Decks for the AI
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Decks for the AI
by Chris H. » 11 May 2010, 14:05
AI Pirates
These AI decks require Forge 05-10 or later. These 3 decks are playable by the AI.
The AI will put into play pirate type creatures. The Hard deck features creature control, the Medium deck features threat removal and the Easy deck features counter spells.
I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named Jack Sparrow {1 or 2 or 3}.
AI Pirates Easy:
AI Pirates Medium:
AI Pirates Hard:
`
These AI decks require Forge 05-10 or later. These 3 decks are playable by the AI.
The AI will put into play pirate type creatures. The Hard deck features creature control, the Medium deck features threat removal and the Easy deck features counter spells.
I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named Jack Sparrow {1 or 2 or 3}.
AI Pirates Easy:
- 60 Total Cards
21 Creatures
-------------
1x Archivist
2x Armored Galleon
2x Cloud Pirates
2x Pirate Ship
2x Ramirez DePietro
2x Rishadan Airship
2x Steam Frigate
2x Talas Air Ship
2x Talas Merchant
2x Talas Scout
2x Talas Warrior
14 Spells
----------
1x Ancestral Recall
4x Counterspell
2x Dissipate
3x False Summoning
4x Undermine
25 Land
--------
4x Drowned Catacomb
10x Island
1x Mikokoro, Center of the Sea
6x Swamp
4x Underground Sea
AI Pirates Medium:
- 60 Total Cards
21 Creatures
-------------
1x Archivist
2x Armored Galleon
2x Cloud Pirates
3x Pirate Ship
2x Ramirez DePietro
2x Rishadan Airship
2x Talas Air Ship
3x Talas Merchant
2x Talas Scout
2x Talas Warrior
14 Spells
----------
1x Ancestral Recall
3x Dark Banishing
4x Doom Blade
3x Eyeblight's Ending
3x Strangling Soot
25 Land
--------
4x Drowned Catacomb
10x Island
1x Mikokoro, Center of the Sea
6x Swamp
4x Underground Sea
AI Pirates Hard:
- 60 Total Cards
21 Creatures
-------------
1x Archivist
2x Armored Galleon
3x Cloud Pirates
4x Pirate Ship
2x Ramirez DePietro
2x Talas Air Ship
3x Talas Merchant
2x Talas Scout
2x Talas Warrior
16 Spells
----------
1x Ancestral Recall
1x Eldrazi Monument
4x Mind Harness
1x Mox Jet
1x Mox Sapphire
4x Threads of Disloyalty
4x Treachery
23 Land
--------
4x Drowned Catacomb
11x Island
1x Mikokoro, Center of the Sea
3x Swamp
4x Underground Sea
`
- Attachments
-
AI Pirates.zip
- (4.43 KiB) Downloaded 378 times
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Decks for the AI
by tchiseen » 14 May 2010, 02:51
I love the flavor of the pirates deck, great work.
Re: Decks for the AI
by Chris H. » 14 May 2010, 10:13
`tchiseen wrote:I love the flavor of the pirates deck, great work.
Thank you.

-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Decks for the AI
by KonataX » 18 May 2010, 17:20
I've found King Arthur 1 (AI Knights Easy) to be way more difficult than the other decks (in quest mode at that point). Baneslayer Angel is way above the curve compared to the other quest decks and Vulshok Morningstar, Honor of the Pure, and Skullclamp make all of the weenies the deck runs very threatening.
Perhaps the deck could change Skullclamp and Vulshok Morningstar to either Leonin Scimitar, Kitesail or Trusty Machete, Honor of the Pure to Glorious Anthem, and/or Baneslayer Angel to Serra Angel, to lower the deck's power level and speed (or something along these lines in terms of changes).
King Arthur 1:
http://www.slightlymagic.net/forum/viewtopic.php?f=48&t=2421&start=30#p33282
Perhaps the deck could change Skullclamp and Vulshok Morningstar to either Leonin Scimitar, Kitesail or Trusty Machete, Honor of the Pure to Glorious Anthem, and/or Baneslayer Angel to Serra Angel, to lower the deck's power level and speed (or something along these lines in terms of changes).
King Arthur 1:
http://www.slightlymagic.net/forum/viewtopic.php?f=48&t=2421&start=30#p33282
- KonataX
- Posts: 12
- Joined: 02 Apr 2010, 19:18
- Has thanked: 0 time
- Been thanked: 0 time
Re: Decks for the AI
by mtgrares » 18 May 2010, 19:40
Just my 2 cents. Ancient Spider should be removed from all of the quest decks. It is just insane. 2/5 with reach and first strike. I think it is too hard to kill.
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: Decks for the AI
by Chris H. » 18 May 2010, 21:51
@ KonataX
Thank you for the suggestions. I will make some changes and update the new deck version to the SVN. Next beta release should include the new and revised version.
@ Rares
Yeah, that Ancient Spider is awesome and to be feared.
That darned Dr No 3 deck almost beat me today.
In the past I typically only played 10 match quests and I am now working on a long term Fantasy quest. I'm at 24 wins and 4 losses and I am almost at the point where the Quests button will become active. Can hardly wait.
Thank you for the suggestions. I will make some changes and update the new deck version to the SVN. Next beta release should include the new and revised version.
@ Rares
Yeah, that Ancient Spider is awesome and to be feared.

In the past I typically only played 10 match quests and I am now working on a long term Fantasy quest. I'm at 24 wins and 4 losses and I am almost at the point where the Quests button will become active. Can hardly wait.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Decks for the AI
by Chris H. » 18 May 2010, 22:50
I made some changes to the King Arthur 1 deck.
- 60 Total Cards
21 Creatures
-------------
1x Kinsbaile Cavalier
2x Knight of the Skyward Eye
4x Knight of the White Orchid
3x Leonin Skyhunter
2x Serra Angel
4x Steward of Valeron
4x Veteran Cavalier
1x Wilt-Leaf Cavaliers
17 Spells
----------
1x Armistice
2x Bone Saw
1x Convalescence
2x Crusade
3x Disenchant
1x Enlightened Tutor
2x Neurok Hoversail
3x Path to Exile
2x Rancor
22 Land
--------
1x Forest
13x Plains
4x Savannah
4x Sunpetal Grove
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Decks for the AI
by Beached As » 23 May 2010, 12:55
I think cards like Brawn should also be removed from the AI decks, simply because it causes the game to slow down to the point where its unplayable after a few turns.
- Beached As
- Programmer
- Posts: 110
- Joined: 23 Feb 2010, 07:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Decks for the AI
by Chris H. » 23 May 2010, 13:23
`Beached As wrote:I think cards like Brawn should also be removed from the AI decks, simply because it causes the game to slow down to the point where its unplayable after a few turns.
Thank you for reporting on this problem. I just did a quick check and it looks like Kojak 1 has a Brawn and Darth Vador 3 has four Wonder that need to be replaced.

-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Decks for the AI
by Snacko » 24 May 2010, 21:50
Here's an Oath deck I made for AI it can be very easy or impossible depending how prepared you are (enchantment destruction can buy you enough time to finish AI).
I suppose this is a bit extreme for
60 Total Cards
5 Creatures
-------------
1x Emrakul, the Aeons Torn
1x Iona, Shield of Emeria
1x Kozilek, Butcher of Truth
1x Sphinx of the Steel Wind
1x Ulamog, the Infinite Gyre
36 Spells
----------
4x Accumulated Knowledge
1x Ancestral Recall
1x Balance
1x Brainstorm
2x Duress
2x Echoing Truth
4x Force of Will
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
4x Oath of Druids
3x Serum Visions
1x Sol Ring
4x Spell Pierce
1x Thirst for Knowledge
1x Thoughtseize
1x Time Walk
1x Tinker
19 Land
--------
4x Forbidden Orchard
2x Island
1x Tolarian Academy
4x Tropical Island
4x Underground Sea
4x Volcanic Island
I suppose this is a bit extreme for
60 Total Cards
5 Creatures
-------------
1x Emrakul, the Aeons Torn
1x Iona, Shield of Emeria
1x Kozilek, Butcher of Truth
1x Sphinx of the Steel Wind
1x Ulamog, the Infinite Gyre
36 Spells
----------
4x Accumulated Knowledge
1x Ancestral Recall
1x Balance
1x Brainstorm
2x Duress
2x Echoing Truth
4x Force of Will
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
4x Oath of Druids
3x Serum Visions
1x Sol Ring
4x Spell Pierce
1x Thirst for Knowledge
1x Thoughtseize
1x Time Walk
1x Tinker
19 Land
--------
4x Forbidden Orchard
2x Island
1x Tolarian Academy
4x Tropical Island
4x Underground Sea
4x Volcanic Island
Re: Decks for the AI
by Beached As » 26 May 2010, 21:53
Nice Snacko, its good to see that people are considering to use the cards that i code for AI decks 
Speaking of which, i decided to make another deck for the AI, based on Vengevine.
Vengevine Deck:
17 Land:
----------------------
4 Bayou
7 Forest
6 Swamp
17 Creatures:
----------------------
4 Birds of Paradise
2 Bloodghast
4 Essence Warden
3 Noble Hierarch
4 Vengevine
26 Other:
----------------------
2 Buried Alive
4 Damnation
2 Garruk Wildspeaker
3 Harmonize
4 Howling Mine
1 Mox Emerald
1 Mox Jet
4 Ostracize
4 Phyrexian Arena
1 Plague Wind
I've mainly tested the deck with "Stack AI Land" and it works quite well. With the recent AI update for Vengevine, the deck will play its smaller creatures to trigger Vengevine's ability in main phase 1 when its in the graveyard after its been put there either from dying in battle or from Buried Alive. The deck can quickly turn the game around if 2 or more Vengevines are in the graveyard!

Speaking of which, i decided to make another deck for the AI, based on Vengevine.
Vengevine Deck:
17 Land:
----------------------
4 Bayou
7 Forest
6 Swamp
17 Creatures:
----------------------
4 Birds of Paradise
2 Bloodghast
4 Essence Warden
3 Noble Hierarch
4 Vengevine
26 Other:
----------------------
2 Buried Alive
4 Damnation
2 Garruk Wildspeaker
3 Harmonize
4 Howling Mine
1 Mox Emerald
1 Mox Jet
4 Ostracize
4 Phyrexian Arena
1 Plague Wind
I've mainly tested the deck with "Stack AI Land" and it works quite well. With the recent AI update for Vengevine, the deck will play its smaller creatures to trigger Vengevine's ability in main phase 1 when its in the graveyard after its been put there either from dying in battle or from Buried Alive. The deck can quickly turn the game around if 2 or more Vengevines are in the graveyard!
- Attachments
-
Vengevine.zip
- (352 Bytes) Downloaded 375 times
Last edited by Beached As on 26 May 2010, 22:18, edited 1 time in total.
- Beached As
- Programmer
- Posts: 110
- Joined: 23 Feb 2010, 07:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Decks for the AI
by Chris H. » 26 May 2010, 22:00
I like the two last decks. It might be a good idea to try adding them to the short list of special Fantasy based AI decks. I had fun adding a Legendary deck as "The King's Contest".
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Decks for the AI
by Snacko » 30 May 2010, 15:29
I've just added Natural Order and here comes an AI deck with it:
60 Total Cards
24 Creatures
-------------
2x Birds of Paradise
1x Dryad Arbor
2x Eternal Witness
4x Knight of the Reliquary
4x Noble Hierarch
1x Progenitus
4x Qasali Pridemage
2x Stoneforge Mystic
4x Tarmogoyf
16 Spells
----------
2x Elspeth, Knight-Errant
2x Garruk Wildspeaker
1x Loxodon Warhammer
3x Natural Order
2x Path to Exile
1x Quietus Spike
4x Swords to Plowshares
1x Umezawa's Jitte
21 Land
--------
1x Dryad Arbor
7x Forest
5x Plains
4x Savannah
4x Wasteland
60 Total Cards
24 Creatures
-------------
2x Birds of Paradise
1x Dryad Arbor
2x Eternal Witness
4x Knight of the Reliquary
4x Noble Hierarch
1x Progenitus
4x Qasali Pridemage
2x Stoneforge Mystic
4x Tarmogoyf
16 Spells
----------
2x Elspeth, Knight-Errant
2x Garruk Wildspeaker
1x Loxodon Warhammer
3x Natural Order
2x Path to Exile
1x Quietus Spike
4x Swords to Plowshares
1x Umezawa's Jitte
21 Land
--------
1x Dryad Arbor
7x Forest
5x Plains
4x Savannah
4x Wasteland
Re: Decks for the AI
by Beached As » 02 Jun 2010, 10:21
Man, that King's Contest deck is a beast. I only won because the AI milled itself with its own Fecundity (and with the help of Swans of Bryn Argoll tanking all that damage from those massive legends)Chris H. wrote:I like the two last decks. It might be a good idea to try adding them to the short list of special Fantasy based AI decks. I had fun adding a Legendary deck as "The King's Contest".
- Beached As
- Programmer
- Posts: 110
- Joined: 23 Feb 2010, 07:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Decks for the AI
by Chris H. » 02 Jun 2010, 10:34
`Beached As wrote:Man, that King's Contest deck is a beast. I only won because the AI milled itself with its own Fecundity (and with the help of Swans of Bryn Argoll tanking all that damage from those massive legends)
Thank you. During my testing I found that the deck sometimes does not perform very well. Other times it is almost unbeatable.
I plan to now spend some time on AI decks for quest mode, and will try to add a few more to the special fantasy mode. I think that I should have more time now that I have finished the updating the keywords to use CARDNAME project.

Oh, and I have had a lot of fun playing the fantasy quest mode. Thank you Dennis. I have now played over 100 matches. This is my current player deck that I am now using:
- 60 Total Cards
23 Creatures
-------------
1x Archivist
1x Ballynock Cohort
1x Battlegrace Angel
1x Calciderm
1x Caravan Escort
1x Champion's Drake
1x Halimar Wavewatch
1x Intrepid Hero
1x Keiga, the Tide Star
1x Kitsune Blademaster
1x Knight of Cliffhaven
1x Longbow Archer
1x Moroii
1x Nirkana Cutthroat
1x Shepherd of the Lost
2x Soul's Attendant
1x Stalking Assassin
1x Thran War Machine
2x Transcendent Master
1x Venerated Teacher
1x Zulaport Enforcer
15 Spells
----------
1x Ancestral Recall
1x Curse of Chains
1x Darksteel Ingot
1x Glorious Anthem
1x Mox Pearl
1x Oblivion Ring
2x Pacifism
1x Path to Exile
1x Pillory of the Sleepless
1x Swords to Plowshares
1x Time of Heroes
2x Unmake
1x Vulshok Battlegear
22 Land
--------
2x Azorius Chancery
1x Creeping Tar Pit
2x Dimir Aqueduct
3x Island
2x Orzhov Basilica
6x Plains
2x Scrubland
1x Sejiri Refuge
1x Shizo, Death's Storehouse
1x Swamp
1x Underground Sea
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Who is online
Users browsing this forum: No registered users and 14 guests