New quest decks
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Re: New quest decks
by Chris H. » 20 Jul 2011, 19:10
`Corwin72 wrote:Demon does not have a picture either.Demon.jpgDemon2.jpg
Hmmm, there is a demon jpg in my icons folder. I can not explain why it was not included. The archive from the previous beta release includes the Demon.jpg file.
I will try to be more careful in the future.
It might be a good idea to create a opponents folder in the /res/images/ folder and have the code look there for the opponent pics.
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Re: New quest decks
by Corwin72 » 20 Jul 2011, 19:31
Most of those at copyrighted images though.
Do we care?
Do we care?
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Re: New quest decks
by Chris H. » 20 Jul 2011, 21:50
It is not the cr that makes this problematic for me.
I try to select all of the opponent pics in the icons folder for the archives. The mixture of icons and opponent pics in the icons folder makes it difficult for me to select the proper files.
Having a separate folder for the opponent pics would make this job somewhat easier and less prone to mistakes.

I try to select all of the opponent pics in the icons folder for the archives. The mixture of icons and opponent pics in the icons folder makes it difficult for me to select the proper files.
Having a separate folder for the opponent pics would make this job somewhat easier and less prone to mistakes.
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Re: New quest decks
by Sloth » 22 Jul 2011, 17:40
Here is a new deck, which was to become medium but turned out hard. Intruder Alarm + Imperious Perfect + Llanowar Elves = infinite 2/2 tokens (the AI does need one ore two turns to produce enough to win).
I'm sure I missed some interesting additions. Anyone has any thoughts?
- | Open
- Mister Fantastic 3
[general]
constructed
[main]
4 Misty Rainforest
4 Tropical Island
7 Island
5 Forest
4 Dryad Arbor
4 Intruder Alarm
4 Seedborn Muse
4 Murkfiend Liege
4 Imperious Perfect
2 Ant Queen
1 Rhys the Redeemed
4 Noble Hierarch
3 Llanowar Elves
3 Fyndhorn Elves
4 Dormant Gomazoa
2 Apes of Rath
1 Walking Dream
[sideboard]
I'm sure I missed some interesting additions. Anyone has any thoughts?
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Re: New quest decks
by friarsol » 22 Jul 2011, 18:18
One of my buddies actually built an Intruder Alarm Control deck back when it was Type 2 (Standard) legal, obviously this will all be Rath Cycle/Urza's Block old and different style then the deck above, but figured it could stem some ideas since it looks like this deck needs a bit more flexibility. Off the top of my head, here are some cards he had that I don't see in the deck:Sloth wrote:Here is a new deck, which was to become medium but turned out hard. Intruder Alarm + Imperious Perfect + Llanowar Elves = infinite 2/2 tokens (the AI does need one ore two turns to produce enough to win).
- | Open
- Mister Fantastic 3
[general]
constructed
[main]
4 Misty Rainforest
4 Tropical Island
7 Island
5 Forest
4 Dryad Arbor
4 Intruder Alarm
4 Seedborn Muse
4 Murkfiend Liege
4 Imperious Perfect
2 Ant Queen
1 Rhys the Redeemed
4 Noble Hierarch
3 Llanowar Elves
3 Fyndhorn Elves
4 Dormant Gomazoa
2 Apes of Rath
1 Walking Dream
[sideboard]
I'm sure I missed some interesting additions. Anyone has any thoughts?
Wall of Blossoms
Tradewind Rider
Birds of Paradise
Mana Leak
Equilibrium
Shrieking Drake (although I don't think the AI would get this combo)
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Re: New quest decks
by Sloth » 22 Jul 2011, 19:23
These cards look like fun, but they are all too complicated for the AI to use properly.friarsol wrote:Tradewind Rider
Equilibrium
Shrieking Drake (although I don't think the AI would get this combo)
Opposition
For me, flexibility doesn't have a high priority for the AI decks. If a deck strategy can be crushed by using some counter measures that's fine, because it's rewarding for the human player to solve the challenge.friarsol wrote:..., but figured it could stem some ideas since it looks like this deck needs a bit more flexibility.
The player should be pressed and lured to prepare his deck, knowing what strategy he has to face. A boring quest mode it would be, if the player can just build the "strongest" deck (good creatures + creature removal) and always win against most decks.
I got sidetracked. Anyway a quest deck is allowed to have severe weaknesses imho.
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Re: New quest decks
by friarsol » 22 Jul 2011, 20:22
Are you sure about Tradewind Rider? Is the tapping other creatures part too complex? Anyway, I was mostly trying to give suggestions of cards an Intruder Alarm deck might play to see if we had something similar for the AI ranks.Sloth wrote:These cards look like fun, but they are all too complicated for the AI to use properly.friarsol wrote:Tradewind Rider
Equilibrium
Shrieking Drake (although I don't think the AI would get this combo)
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Re: New quest decks
by Sloth » 22 Jul 2011, 20:33
I think the idea of Tradewind Rider, Equilibrium and Shrieking Drake was to bounce your own creatures to recast them, untapping all your creatures and creating some other loops (infinte mana, bouncing opponents board etc.).friarsol wrote:Are you sure about Tradewind Rider? Is the tapping other creatures part too complex? Anyway, I was mostly trying to give suggestions of cards an Intruder Alarm deck might play to see if we had something similar for the AI ranks.Sloth wrote:These cards look like fun, but they are all too complicated for the AI to use properly.friarsol wrote:Tradewind Rider
Equilibrium
Shrieking Drake (although I don't think the AI would get this combo)
Opposition
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Re: New quest decks
by friarsol » 22 Jul 2011, 20:36
Well, the combo is really Intruder Alarm + Tradewind Rider + Shrieking Drake. But you are creating a deck with lots of tokens, and lots of untapping. Rider should fit in just fine even without the other pieces.Sloth wrote:I think the idea of Tradewind Rider, Equilibrium and Shrieking Drake was to bounce your own creatures to recast them, untapping all your creatures and creating some other loops (infinte mana, bouncing opponents board etc.).
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Re: New quest decks
by Sloth » 22 Jul 2011, 20:51
OK you've convinced me, I will test Tradewind Rider tomorrow.friarsol wrote:Well, the combo is really Intruder Alarm + Tradewind Rider + Shrieking Drake. But you are creating a deck with lots of tokens, and lots of untapping. Rider should fit in just fine even without the other pieces.Sloth wrote:I think the idea of Tradewind Rider, Equilibrium and Shrieking Drake was to bounce your own creatures to recast them, untapping all your creatures and creating some other loops (infinte mana, bouncing opponents board etc.).
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Re: New quest decks
by Sloth » 23 Jul 2011, 07:17
Testing Tradewind Rider showed that the AI is not ready for it. The AI uses the ability much too often, missing the chance to attack for lethal damage or to produce more tokens to keep the engine going.Sloth wrote:OK you've convinced me, I will test Tradewind Rider tomorrow.
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Re: New quest decks
by Chris H. » 26 Jul 2011, 12:06
`Sloth wrote:Here is a new deck, which was to become medium but turned out hard. Intruder Alarm + Imperious Perfect + Llanowar Elves = infinite 2/2 tokens (the AI does need one ore two turns to produce enough to win).
Mister Fantastic
`
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Re: New quest decks
by Sloth » 26 Jul 2011, 13:08
Thanks Chris. We might another picture for Bridge Troll (or reuse the Cave Troll picture).Chris H. wrote:`Sloth wrote:Here is a new deck, which was to become medium but turned out hard. Intruder Alarm + Imperious Perfect + Llanowar Elves = infinite 2/2 tokens (the AI does need one ore two turns to produce enough to win).
Mister Fantastic
`
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Re: New quest decks
by Chris H. » 26 Jul 2011, 14:09
`Sloth wrote:Thanks Chris. We might another picture for Bridge Troll (or reuse the Cave Troll picture).
I renamed the Cave Troll picture, might as well reuse it.
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Re: New quest decks
by Sloth » 27 Jul 2011, 19:25
After adding Sneak Attack I couldn't resist building decks around them:
Hard:
Very hard:
Maybe the hard one, is too powerful already?
Hard:
- | Open
- Radioactive Man 3
[general]
constructed
[main]
4 Arid Mesa
4 Plateau
4 Scalding Tarn
4 Flooded Strand
3 Plains
3 Mountain
1 Mox Pearl
1 Mox Ruby
4 Sneak Attack
4 Idyllic Tutor
4 Lightning Bolt
4 Lightning Helix
4 Swords to Plowshares
1 Ajani Vengeant
2 Wrath of God
2 Day of Judgment
1 Fungal Shambler
1 It That Betrays
1 Penumbra Wurm
1 Nicol Bolas
1 Charnelhoard Wurm
1 Living Hive
1 Dragon Tyrant
1 Angel of Despair
1 Hornet Queen
1 Pelakka Wurm
1 Woodfall Primus
[sideboard]
Very hard:
- | Open
- Radioactive Man 4
[general]
constructed
[main]
4 Arid Mesa
4 Plateau
4 Scalding Tarn
4 Flooded Strand
1 Plains
1 Mountain
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Sneak Attack
4 Idyllic Tutor
4 Lightning Bolt
4 Lightning Helix
4 Swords to Plowshares
1 Ajani Vengeant
4 Wrath of God
1 Day of Judgment
4 Emrakul, the Aeons Torn
1 It That Betrays
1 Kozilek, Butcher of Truth
3 Ulamog, the Infinite Gyre
1 Nicol Bolas
1 Woodfall Primus
[sideboard]
Maybe the hard one, is too powerful already?
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