forest|MBS
2 Thrun, the Last Troll|MBS
4 Verdant Catacombs|ZEN
[sideboard]


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Re: New quest decks

Postby Chris H. » 13 May 2011, 19:45

Like your decks Corwin. :D


Here is a new WRG deck featuring +1/+1 counters but the deck has no allies. If this deck is OK we can call it Dilbert. I have an icon ready.

WRG No Allies | Open
WRG No Allies
[general]
constructed
[main]
2 Bloodhall Ooze
2 Spike Drone
3 Soulcatcher
3 Vinelasher Kudzu
3 Taurean Mauler
2 Twilight Drover
1 Asmira, Holy Avenger
1 Fangren Firstborn
2 Forgotten Ancient
2 Dirtcowl Wurm
2 Juniper Order Ranger
1 Rushwood Elemental
1 Spike Hatcher
1 Borborygmos
2 Doubling Season
1 Idyllic Tutor
2 Battlegrowth
3 Titania's Boon
1 Dragon Blood
1 Ajani Goldmane
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Forest
1 Mountain
1 Plains
4 Plateau
4 Savannah
4 Taiga
4 Jungle Shrine
2 Raging Ravine
[sideboard]
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Re: New quest decks

Postby Corwin72 » 13 May 2011, 20:11

No proliferate?
Your deck makes me really want the counter lords from Eventide.
Bramblewood Paragon
Cenn's Tactician
Oona's Blackguard
Rage Forger
Sage of Fables
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Re: New quest decks

Postby Chris H. » 13 May 2011, 20:21

Corwin72 wrote:No proliferate?
Your deck makes me really want the counter lords from Eventide.
Bramblewood Paragon
Cenn's Tactician
Oona's Blackguard
Rage Forger
Sage of Fables
`
I forgot about proliferate. I can remove a 2CC creature or two and replace them with Contagion Clasp.

The counter lords look interesting. There must be a few more theme decks possible with them. :D
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Re: New quest decks

Postby Corwin72 » 13 May 2011, 20:34

I don't like Contagion Clasp for the AI. In my experience the computer will just proliferate for the rest of the game.
I like the one shot spells better. Volt Charge?
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Re: New quest decks

Postby slapshot5 » 14 May 2011, 00:55

Corwin72 wrote:I don't like Contagion Clasp for the AI. In my experience the computer will just proliferate for the rest of the game.
I like the one shot spells better. Volt Charge?
Yep. That's exactly how Proliferate is coded for the AI. Putting in some random chance at proliferating is easy enough, but someone must have some decent logic as to when the AI wants to proliferate.

-slapshot5

edit: I was going to say Proliferate is very poorly coded for the AI, but I didn't want to hurt anyone's feelings. Then I remembered... I'm pretty sure I did that... :oops:
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Re: New quest decks

Postby friarsol » 14 May 2011, 01:39

slapshot5 wrote:edit: I was going to say Proliferate is very poorly coded for the AI, but I didn't want to hurt anyone's feelings. Then I remembered... I'm pretty sure I did that... :oops:
"What idiot wrote this piece of code?" Ohhhhh..
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