New quest decks
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Re: New quest decks
by Corwin72 » 24 May 2011, 21:29
Hagrid 2 needs to be replaced with this:
The other Hagrid gives me a null error when I try to play against it or open it in the deck editor.
I also updated the artifact to Fire Diamond.
- | Open
- [metadata]
Name=Hagrid 2
Deck Type=constructed
[main]
4 Pyroclasm|M11
20 Mountain|MBS
1 Sunrise Sovereign|LRW
4 Lash Out|LRW
4 Arid Mesa|ZEN
4 Blind-Spot Giant|LRW
1 Craven Giant|STH
1 Giant's Ire|LRW
4 Fire Diamond|7ED
2 Shatterskull Giant|ZEN
1 Magma Giant|5DN
4 Thundercloud Shaman|LRW
4 Stinkdrinker Daredevil|LRW
4 Spitting Earth|10E
1 Borderland Behemoth|MOR
1 Inferno Titan|M11
[sideboard]
The other Hagrid gives me a null error when I try to play against it or open it in the deck editor.
I also updated the artifact to Fire Diamond.
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Re: New quest decks
by Chris H. » 25 May 2011, 14:15
`Sloth wrote:Some symetrical enchantsments won't affect these creatures: Smoke, Bedlam (and Pandemonium if it's implemented)
I made some modifications to the Dilbert Ball Lightning one shot creatures deck. It works fairly well. It might be a tier 2 deck or it might work well enough for a tier 3. Not quite sure which tier would be best.
I made the deck BRG as this allowed me to add 4 1 cc cards, Deathgreeter
and Quest for the Gravelord. It is somewhat on theme.
- Dilbert 3 ? | Open
- Dilbert 3
[general]
constructed
[main]
3 Flamekin Harbinger
2 Deathgreeter
2 Quest for the Gravelord
3 Hellspark Elemental
2 Kavu Lair
3 Smoke
4 Ball Lightning
4 Groundbreaker
1 Rockslide Elemental
2 Blistering Firecat
2 Nova Chaser
4 Lightning Serpent
3 Blitz Hellion
1 Stonebrow, Krosan Hero
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
3 Darigaaz's Caldera
2 Rootbound Crag
3 Savage Lands
1 Raging Ravine
[sideboard]
-
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Re: New quest decks
by Sloth » 25 May 2011, 14:48
The theme looks clearer now. Some comments:Chris H. wrote:I made some modifications to the Dilbert Ball Lightning one shot creatures deck. It works fairly well. It might be a tier 2 deck or it might work well enough for a tier 3. Not quite sure which tier would be best.
I made the deck BRG as this allowed me to add 4 1 cc cards, Deathgreeter
and Quest for the Gravelord. It is somewhat on theme.
- Dilbert 3 ? | Open
- Dilbert 3
[general]
constructed
[main]
3 Flamekin Harbinger
2 Deathgreeter
2 Quest for the Gravelord
3 Hellspark Elemental
2 Kavu Lair
3 Smoke
4 Ball Lightning
4 Groundbreaker
1 Rockslide Elemental
2 Blistering Firecat
2 Nova Chaser
4 Lightning Serpent
3 Blitz Hellion
1 Stonebrow, Krosan Hero
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
3 Darigaaz's Caldera
2 Rootbound Crag
3 Savage Lands
1 Raging Ravine
[sideboard]
- Flamekin Harbinger is not a good card for the AI, since it may cast it on turn one with no more lands in hand, further delaying its mana development.
- Nova Chaser is not good in championing with Ball Lightning (and especially Lightning Serpent), since when he dies on the opponents turn they will be worthless.
- Blitz Hellion doesn't Deathgreeter, Quest for the Gravelord and Rockslide Elemental.
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Re: New quest decks
by Corwin72 » 25 May 2011, 15:08
Sloth,
Can Jund Hackblade be changed so that the computer will play it in the first main phase. I think that it is cast later because hast is conditional.
Argh..
Deadpool just cast terminate in the middle of combat to wreck me.
Can Jund Hackblade be changed so that the computer will play it in the first main phase. I think that it is cast later because hast is conditional.
Argh..
Deadpool just cast terminate in the middle of combat to wreck me.
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Re: New quest decks
by Sloth » 25 May 2011, 15:17
Sure thing.Corwin72 wrote:Sloth,
Can Jund Hackblade be changed so that the computer will play it in the first main phase. I think that it is cast later because hast is conditional.
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Re: New quest decks
by Corwin72 » 25 May 2011, 18:22
Spiderman deck does not have information.
<<Unknown>> is what is shown for difficulty level and the deck info.
<<Unknown>> is what is shown for difficulty level and the deck info.
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Re: New quest decks
by friarsol » 25 May 2011, 18:45
I played a White/Artifact Easy deck before and it was too strong. By turn 3 the AI had metalcraft the first game, which turned into a bloodbath. The second game was almost as bad, being overrun with some weenies, that turned into beasties in a blink of an eye.
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Re: New quest decks
by Corwin72 » 25 May 2011, 19:13
Could it be either of these?
- | Open
- Grampa Simpson 1
[general]
constructed
[main]
4 Sacred Foundry
8 Plains
8 Mountain
1 Leonin Scimitar
1 Lightning Talons
1 Agility
1 Warlord's Axe
1 Blight Sickle
1 Silverskin Armor
1 No-Dachi
1 Vulshok Morningstar
1 Ogre's Cleaver
1 Trusty Machete
1 Dust Corona
1 Kitesail
1 The Brute
1 Nimbus Wings
1 Goblin War Paint
1 Soulsurge Elemental
1 Mourning Thrull
2 Skyhunter Skirmisher
1 Battle Hurda
3 Ridgetop Raptor
1 Boros Swiftblade
1 Hearthfire Hobgoblin
1 Ballynock Cohort
2 Kor Duelist
1 Kitsune Blademaster
1 Kjeldoran Gargoyle
2 Viashino Slaughtermaster
1 Viashino Spearhunter
1 Boros Recruit
1 Hobgoblin Dragoon
1 Youthful Knight
1 Ambush Party
1 Anaba Bodyguard
1 Cloud Crusader
[sideboard]
- | Open
- Seabiscuit 1
[general]
constructed
[main]
3 Ancient Den
3 Darksteel Citadel
17 Plains
3 Ardent Recruit
2 Auriok Edgewright
2 Auriok Sunchaser
1 Treasure Hunter
1 Dispense Justice
2 Ghalma's Warden
2 Leonin Elder
1 Razor Hippogriff
1 Argivian Archaeologist
1 Master's Call
1 Myrsmith
4 Court Homunculus
2 Dispeller's Capsule
1 Marble Chalice
1 Metallurgeon
2 Sanctum Gargoyle
2 Gold Myr
2 Origin Spellbomb
1 Angel's Feather
1 Angelic Voices
1 Arcbound Worker
1 Battered Golem
1 Chrome Steed
1 Frogmite
[sideboard]
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Re: New quest decks
by Chris H. » 25 May 2011, 19:18
`Corwin72 wrote:Spiderman deck does not have information.
<<Unknown>> is what is shown for difficulty level and the deck info.
I just added a description. Thank you Corwin.
At some point in the future we should be able to have all of this info added to the deck file and it should then become less likely for us to overlook adding this data elsewhere.
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Re: New quest decks
by Sloth » 25 May 2011, 19:21
I guess this is the culprit. I will tone it down.Corwin72 wrote:Could it be either of these?
- | Open
- Seabiscuit 1
[general]
constructed
[main]
3 Ancient Den
3 Darksteel Citadel
17 Plains
3 Ardent Recruit
2 Auriok Edgewright
2 Auriok Sunchaser
1 Treasure Hunter
1 Dispense Justice
2 Ghalma's Warden
2 Leonin Elder
1 Razor Hippogriff
1 Argivian Archaeologist
1 Master's Call
1 Myrsmith
4 Court Homunculus
2 Dispeller's Capsule
1 Marble Chalice
1 Metallurgeon
2 Sanctum Gargoyle
2 Gold Myr
2 Origin Spellbomb
1 Angel's Feather
1 Angelic Voices
1 Arcbound Worker
1 Battered Golem
1 Chrome Steed
1 Frogmite
[sideboard]
-
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Re: New quest decks
by friarsol » 25 May 2011, 19:22
Seabiscuit. Maybe I just got some bad luck, but both games were brutal to play as the 2nd match in a new Quest. Maybe we can trim some of the artifacts? The Artifact Land in particular are rough as a Level 1 deck, because the limited removal I might have drawn are not going to be focusing on land.
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Re: New quest decks
by Corwin72 » 25 May 2011, 19:52
My understanding is that artifact lands were banned except for Darksteel Citadel.
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Re: New quest decks
by friarsol » 25 May 2011, 19:58
They were banned in Block Constructed (as was Darksteel Citadel).Corwin72 wrote:My understanding is that artifact lands were banned except for Darksteel Citadel.
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Re: New quest decks
by Sloth » 25 May 2011, 20:31
All six were also banned from Standard and I read that Wizards plans to ban them in the new format called Modern Magic.friarsol wrote:They were banned in Block Constructed (as was Darksteel Citadel).Corwin72 wrote:My understanding is that artifact lands were banned except for Darksteel Citadel.
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