It is currently 28 May 2025, 21:11
   
Text Size

New quest decks

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: New quest decks

Postby Corwin72 » 24 May 2011, 15:20

It is already playing 4 Woolly Thocar.
Meglonoth perhaps?
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: New quest decks

Postby Corwin72 » 24 May 2011, 21:29

Hagrid 2 needs to be replaced with this:

| Open
[metadata]
Name=Hagrid 2
Deck Type=constructed
[main]
4 Pyroclasm|M11
20 Mountain|MBS
1 Sunrise Sovereign|LRW
4 Lash Out|LRW
4 Arid Mesa|ZEN
4 Blind-Spot Giant|LRW
1 Craven Giant|STH
1 Giant's Ire|LRW
4 Fire Diamond|7ED
2 Shatterskull Giant|ZEN
1 Magma Giant|5DN
4 Thundercloud Shaman|LRW
4 Stinkdrinker Daredevil|LRW
4 Spitting Earth|10E
1 Borderland Behemoth|MOR
1 Inferno Titan|M11
[sideboard]


The other Hagrid gives me a null error when I try to play against it or open it in the deck editor.
I also updated the artifact to Fire Diamond.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: New quest decks

Postby Chris H. » 25 May 2011, 14:15

Sloth wrote:Some symetrical enchantsments won't affect these creatures: Smoke, Bedlam (and Pandemonium if it's implemented)
`
I made some modifications to the Dilbert Ball Lightning one shot creatures deck. It works fairly well. It might be a tier 2 deck or it might work well enough for a tier 3. Not quite sure which tier would be best.

I made the deck BRG as this allowed me to add 4 1 cc cards, Deathgreeter
and Quest for the Gravelord. It is somewhat on theme.

Dilbert 3 ? | Open
Dilbert 3
[general]
constructed
[main]
3 Flamekin Harbinger
2 Deathgreeter
2 Quest for the Gravelord
3 Hellspark Elemental
2 Kavu Lair
3 Smoke
4 Ball Lightning
4 Groundbreaker
1 Rockslide Elemental
2 Blistering Firecat
2 Nova Chaser
4 Lightning Serpent
3 Blitz Hellion
1 Stonebrow, Krosan Hero
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
3 Darigaaz's Caldera
2 Rootbound Crag
3 Savage Lands
1 Raging Ravine
[sideboard]
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: New quest decks

Postby Sloth » 25 May 2011, 14:48

Chris H. wrote:I made some modifications to the Dilbert Ball Lightning one shot creatures deck. It works fairly well. It might be a tier 2 deck or it might work well enough for a tier 3. Not quite sure which tier would be best.

I made the deck BRG as this allowed me to add 4 1 cc cards, Deathgreeter
and Quest for the Gravelord. It is somewhat on theme.

Dilbert 3 ? | Open
Dilbert 3
[general]
constructed
[main]
3 Flamekin Harbinger
2 Deathgreeter
2 Quest for the Gravelord
3 Hellspark Elemental
2 Kavu Lair
3 Smoke
4 Ball Lightning
4 Groundbreaker
1 Rockslide Elemental
2 Blistering Firecat
2 Nova Chaser
4 Lightning Serpent
3 Blitz Hellion
1 Stonebrow, Krosan Hero
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
3 Darigaaz's Caldera
2 Rootbound Crag
3 Savage Lands
1 Raging Ravine
[sideboard]
The theme looks clearer now. Some comments:
- Flamekin Harbinger is not a good card for the AI, since it may cast it on turn one with no more lands in hand, further delaying its mana development.
- Nova Chaser is not good in championing with Ball Lightning (and especially Lightning Serpent), since when he dies on the opponents turn they will be worthless.
- Blitz Hellion doesn't Deathgreeter, Quest for the Gravelord and Rockslide Elemental.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: New quest decks

Postby Corwin72 » 25 May 2011, 15:08

Sloth,
Can Jund Hackblade be changed so that the computer will play it in the first main phase. I think that it is cast later because hast is conditional.

Argh..
Deadpool just cast terminate in the middle of combat to wreck me.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: New quest decks

Postby Sloth » 25 May 2011, 15:17

Corwin72 wrote:Sloth,
Can Jund Hackblade be changed so that the computer will play it in the first main phase. I think that it is cast later because hast is conditional.
Sure thing.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: New quest decks

Postby Corwin72 » 25 May 2011, 18:22

Spiderman deck does not have information.
<<Unknown>> is what is shown for difficulty level and the deck info.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: New quest decks

Postby friarsol » 25 May 2011, 18:45

I played a White/Artifact Easy deck before and it was too strong. By turn 3 the AI had metalcraft the first game, which turned into a bloodbath. The second game was almost as bad, being overrun with some weenies, that turned into beasties in a blink of an eye.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times


Re: New quest decks

Postby Chris H. » 25 May 2011, 19:18

Corwin72 wrote:Spiderman deck does not have information.
<<Unknown>> is what is shown for difficulty level and the deck info.
`
I just added a description. Thank you Corwin.

At some point in the future we should be able to have all of this info added to the deck file and it should then become less likely for us to overlook adding this data elsewhere.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: New quest decks

Postby Sloth » 25 May 2011, 19:21

User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: New quest decks

Postby friarsol » 25 May 2011, 19:22

Seabiscuit. Maybe I just got some bad luck, but both games were brutal to play as the 2nd match in a new Quest. Maybe we can trim some of the artifacts? The Artifact Land in particular are rough as a Level 1 deck, because the limited removal I might have drawn are not going to be focusing on land.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: New quest decks

Postby Corwin72 » 25 May 2011, 19:52

My understanding is that artifact lands were banned except for Darksteel Citadel.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: New quest decks

Postby friarsol » 25 May 2011, 19:58

Corwin72 wrote:My understanding is that artifact lands were banned except for Darksteel Citadel.
They were banned in Block Constructed (as was Darksteel Citadel).
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: New quest decks

Postby Sloth » 25 May 2011, 20:31

friarsol wrote:
Corwin72 wrote:My understanding is that artifact lands were banned except for Darksteel Citadel.
They were banned in Block Constructed (as was Darksteel Citadel).
All six were also banned from Standard and I read that Wizards plans to ban them in the new format called Modern Magic.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

PreviousNext

Return to Forge Decks

Who is online

Users browsing this forum: No registered users and 5 guests


Who is online

In total there are 5 users online :: 0 registered, 0 hidden and 5 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 5 guests

Login Form