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New quest decks

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Re: New quest decks

Postby Sloth » 18 Mar 2013, 20:52

Nordos wrote:Quick compilation for a rat deck. I just checked the rat cards, though. Worthy addition could be the likes of Door of Destinies, yet I wanted to keep it 'clean'/mono black for the beginning.
| Open
Code: Select all
3 Carrion Rats
2 Chittering Rats
2 Drainpipe Vermin
2 Marrow-Gnawer
4 Ogre Slumlord
4 Pack Rat
4 Pestilence Rats
4 Ratcatcher
2 Ravenous Rats
2 Razortooth Rats
24 Swamp
4 Swarm of Rats
3 Typhoid Rats
Looks good. Will be added as medium.

Nordos wrote:Another deck, which I'm not entirely sure of. This deck can pose a great threat, yet it has a main disadvantage: As long as Pack Rat isn't in his hand with at least another rat on the battlefield, it is quite weak. It's your call if you see it as consitent enough, IMO it is around the egde, since it can play various spells and creatures without exactly needing Pack Rat - then again it is extremly weak in this phase.
| Open
Code: Select all
1 Big Game Hunter
2 Call to the Netherworld
4 Dark Withering
2 Exile into Darkness
2 Ghastly Remains
4 Gnat Miser
4 Krovikan Horror
1 Oversold Cemetery
4 Pack Rat
4 Squee, Goblin Nabob
24 Swamp
4 Typhoid Rats
4 Veilborn Ghoul
I think the idea of a "discard your own cards" deck is good, but Pack Rat really isn't the right engine card for that. Maybe add white for Peace of Mind?

Nordos wrote:Here is a quick compliation of a mono red deck which builds around red's power up ability (r: +1/+0 until end of turn)
The Bloodmark Mentor and Rage Reflection fit this ability very well. The Gauntlet of Might gives extra mana for the ability (I tested it - he may not play CMC 6 cards while controling this artifact and 5 mountains, yet he would use the mana when he activates his ability).
Blood Moon is a very annoying card. Thats why I included 2 copies of Vulcanic Strength, which makes use of non-basic lands turned into Mountain 's. Then again, you could instead simple add Colos Yearling instead (I personally thought them too expensive).
The cloaks are just another possibility, to make at least one unblockable and deal a lot of damage.
| Open
Code: Select all
2 Blood Moon
4 Bloodmark Mentor
4 Dragon Hatchling
4 Flamekin Brawler
4 Gauntlet of Might
2 Molten Ravager
4 Moonveil Dragon
24 Mountain
4 Pyre Charger
4 Rage Reflection
2 Volcanic Strength
2 Whispersilk Cloak
TBH I just liked the card 'Blood Moon', that's why I included it :D
Looks good. Will become medium.

Also good. I would raise the number of Liliana's Shades to 4, because it doubly fits the theme (delivering black mana and profiting from black mana). Dross Golem doesn't fit so well - there are only four cards that add swamps (and they all cost 4 mana). Maybe add 4 Korlash, Heir to Blackblade?

friarsol wrote:I'm thinking about a Black/Red aggressive deck that focuses on having no cards in hand. Do we have something like that? I guess a bit like a Hellbent deck.

Key cards would be: Grafted Skullcap, Dread Slag, Dark Suspicions.
We don't have a Hellbent deck yet. It would need lots of testing though.
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Re: New quest decks

Postby Nordos » 18 Mar 2013, 21:49

Sloth wrote:
Nordos wrote:Another deck, which I'm not entirely sure of. This deck can pose a great threat, yet it has a main disadvantage: As long as Pack Rat isn't in his hand with at least another rat on the battlefield, it is quite weak. It's your call if you see it as consitent enough, IMO it is around the egde, since it can play various spells and creatures without exactly needing Pack Rat - then again it is extremly weak in this phase.
| Open
Code: Select all
1 Big Game Hunter
2 Call to the Netherworld
4 Dark Withering
2 Exile into Darkness
2 Ghastly Remains
4 Gnat Miser
4 Krovikan Horror
1 Oversold Cemetery
4 Pack Rat
4 Squee, Goblin Nabob
24 Swamp
4 Typhoid Rats
4 Veilborn Ghoul
I think the idea of a "discard your own cards" deck is good, but Rat Pack really isn't the right engine card for that. Maybe add white for Peace of Mind?
When I tested it, it worked pretty good once it had finally the one Pack Rat on the battlefield.
I don't know how white would fit here. I would need to scoop through the white cards in order to find others, which can return to hand, otherwise some cards are weakened (Veilborn Ghoul wouldn't come back as easily for example). Another idea could be Zombie Infestation as a secondary option shouldn't it get Pack Rat ...

Sloth wrote:
Also good. I would raise the number of Liliana's Shades to 4, because it doubly fits the theme (delivering black mana and profiting from black mana). Dross Golem doesn't fit so well - there are only four cards that add swamps (and they all cost 4 mana). Maybe add 4 Korlash, Heir to Blackblade?
OK, dross Golem may really not fit the theme. I included it because of one thing - it can be played with 3 swamps on the field. If you look closely, many are either CMC 1-2 or 4-6, CMC 3 are rather rare in this deck.
Then again there are a couple of CMC 3 shades. I just felt, that dross golem could be a good additio because of its 'fear' effect.
I personally dislike adding 4 Korlash, Heir to Blackblade, because many mono black deck have them already included. I don't know, they just feel so very ... common in comparison :) The chance to actually use Grandeur is quite small in comparison, IMO. Then again, that's just my preference.
I would rather ditch the Dross Golem, increase the Copies of Liliana's Shade by one, and add two copies of a normal CMC 3 Shade (Looming Shade, Gateway Shade).
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Re: New quest decks

Postby Chris H. » 19 Mar 2013, 17:47

An icon for the new Piper deck:
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Re: New quest decks

Postby Sloth » 19 Mar 2013, 20:10

Nordos wrote:When I tested it, it worked pretty good once it had finally the one Pack Rat on the battlefield.
I don't know how white would fit here. I would need to scoop through the white cards in order to find others, which can return to hand, otherwise some cards are weakened (Veilborn Ghoul wouldn't come back as easily for example). Another idea could be Zombie Infestation as a secondary option shouldn't it get Pack Rat ...
I like the idea of Zombie Infestation. Maybe switching to Zombies is a good idea? Skirk Ridge Exhumer and Putrid Raptor are two more discard outlets. Ashen Ghoul, Gravecrawler, Haakon, Stromgald Scourge, Undead Gladiator and Vengeful Pharaoh (as well as the already included Ghastly Remains and Veilborn Ghoul) like to be discarded.

Nordos wrote:OK, dross Golem may really not fit the theme. I included it because of one thing - it can be played with 3 swamps on the field. If you look closely, many are either CMC 1-2 or 4-6, CMC 3 are rather rare in this deck.
Then again there are a couple of CMC 3 shades. I just felt, that dross golem could be a good additio because of its 'fear' effect.
I personally dislike adding 4 Korlash, Heir to Blackblade, because many mono black deck have them already included. I don't know, they just feel so very ... common in comparison :) The chance to actually use Grandeur is quite small in comparison, IMO. Then again, that's just my preference.
I would rather ditch the Dross Golem, increase the Copies of Liliana's Shade by one, and add two copies of a normal CMC 3 Shade (Looming Shade, Gateway Shade).
After thinking some more about it, i think Dross Golem isn't so bad here. He can be played for free in the late game which leaves mana for pumping. So maybe the deck can stay like it was with one more copy of Liliana's Shade (by cutting one of the other 4 mana shades)?
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Re: New quest decks

Postby Nordos » 19 Mar 2013, 20:36

Sloth wrote:
Nordos wrote:When I tested it, it worked pretty good once it had finally the one Pack Rat on the battlefield.
I don't know how white would fit here. I would need to scoop through the white cards in order to find others, which can return to hand, otherwise some cards are weakened (Veilborn Ghoul wouldn't come back as easily for example). Another idea could be Zombie Infestation as a secondary option shouldn't it get Pack Rat ...
I like the idea of Zombie Infestation. Maybe switching to Zombies is a good idea? Skirk Ridge Exhumer and Putrid Raptor are two more discard outlets. Ashen Ghoul, Gravecrawler, Haakon, Stromgald Scourge, Undead Gladiator and Vengeful Pharaoh (as well as the already included Ghastly Remains and Veilborn Ghoul) like to be discarded.
This one has a slightly different theme (instead of relying on getting the cards back to the hand, it morely tries to play them out of the graveyard), yet it doesn't sound bad neither. I guess I will try to builda deck around them soon.

Sloth wrote:After thinking some more about it, i think Dross Golem isn't so bad here. He can be played for free in the late game which leaves mana for pumping. So maybe the deck can stay like it was with one more copy of Liliana's Shade (by cutting one of the other 4 mana shades)?
OK, no problem with that. Then again, he does activate his ability during combat and is playing cards during M2, that means, if he is able to attack and pump them completely, he won't have any mana anyway to 'waste' to cast spells. It would just be a free drop... I don't care that much, actually :D It can stay as it is.
I thought about another thing just now, though. CMC 4 cards are way too many in this deck. I would add another CMC 5 Shade - 1 copy of Undercity Shade (fear -> potentially unblockable)
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Code: Select all
4 Crypt Ghast
1 Deepwood Legate
3 Drifting Shade
3 Dross Golem
2 Evernight Shade
4 Lashwrithe
1 Liliana of the Dark Realms
4 Liliana's Shade
2 Nakaya Shade
4 Nantuko Shade
4 Nirkana Revenant
3 Slithering Shade
24 Swamp
1 Undercity Shade
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Re: New quest decks

Postby moomarc » 20 Mar 2013, 05:40

New quest avatar options.jpg

Here's a few options for the two new avatars. Any preferences?
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Re: New quest decks

Postby Sloth » 20 Mar 2013, 06:50

Nordos wrote:This one has a slightly different theme (instead of relying on getting the cards back to the hand, it morely tries to play them out of the graveyard), yet it doesn't sound bad neither. I guess I will try to builda deck around them soon.
Well you can still include 4 Ghastly Remains, 4 Veilborn Ghoul and 4 copies of Squee, Goblin Nabob to keep the engine rolling.

Nordos wrote:OK, no problem with that. Then again, he does activate his ability during combat and is playing cards during M2, that means, if he is able to attack and pump them completely, he won't have any mana anyway to 'waste' to cast spells. It would just be a free drop... I don't care that much, actually :D It can stay as it is.
I thought about another thing just now, though. CMC 4 cards are way too many in this deck. I would add another CMC 5 Shade - 1 copy of Undercity Shade (fear -> potentially unblockable)
| Open
Code: Select all
4 Crypt Ghast
1 Deepwood Legate
3 Drifting Shade
3 Dross Golem
2 Evernight Shade
4 Lashwrithe
1 Liliana of the Dark Realms
4 Liliana's Shade
2 Nakaya Shade
4 Nantuko Shade
4 Nirkana Revenant
3 Slithering Shade
24 Swamp
1 Undercity Shade
Added as Black Panther 2. Thanks for your decks Nordos.

moomarc wrote:Here's a few options for the two new avatars. Any preferences?
Nice pics. I would choose Black Panther 3 and Firestorm 2.
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Re: New quest decks

Postby Nordos » 20 Mar 2013, 14:33

Thats my try at it. As already mentioned, IMO it's a quite different aproach, since you don't try to focefully return them to you hand in order to discard them again, yet just use them in another way (either through returning or 'reviving')
While this deck isn't as strong as the previous one could be, it is a lot more consistent. It can work without discarding cards, too...
| Open
Code: Select all
2 Ashen Ghoul
1 Deathmark Prelate
3 Ghastly Remains
2 Ghoulraiser
3 Gravecrawler
2 Haakon, Stromgald Scourge
4 Lord of the Undead
1 Noxious Ghoul
4 Skirk Ridge Exhumer
4 Squee, Goblin Nabob
24 Swamp
3 Veilborn Ghoul
3 Vengeful Pharaoh
4 Zombie Infestation
BTW, do we have a W B cleric deck?
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Re: New quest decks

Postby Nordos » 20 Mar 2013, 15:59

Regardless whetever we already have one, I made a qick cleric compilation.
I don't know whetever the AI can handle every card in this deck (for example Starlit Sanctum), yet after I played against it, it looked quite sturdy (even though he wouldn't attack sometimes for no reason at all)
| Open
Code: Select all
1 Ancestor's Prophet
2 Battletide Alchemist
2 Cathedral Sanctifier
2 Celestial Gatekeeper
1 Daru Spiritualist
2 Daunting Defender
3 Doubtless One
4 Edgewalker
2 Frontline Medic
2 Hedron-Field Purists
2 High Priest of Penance
2 Order of Whiteclay
10 Plains
2 Priest of Gix
1 Profane Prayers
3 Rotlung Reanimator
2 Skirsdag High Priest
4 Starlit Sanctum
9 Swamp
1 Urborg, Tomb of Yawgmoth
1 Vile Deacon
2 Weathered Wayfarer
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Re: New quest decks

Postby Sloth » 21 Mar 2013, 22:23

Nordos wrote:Thats my try at it. As already mentioned, IMO it's a quite different aproach, since you don't try to focefully return them to you hand in order to discard them again, yet just use them in another way (either through returning or 'reviving')
While this deck isn't as strong as the previous one could be, it is a lot more consistent. It can work without discarding cards, too...
| Open
Code: Select all
2 Ashen Ghoul
1 Deathmark Prelate
3 Ghastly Remains
2 Ghoulraiser
3 Gravecrawler
2 Haakon, Stromgald Scourge
4 Lord of the Undead
1 Noxious Ghoul
4 Skirk Ridge Exhumer
4 Squee, Goblin Nabob
24 Swamp
3 Veilborn Ghoul
3 Vengeful Pharaoh
4 Zombie Infestation
After testing the deck a bit, i propose the following changes: +1 Veilborn Ghoul, +2 Grave Defiler, -2 Ghoulraiser, -1 Deathmark Prelate. I think it's closer to a hard opponent than a medium one.

Dead Girl 3 | Open
2 Ashen Ghoul
3 Ghastly Remains
2 Grave Defiler
3 Gravecrawler
2 Haakon, Stromgald Scourge
4 Lord of the Undead
1 Noxious Ghoul
4 Skirk Ridge Exhumer
4 Squee, Goblin Nabob
24 Swamp
4 Veilborn Ghoul
3 Vengeful Pharaoh
4 Zombie Infestation


Nordos wrote:Regardless whetever we already have one, I made a qick cleric compilation.
I don't know whetever the AI can handle every card in this deck (for example Starlit Sanctum), yet after I played against it, it looked quite sturdy (even though he wouldn't attack sometimes for no reason at all)
| Open
Code: Select all
1 Ancestor's Prophet
2 Battletide Alchemist
2 Cathedral Sanctifier
2 Celestial Gatekeeper
1 Daru Spiritualist
2 Daunting Defender
3 Doubtless One
4 Edgewalker
2 Frontline Medic
2 Hedron-Field Purists
2 High Priest of Penance
2 Order of Whiteclay
10 Plains
2 Priest of Gix
1 Profane Prayers
3 Rotlung Reanimator
2 Skirsdag High Priest
4 Starlit Sanctum
9 Swamp
1 Urborg, Tomb of Yawgmoth
1 Vile Deacon
2 Weathered Wayfarer
The Battletide Alchemist issue is fixed. But this deck list looks very unrefined to me. Either try to make a powerful Cleric deck that can become a hard opponent or make a medium deck that showcases most of the tribal cards available (at least Akroma's Devoted, Battlefield Medic and Master Apothecary).
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Re: New quest decks

Postby Nordos » 22 Mar 2013, 07:52

Sloth wrote:
Nordos wrote:Regardless whetever we already have one, I made a qick cleric compilation.
I don't know whetever the AI can handle every card in this deck (for example Starlit Sanctum), yet after I played against it, it looked quite sturdy (even though he wouldn't attack sometimes for no reason at all)
| Open
Code: Select all
1 Ancestor's Prophet
2 Battletide Alchemist
2 Cathedral Sanctifier
2 Celestial Gatekeeper
1 Daru Spiritualist
2 Daunting Defender
3 Doubtless One
4 Edgewalker
2 Frontline Medic
2 Hedron-Field Purists
2 High Priest of Penance
2 Order of Whiteclay
10 Plains
2 Priest of Gix
1 Profane Prayers
3 Rotlung Reanimator
2 Skirsdag High Priest
4 Starlit Sanctum
9 Swamp
1 Urborg, Tomb of Yawgmoth
1 Vile Deacon
2 Weathered Wayfarer
The Battletide Alchemist issue is fixed. But this deck list looks very unrefined to me. Either try to make a powerful Cleric deck that can become a hard opponent or make a medium deck that showcases most of the tribal cards available (at least Akroma's Devoted, Battlefield Medic and Master Apothecary).
I personally disliked, for some reason, the tribal cards which needs to tap a cleric. There is only one exception: The Ancestor's Prophet.
I thought about that the combination of Rotlung Animator, Starlit Sanctum, Skirsdag High Priest, Order of Whiteclay and any cleric as sacrifice could be quite powerful (he sacs a cleric, gets a 2/2 token, gets a 5/5 flying token, tapped Order of Whiteclay in the process and uses it's ability to untap it and bring his creature back to life).
Since the whole deck has nearly nothing else but clerics, Doubtless One is a very powerful card. When I played with another 'hard' opponent deck against him, he was able to quickly getting past any point of return. At the end he aquired about 385 life, having 22/22 Doubtless One and such thing. Dealing damage against him or his clerics was impossible (they had kind of absorb 4 thanks to the passive abilities, and he could prevent 44 damage against a player...)
| Open
Code: Select all
3 Ancestor's Prophet
3 Battletide Alchemist
2 Cathedral Sanctifier
2 Celestial Gatekeeper
4 Doubtless One
4 Edgewalker
4 Hedron-Field Purists
2 High Priest of Penance
2 Order of Whiteclay
12 Plains
1 Profane Prayers
3 Rotlung Reanimator
2 Skirsdag High Priest
4 Starlit Sanctum
7 Swamp
1 Urborg, Tomb of Yawgmoth
2 Vile Deacon
2 Weathered Wayfarer
IMO it is a hard opponent (especially since it hasn't any moxes/duals yet). Hedron-Field Purists is no doubt a very powerful card...
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Re: New quest decks

Postby Chris H. » 22 Mar 2013, 19:28

An icon for the Dead Girl deck:
 
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Re: New quest decks

Postby Chris H. » 23 Mar 2013, 00:10

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Re: New quest decks

Postby myk » 24 Mar 2013, 11:13

There appear to be a number of icons missing on the server:
  • default world
    • Cave Troll.jpg
    • Cipher.jpg
    • Dead Girl.jpg
    • Denethor.jpg
    • Gollum.jpg
    • Green Nelson Muntz.jpg
    • InuYasha.jpg
    • Jesse James.jpg
    • Jubilee.jpg
    • Kane.jpg
    • Master Splinter.jpg
    • Nagini.jpg
    • Niv Mizzet.jpg
    • Odysseus.jpg
    • Peregrin Took.jpg
    • Riptide.jpg
    • Robin Hood.jpg
    • The Nac Mac Feegle.jpg
    • The Shade.jpg
    • Tombstone.jpg
    • Tweedledum.jpg
  • ravnica
    • Iseria.jpg

I went through this thread and gathered together the few I saw from this list, corrected the spelling of a few of the files, and attached them below. @moomarc: could you add the files to fpics/questAvatars? Once they're up, I'll update res/lists/quest-opponent-icons.txt.
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