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New quest decks

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Re: New quest decks

Postby Chris H. » 18 Aug 2011, 19:54

Sloth wrote:And if Chris agrees we can give Rogue 3 a new name.
`
Sabertooth:

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Re: New quest decks

Postby Sloth » 18 Aug 2011, 20:44

Chris H. wrote:
Sloth wrote:And if Chris agrees we can give Rogue 3 a new name.
`
Sabertooth:

`
Good choice. Thanks Chris.
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Re: New quest decks

Postby Chris H. » 20 Aug 2011, 16:46

Sloth wrote:
Thumbs up Corwin. The deck description should mention that it is a Warrior/Elf hybrid and a less generic name would be nice.
`
I added this deck as Swan 2. Granted, only those people who are familiar with this movie will recognize the reference, but that is OK. It is the new deck that counts. Thank you Corwin.
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Re: New quest decks

Postby Chris H. » 21 Aug 2011, 23:08

Sloth wrote:The Rogue deck is missing Frogtosser Banneret.
`
The Rogue deck has for the most part low casting cost cards. Not sure if the Frogtosser Banneret will be of much use:

1 Mana: 8 cards
2 mana: 20 cards
4 mana: 4 cards
5 mana: 4 cards

It might be worthwhile to try for a tier 3 using Frogtosser Banneret and a few of those expensive green changelings. (and Doubling Season?)
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Re: New quest decks

Postby Chris H. » 24 Aug 2011, 00:46

Chris H. wrote:
Sloth wrote:The Rogue deck is missing Frogtosser Banneret.
`
The Rogue deck has for the most part low casting cost cards. Not sure if the Frogtosser Banneret will be of much use:

1 Mana: 8 cards
2 mana: 20 cards
4 mana: 4 cards
5 mana: 4 cards

It might be worthwhile to try for a tier 3 using Frogtosser Banneret and a few of those expensive green changelings. (and Doubling Season?)
`
This possible tier 3 deck took me a little longer than I had planned. I played against it a couple of times. The AI had one bad luck/draw game followed by a couple of good games with the deck.

I hope that this will be acceptable to Sloth and Corwin: :D

Rogue 3 | Open
Rogue 3
[general]
constructed
[main]
2 Quag Vampires
4 Essence Warden
3 Frogtosser Banneret
4 Oona's Blackguard
3 Bitterblossom
4 Terminate
1 Moonglove Changeling
1 Taurean Mauler
1 Corrosive Mentor
1 Keldon Vandals
1 Noggle Bandit
1 Cutthroat il-Dal
1 Noggle Bridgebreaker
1 Wanderbrine Rootcutters
1 Chameleon Colossus
1 Changeling Berserker
1 War-Spike Changeling
2 Changeling Titan
1 Doubling Season
3 Violet Pall
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
2 Darigaaz's Caldera
2 Polluted Mire
2 Slippery Karst
2 Smoldering Crater
[sideboard]
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Re: New quest decks

Postby Sloth » 24 Aug 2011, 06:26

Chris H. wrote:This possible tier 3 deck took me a little longer than I had planned. I played against it a couple of times. The AI had one bad luck/draw game followed by a couple of good games with the deck.

I hope that this will be acceptable to Sloth and Corwin: :D

Rogue 3 | Open
Rogue 3
[general]
constructed
[main]
2 Quag Vampires
4 Essence Warden
3 Frogtosser Banneret
4 Oona's Blackguard
3 Bitterblossom
4 Terminate
1 Moonglove Changeling
1 Taurean Mauler
1 Corrosive Mentor
1 Keldon Vandals
1 Noggle Bandit
1 Cutthroat il-Dal
1 Noggle Bridgebreaker
1 Wanderbrine Rootcutters
1 Chameleon Colossus
1 Changeling Berserker
1 War-Spike Changeling
2 Changeling Titan
1 Doubling Season
3 Violet Pall
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
2 Darigaaz's Caldera
2 Polluted Mire
2 Slippery Karst
2 Smoldering Crater
[sideboard]
A lot of these cards are not tier 3 material and the synergies are too weak to fix this. There are a lot of Prowl cards and Cloak and Dagger which are not implemented. I think we should wait until we can use them before adding a tier 3 Rogue deck.
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Re: New quest decks

Postby Sloth » 24 Aug 2011, 13:13

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Re: New quest decks

Postby Corwin72 » 24 Aug 2011, 13:30

The only thing that I hate is 3 moxes.
The Solemn Simulacrum seems slow.
Spire Golem and Razor Golem seem like a power upgrade.
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Re: New quest decks

Postby Sloth » 24 Aug 2011, 13:58

Corwin72 wrote:The only thing that I hate is 3 moxes.
The Solemn Simulacrum seems slow.
Spire Golem and Razor Golem seem like a power upgrade.
I know that you don't like power, but this deck needs a little boost to be tier 3.
Solemn Simulacrum is slow but gives card advantage. Spire Golem and Razor Golem are definitely good additions though. I made some room for two copies of each.

| Open
Frankenstein 3
[general]
constructed
[main]
4 Tundra
3 Savannah
1 Tropical Island
2 Plains
1 Island
1 Forest
4 Flooded Strand
3 Windswept Heath
2 Misty Rainforest
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
3 Blade Splicer
4 Master Splicer
1 Maul Splicer
1 Sensor Splicer
3 Vital Splicer
3 Wing Splicer
1 Ancestral Recall
1 Courier's Capsule
1 Time Walk
2 Mana Leak
3 Swords to Plowshares
2 Glassdust Hulk
3 Lodestone Golem
2 Solemn Simulacrum
2 Spire Golem
2 Razor Golem
1 Sword of Fire and Ice
1 Sword of War and Peace
[sideboard]


I thought about the Rogue deck again and really want to implement Prowl. I will give it a try. [-o<
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Re: New quest decks

Postby Corwin72 » 24 Aug 2011, 14:14

I was looking a Latchkey Faerie and how good of a card it is.
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Re: New quest decks

Postby Sloth » 24 Aug 2011, 14:46

Corwin72 wrote:I was looking a Latchkey Faerie and how good of a card it is.
I've added the Prowl mechanic, which works just like Hellbent and Threshold, but mostly all of the cards need some more additional code. For example conditions for alternate costs of permanents are not implemented. #-o
I don't know how far I want to go to implement these rogue cards.
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Re: New quest decks

Postby Corwin72 » 24 Aug 2011, 15:24

I was playing back when they were legal in Standard. I really wanted them to work but basic Faeries were so much easier.
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Re: New quest decks

Postby friarsol » 26 Aug 2011, 03:54

Just got a crash for Medium Kojak.
CardFactory : getCard() invalid card name - Dandân
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Re: New quest decks

Postby Sloth » 26 Aug 2011, 08:11

friarsol wrote:Just got a crash for Medium Kojak.
CardFactory : getCard() invalid card name - Dandân
Fixed! Must have been a relic from the time special characters were tried to be implemented.

Here is an easy version of the Golem deck:
| Open
Frankenstein 1
[general]
constructed
[main]
12 Plains
8 Forest
4 Elfhame Palace
1 Master Splicer
4 Sensor Splicer
3 Maul Splicer
1 Arcbound Bruiser
1 Battered Golem
1 Clay Statue
1 Dodecapod
1 Enatu Golem
1 Flint Golem
1 Glass Golem
1 Hexplate Golem
2 Lead Golem
1 Obsianus Golem
1 Phyrexian Hulk
2 Sparring Golem
1 Stone Golem
2 Straw Golem
1 Transguild Courier
1 Reknit
1 Bee Sting
1 Deglamer
1 Fog
1 Wing Snare
1 Topple
1 Reciprocate
1 Terashi's Verdict
1 Shieldmate's Blessing
1 Sacred Nectar
[sideboard]
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Re: New quest decks

Postby Sloth » 27 Aug 2011, 15:31

Here is a picture for the Frankenstein decks:
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