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Decks for the AI

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Re: Decks for the AI

Postby Chris H. » 12 Jun 2010, 13:54

Snacko wrote:Here's an Oath deck I made for AI it can be very easy or impossible depending how prepared you are (enchantment destruction can buy you enough time to finish AI).
`
I was trying to add the Oath of Druids deck as one of the special quest opponents. There are several cards in the deck which the computer can not use, but I think that I can replace most of them with something else.

The computer does not currently have a mana pool and can not use Sol Ring or Tolarian Academy. And I seem to remember that Force of Will had to be removed from the list of counter spells usable by the computer.

I also discovered that Forbidden Orchard will only generate a Spirit token when used by the human. The computer can use it for mana but no token is created at this time. I think that this is because the computer and the human use different classes to pay the mana costs.

I have decided to wait as I think this through. The computer will start the game at 30 life. The human can use a few spirit tokens to attack with and they can be used to pay the Annihilator costs. :-k
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Re: Decks for the AI

Postby timmermac » 12 Jun 2010, 16:28

I've got a deck. I'm using it for all three difficulty levels with no changes. I'm calling it BurningElves, but you can change that if there's a theme you're keeping to.

4x Elvish Champion
4x Priest of Titania
4x Llanowar Elves
4x Skyshroud Elf

4x Blaze
4x Fireball
4x Lightning Bolt
4x Gaea's Anthem
4x Glorious Anthem
4x Beastmaster Ascension

4x Savannah
4x Plateau
4x Taiga
4x Temple Garden
4x Stomping Ground

My red quest deck just got monkey-stomped by this at level 4. I'm thinking that, if the AI uses it, you could substitute Gaea's Cradle for one of the dual lands to up the difficulty level. I took a similar deck idea to a PTQ a number of years back and won a couple of matches with it, so it's not horrible.
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Re: Decks for the AI

Postby Corwin72 » 12 Jun 2010, 17:29

I am scared of it.
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Re: Decks for the AI

Postby timmermac » 12 Jun 2010, 17:52

I have another entry. This one's called Slivers.

4 Sacred Foundry
4 Underground Sea
4 Plateau
4 Watery Grave
4 Taiga
4 Tropical Island
4 Talon Sliver
4 Overgrown Tomb
4 Sliver Legion
4 Muscle Sliver
4 Horned Sliver
4 Hallowed Fountain
4 Stomping Ground
4 Scrubland
4 Blade Sliver
4 Blood Crypt
4 Watcher Sliver
4 Venser's Sliver
4 Godless Shrine
4 Tundra
4 Bayou
4 Sliver Queen
4 Savannah
4 Breeding Pool
4 Heart Sliver
4 Fury Sliver
4 Birds of Paradise
4 Crystalline Sliver
4 Metallic Sliver
4 Sliver Overlord
4 Virulent Sliver
4 Sidewinder Sliver
4 Steam Vents
4 Temple Garden
4 Utopia Tree
4 Synchronous Sliver
4 Winged Sliver
4 Plated Sliver
4 Might Sliver
4 Battering Sliver
4 Badlands
4 Bonesplitter Sliver
4 Gemhide Sliver
4 Sinew Sliver
4 Essence Sliver
4 Volcanic Island
4 Beastmaster Ascension
4 Reflex Sliver

This one is maybe a bit more for fun, but it can be a royal pain in the rump, too. The number of cards doesn't seem to be a problem for the computer so far, as I've played against it a few times... Matter of fact, I'm in the middle of a match against it right now. It got a Beastmaster Ascension out against me in the first game and I got flattened.
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Re: Decks for the AI

Postby Chris H. » 12 Jun 2010, 20:22

Beached As wrote:I decided to make another deck for the AI, based on Vengevine.
`
I added your deck to the quest mode. It is deck 14 and will be called Ancient Battlefield. Thank you. :)
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Re: Decks for the AI

Postby Chris H. » 13 Jun 2010, 16:55

timmermac wrote:I've got a deck. I'm using it for all three difficulty levels with no changes. I'm calling it BurningElves, but you can change that if there's a theme you're keeping to.
`
I added timmermac's Burning Elves deck (with modifications) as quest 15.
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Re: Decks for the AI

Postby Chris H. » 14 Jun 2010, 15:06

I added a modified version of the Fungus Amungus deck as quest16.
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Re: Decks for the AI

Postby timmermac » 15 Jun 2010, 20:19

I'm making a change to the Burning Elves deck on my machine. I've discovered that Beastmaster Ascension and Doubling Season make a really nasty combo, so I'm replacing the Glorious Anthems in the deck with 4 copies of the card. I discovered this accidentally when I got the card as a random rare in the quest I'm in. I might just have to get back into paper Magic so that I can put together a tournament-legal version of this deck and take it to a PTQ or something... :twisted:
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Re: Decks for the AI

Postby Chris H. » 16 Jun 2010, 00:11

Added Corwin72's Jund deck (with some changes and substitutions) as quest17.
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Re: Decks for the AI

Postby Chris H. » 16 Jun 2010, 23:37

Added Resonantg's Predator's Garden deck with mods as a realistic mode deck named Fred Flintstone 3.

I would like to thank everyone for providing our forum members with these interesting decks to try out. And we now have 135 decks to face in the quest mode. =D>
Last edited by Chris H. on 17 Jun 2010, 14:49, edited 1 time in total.
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Re: Decks for the AI

Postby Sloth » 17 Jun 2010, 13:52

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Re: Decks for the AI

Postby Chris H. » 17 Jun 2010, 14:56

`
This is probably a hard deck. :D With all of those walls and the Ghostly Prison(s) and the Propaganda(s).


I will get these decks added as soon as I can. I am currently trying to fit in the 18th deck into the special Quests type opponents. :mrgreen:
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Re: Decks for the AI

Postby Chris H. » 17 Jun 2010, 17:05

Added Corwin72's Mythic Conscription deck with mods as a special quest deck. This is quest18 and the quest is named "Crows in the Field." This is not an easy one to beat and some people will need to think how they plan to play out this match.
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Re: Decks for the AI

Postby Chris H. » 18 Jun 2010, 02:36

Sloth wrote:I made 3 reanimator decks for the AI. They are quite strong.
`
Added sloth's reanimator decks. They are named:

Ned Flanders 1
Ned Flanders 2
Ned Flanders 3



Thank you. :D
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