New quest decks
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Re: New quest decks
by Chris H. » 18 Aug 2011, 19:54
`Sloth wrote:And if Chris agrees we can give Rogue 3 a new name.
Sabertooth:
`
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Chris H. - Forge Moderator
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Re: New quest decks
by Sloth » 18 Aug 2011, 20:44
Good choice. Thanks Chris.Chris H. wrote:`Sloth wrote:And if Chris agrees we can give Rogue 3 a new name.
Sabertooth:
`
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Re: New quest decks
by Chris H. » 20 Aug 2011, 16:46
`Sloth wrote:Thumbs up Corwin. The deck description should mention that it is a Warrior/Elf hybrid and a less generic name would be nice.Corwin72 wrote:Warriors
Medium
- | Open
- [metadata]
Name=Warriors
Deck Type=constructed
[main]
2 Warren-Scourge Elf
1 Wren's Run Packmaster
20 Forest
2 Epic Proportions
3 Elvish Promenade
1 Door of Destinies
1 Rhys the Exiled
1 Imperious Perfect
4 Ambassador Oak
4 Bramblewood Paragon
4 Evolving Wilds
3 Nath's Elite
4 Elvish Warrior
4 Winnower Patrol
2 Lys Alana Huntmaster
2 Changeling Titan
2 Deglamer
[sideboard]swan_016.jpg
I added this deck as Swan 2. Granted, only those people who are familiar with this movie will recognize the reference, but that is OK. It is the new deck that counts. Thank you Corwin.
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Re: New quest decks
by Chris H. » 21 Aug 2011, 23:08
`Sloth wrote:The Rogue deck is missing Frogtosser Banneret.
The Rogue deck has for the most part low casting cost cards. Not sure if the Frogtosser Banneret will be of much use:
1 Mana: 8 cards
2 mana: 20 cards
4 mana: 4 cards
5 mana: 4 cards
It might be worthwhile to try for a tier 3 using Frogtosser Banneret and a few of those expensive green changelings. (and Doubling Season?)
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Re: New quest decks
by Chris H. » 24 Aug 2011, 00:46
`Chris H. wrote:`Sloth wrote:The Rogue deck is missing Frogtosser Banneret.
The Rogue deck has for the most part low casting cost cards. Not sure if the Frogtosser Banneret will be of much use:
1 Mana: 8 cards
2 mana: 20 cards
4 mana: 4 cards
5 mana: 4 cards
It might be worthwhile to try for a tier 3 using Frogtosser Banneret and a few of those expensive green changelings. (and Doubling Season?)
This possible tier 3 deck took me a little longer than I had planned. I played against it a couple of times. The AI had one bad luck/draw game followed by a couple of good games with the deck.
I hope that this will be acceptable to Sloth and Corwin:

- Rogue 3 | Open
- Rogue 3
[general]
constructed
[main]
2 Quag Vampires
4 Essence Warden
3 Frogtosser Banneret
4 Oona's Blackguard
3 Bitterblossom
4 Terminate
1 Moonglove Changeling
1 Taurean Mauler
1 Corrosive Mentor
1 Keldon Vandals
1 Noggle Bandit
1 Cutthroat il-Dal
1 Noggle Bridgebreaker
1 Wanderbrine Rootcutters
1 Chameleon Colossus
1 Changeling Berserker
1 War-Spike Changeling
2 Changeling Titan
1 Doubling Season
3 Violet Pall
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
2 Darigaaz's Caldera
2 Polluted Mire
2 Slippery Karst
2 Smoldering Crater
[sideboard]
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Re: New quest decks
by Sloth » 24 Aug 2011, 06:26
A lot of these cards are not tier 3 material and the synergies are too weak to fix this. There are a lot of Prowl cards and Cloak and Dagger which are not implemented. I think we should wait until we can use them before adding a tier 3 Rogue deck.Chris H. wrote:This possible tier 3 deck took me a little longer than I had planned. I played against it a couple of times. The AI had one bad luck/draw game followed by a couple of good games with the deck.
I hope that this will be acceptable to Sloth and Corwin:![]()
- Rogue 3 | Open
- Rogue 3
[general]
constructed
[main]
2 Quag Vampires
4 Essence Warden
3 Frogtosser Banneret
4 Oona's Blackguard
3 Bitterblossom
4 Terminate
1 Moonglove Changeling
1 Taurean Mauler
1 Corrosive Mentor
1 Keldon Vandals
1 Noggle Bandit
1 Cutthroat il-Dal
1 Noggle Bridgebreaker
1 Wanderbrine Rootcutters
1 Chameleon Colossus
1 Changeling Berserker
1 War-Spike Changeling
2 Changeling Titan
1 Doubling Season
3 Violet Pall
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
4 Badlands
4 Bayou
4 Taiga
2 Darigaaz's Caldera
2 Polluted Mire
2 Slippery Karst
2 Smoldering Crater
[sideboard]
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Re: New quest decks
by Sloth » 24 Aug 2011, 13:13
I've made some changes to your golem deck Corwin. I mostly made the support cards more diversified:
I've also made a tier 3 version, which includes green for the other Splicers:
My plan is to make the easy one WG. Do you still like the deck, Corwin?
- | Open
- Frankenstein 2
[general]
constructed
[main]
10 Plains
10 Island
4 Glacial Fortress
3 Blade Splicer
4 Master Splicer
2 Sensor Splicer
3 Wing Splicer
1 Oblivion Ring
1 Curse of Chains
1 Soul Snare
1 Divination
1 Ior Ruin Expedition
1 Courier's Capsule
1 Cancel
1 Offering to Asha
1 Battered Golem
1 Clay Statue
1 Darksteel Sentinel
1 Dodecapod
1 Enatu Golem
1 Flint Golem
1 Glass Golem
1 Glassdust Hulk
1 Lead Golem
1 Obsianus Golem
1 Phyrexian Hulk
1 Rusted Sentinel
1 Solemn Simulacrum
1 Stone Golem
1 Straw Golem
[sideboard]
I've also made a tier 3 version, which includes green for the other Splicers:
- | Open
- Frankenstein 3
[general]
constructed
[main]
4 Tundra
3 Savannah
1 Tropical Island
2 Plains
1 Island
1 Forest
4 Flooded Strand
3 Windswept Heath
2 Misty Rainforest
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
3 Blade Splicer
4 Master Splicer
1 Maul Splicer
1 Sensor Splicer
3 Vital Splicer
3 Wing Splicer
1 Ancestral Recall
1 Courier's Capsule
1 Time Walk
2 Mana Leak
3 Swords to Plowshares
2 Glassdust Hulk
4 Lodestone Golem
4 Solemn Simulacrum
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Sword of War and Peace
[sideboard]
My plan is to make the easy one WG. Do you still like the deck, Corwin?
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Re: New quest decks
by Corwin72 » 24 Aug 2011, 13:30
The only thing that I hate is 3 moxes.
The Solemn Simulacrum seems slow.
Spire Golem and Razor Golem seem like a power upgrade.
The Solemn Simulacrum seems slow.
Spire Golem and Razor Golem seem like a power upgrade.
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Re: New quest decks
by Sloth » 24 Aug 2011, 13:58
I know that you don't like power, but this deck needs a little boost to be tier 3.Corwin72 wrote:The only thing that I hate is 3 moxes.
The Solemn Simulacrum seems slow.
Spire Golem and Razor Golem seem like a power upgrade.
Solemn Simulacrum is slow but gives card advantage. Spire Golem and Razor Golem are definitely good additions though. I made some room for two copies of each.
- | Open
- Frankenstein 3
[general]
constructed
[main]
4 Tundra
3 Savannah
1 Tropical Island
2 Plains
1 Island
1 Forest
4 Flooded Strand
3 Windswept Heath
2 Misty Rainforest
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
3 Blade Splicer
4 Master Splicer
1 Maul Splicer
1 Sensor Splicer
3 Vital Splicer
3 Wing Splicer
1 Ancestral Recall
1 Courier's Capsule
1 Time Walk
2 Mana Leak
3 Swords to Plowshares
2 Glassdust Hulk
3 Lodestone Golem
2 Solemn Simulacrum
2 Spire Golem
2 Razor Golem
1 Sword of Fire and Ice
1 Sword of War and Peace
[sideboard]
I thought about the Rogue deck again and really want to implement Prowl. I will give it a try.

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Re: New quest decks
by Corwin72 » 24 Aug 2011, 14:14
I was looking a Latchkey Faerie and how good of a card it is.
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Re: New quest decks
by Sloth » 24 Aug 2011, 14:46
I've added the Prowl mechanic, which works just like Hellbent and Threshold, but mostly all of the cards need some more additional code. For example conditions for alternate costs of permanents are not implemented.Corwin72 wrote:I was looking a Latchkey Faerie and how good of a card it is.

I don't know how far I want to go to implement these rogue cards.
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Re: New quest decks
by Corwin72 » 24 Aug 2011, 15:24
I was playing back when they were legal in Standard. I really wanted them to work but basic Faeries were so much easier.
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Re: New quest decks
by friarsol » 26 Aug 2011, 03:54
Just got a crash for Medium Kojak.
CardFactory : getCard() invalid card name - Dandân
CardFactory : getCard() invalid card name - Dandân
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Re: New quest decks
by Sloth » 26 Aug 2011, 08:11
Fixed! Must have been a relic from the time special characters were tried to be implemented.friarsol wrote:Just got a crash for Medium Kojak.
CardFactory : getCard() invalid card name - Dandân
Here is an easy version of the Golem deck:
- | Open
- Frankenstein 1
[general]
constructed
[main]
12 Plains
8 Forest
4 Elfhame Palace
1 Master Splicer
4 Sensor Splicer
3 Maul Splicer
1 Arcbound Bruiser
1 Battered Golem
1 Clay Statue
1 Dodecapod
1 Enatu Golem
1 Flint Golem
1 Glass Golem
1 Hexplate Golem
2 Lead Golem
1 Obsianus Golem
1 Phyrexian Hulk
2 Sparring Golem
1 Stone Golem
2 Straw Golem
1 Transguild Courier
1 Reknit
1 Bee Sting
1 Deglamer
1 Fog
1 Wing Snare
1 Topple
1 Reciprocate
1 Terashi's Verdict
1 Shieldmate's Blessing
1 Sacred Nectar
[sideboard]
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Sloth - Programmer
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Re: New quest decks
by Sloth » 27 Aug 2011, 15:31
Here is a picture for the Frankenstein decks:
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