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New quest decks

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Re: New quest decks

Postby Chris H. » 30 May 2011, 12:40

Sloth wrote:I've added the Fear deck as Ratbert 2 (and made it a little less powerful). I've also added the Song of Serenity deck, Corwins Hermione 3 deck and Riddler 4 (Stuffy Doll + Guilty Conscience combo).
`
Thank you.

I have icons for all but one of these new decks. I found and sized a nice pic for Princess Selenia:
.
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Re: New quest decks

Postby Sloth » 01 Jun 2011, 13:12

Thanks for the pic Chris.

Here is another easy deck. Based on the crappy combination of Demons and Ogres:
| Open
Shrek 1
[general]
constructed
[main]
24 Swamp
4 Gutwrencher Oni
4 Painwracker Oni
4 Scourge of Numai
3 Mark of the Oni
4 Raving Oni-Slave
4 Villainous Ogre
4 Takenuma Bleeder
2 Blood Speaker
2 Viscera Dragger
1 Slaughterhouse Bouncer
1 Douse in Gloom
1 Last Kiss
1 Vicious Hunger
1 Shadowfeed
[sideboard]

Maybe it's a little too powerful. What do you think?
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Re: New quest decks

Postby Chris H. » 01 Jun 2011, 17:44

Sloth wrote:Maybe it's a little too powerful. What do you think?
`
I play tested the deck and it might be in between tier 1 and tier 2.

For tier 1 we could replace about 2 or 3 of the creatures with a spell or artifact? We might want to have weaker life gaining cards?

For tier 2 we could have a few equips to make these ogres/demons stronger?
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Re: New quest decks

Postby Sloth » 02 Jun 2011, 17:41

Chris H. wrote:
Sloth wrote:Maybe it's a little too powerful. What do you think?
`
I play tested the deck and it might be in between tier 1 and tier 2.

For tier 1 we could replace about 2 or 3 of the creatures with a spell or artifact? We might want to have weaker life gaining cards?

For tier 2 we could have a few equips to make these ogres/demons stronger?
I added Shrek 1 with some more spells and replaced Vicious Hunger and most of the Mark of the Oni.

Here is a tier 3 deck I would like you to take a look at:
| Open
Atomic Robo 3
[general]
constructed
[main]
4 Phyrexia's Core
4 Polluted Delta
4 Underground Sea
6 Island
1 Swamp
1 Mox Sapphire
1 Mox Jet
4 Thopter Foundry
4 Arcbound Ravager
4 Sword of the Meek
4 Ichor Wellspring
4 Mycosynth Wellspring
4 Junk Diver
4 Myr Retriever
4 Myr Sire
4 Skullclamp
1 Spine of Ish Sah
1 Scrapheap
1 Etherium Astrolabe
[sideboard]
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Re: New quest decks

Postby Chris H. » 02 Jun 2011, 18:04

Sloth wrote:I added Shrek 1 with some more spells and replaced Vicious Hunger and most of the Mark of the Oni.
`
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Re: New quest decks

Postby Chris H. » 04 Jun 2011, 00:18

`
I play tested the Atomic Robo deck against a good level up deck that I was able to put together last year when I played a long term quest. Atomic Robo performed fairly well.

The deck theme is different enough from our other quest decks that it will likely leave a lasting impression on the user base. Good job!
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Re: New quest decks

Postby friarsol » 07 Jun 2011, 00:34

Wow just played against Cave Troll 2 today with a new WGr quest mode using an adjusted starter pool (not the toolkit one, just more cards). And it was a brutal matchup, but I managed to outrace him after getting destroyed the first game. Hopefully people won't hate me for that deck.
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Re: New quest decks

Postby Sloth » 19 Jun 2011, 19:00

Here is a deck centered around persist creatures:

| Open
Apu Nahasapeemapetilon 2
[general]
constructed
[main]
4 Sunpetal Grove
6 Forest
4 Razorverge Thicket
4 Graypelt Refuge
6 Plains
4 Heartmender
4 Juniper Order Ranger
4 Kitchen Finks
2 Kithkin Spellduster
1 Lichenthrope
4 Rendclaw Trow
4 Safehold Elite
4 Scuzzback Marauders
4 Serrated Biskelion
2 Trapjaw Kelpie
2 Wicker Warcrawler
2 Woodfall Primus
2 Flourishing Defenses
[sideboard]

The AI does not use the creatures (other than Serrated Biskelion) very agressively, until the AI is close to death. Any ideas what to add?
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Re: New quest decks

Postby Chris H. » 19 Jun 2011, 21:49

Sloth wrote:Here is a deck centered around persist creatures:

| Open
Apu Nahasapeemapetilon 2
[general]
constructed
[main]
4 Sunpetal Grove
6 Forest
4 Razorverge Thicket
4 Graypelt Refuge
6 Plains
4 Heartmender
4 Juniper Order Ranger
4 Kitchen Finks
2 Kithkin Spellduster
1 Lichenthrope
4 Rendclaw Trow
4 Safehold Elite
4 Scuzzback Marauders
4 Serrated Biskelion
2 Trapjaw Kelpie
2 Wicker Warcrawler
2 Woodfall Primus
2 Flourishing Defenses
[sideboard]

The AI does not use the creatures (other than Serrated Biskelion) very agressively, until the AI is close to death. Any ideas what to add?
`
Remove three creatures and add in one of each of these enchantments?

Gaea's Anthem
Glorious Anthem
Marshal's Anthem
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Re: New quest decks

Postby Sloth » 20 Jun 2011, 07:33

Chris H. wrote:
Sloth wrote:Here is a deck centered around persist creatures:

| Open
Apu Nahasapeemapetilon 2
[general]
constructed
[main]
4 Sunpetal Grove
6 Forest
4 Razorverge Thicket
4 Graypelt Refuge
6 Plains
4 Heartmender
4 Juniper Order Ranger
4 Kitchen Finks
2 Kithkin Spellduster
1 Lichenthrope
4 Rendclaw Trow
4 Safehold Elite
4 Scuzzback Marauders
4 Serrated Biskelion
2 Trapjaw Kelpie
2 Wicker Warcrawler
2 Woodfall Primus
2 Flourishing Defenses
[sideboard]

The AI does not use the creatures (other than Serrated Biskelion) very agressively, until the AI is close to death. Any ideas what to add?
`
Remove three creatures and add in one of each of these enchantments?

Gaea's Anthem
Glorious Anthem
Marshal's Anthem
Mmh, better would be enchantments that give out +1/+1 counters to reset persist.

Found some: Rite of Passage and Oran-Rief, the Vastwood.
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Re: New quest decks

Postby Sloth » 20 Jun 2011, 16:03

I made another medium deck. It's centered around Punishing Fire and Kavu Predator:
| Open
Reverend Lovejoy 2
[general]
constructed
[main]
4 Grove of the Burnwillows
4 Jungle Shrine
4 Tranquil Garden
4 Vec Townships
4 Mogg Hollows
4 Pinecrest Ridge
1 Battlefield Forge
4 Punishing Fire
4 Kavu Predator
4 Swords to Plowshares
4 Condemn
4 Crumble
4 Last Breath
4 Nature's Claim
4 Oust
3 Eladamri's Call
[sideboard]

A lot of good cards are not AI compatible: Fiery Justice and Invigorate for example.
Any more ideas for cards that will give life to the opponent would be nice.
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Re: New quest decks

Postby friarsol » 20 Jun 2011, 16:19

How about Collapsing Borders (not sure if we have that)? Maybe in the level 3 deck when we're using Lands that have Basic Types.
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Re: New quest decks

Postby Chris H. » 20 Jun 2011, 16:44

Sloth wrote:Here is a deck centered around persist creatures:

Apu Nahasapeemapetilon 2 | Open
Apu Nahasapeemapetilon 2
[general]
constructed
[main]
4 Sunpetal Grove
6 Forest
4 Razorverge Thicket
4 Graypelt Refuge
6 Plains
4 Heartmender
4 Juniper Order Ranger
4 Kitchen Finks
2 Kithkin Spellduster
1 Lichenthrope
4 Rendclaw Trow
4 Safehold Elite
4 Scuzzback Marauders
4 Serrated Biskelion
2 Trapjaw Kelpie
2 Wicker Warcrawler
2 Woodfall Primus
2 Flourishing Defenses
[sideboard]
`
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Re: New quest decks

Postby Sloth » 20 Jun 2011, 16:53

friarsol wrote:How about Collapsing Borders (not sure if we have that)? Maybe in the level 3 deck when we're using Lands that have Basic Types.
Yes good idea, we really don't have it though. I will wait for with the tier 3 version.

@Chris: Thanks for the pic!
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Re: New quest decks

Postby Chris H. » 20 Jun 2011, 18:58

Sloth wrote:I made another medium deck. It's centered around Punishing Fire and Kavu Predator:

Reverend Lovejoy 2 | Open
Reverend Lovejoy 2
[general]
constructed
[main]
4 Grove of the Burnwillows
4 Jungle Shrine
4 Tranquil Garden
4 Vec Townships
4 Mogg Hollows
4 Pinecrest Ridge
1 Battlefield Forge
4 Punishing Fire
4 Kavu Predator
4 Swords to Plowshares
4 Condemn
4 Crumble
4 Last Breath
4 Nature's Claim
4 Oust
3 Eladamri's Call
[sideboard]
`
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Reverend Lovejoy.jpg
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