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Quest decks revamp

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Re: Quest decks revamp

Postby Sloth » 10 May 2011, 13:51

I replaced Jabba the Hut 3 with this deck.

EDIT: We already have a mono black deck (color themed): Da Vinci, but it could do with a copy of Phyrexian Obliterator or two.
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Re: Quest decks revamp

Postby Corwin72 » 10 May 2011, 14:15

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Re: Quest decks revamp

Postby Chris H. » 10 May 2011, 14:23

Sloth wrote:I also wish Fnoed made an example or explained his changes.
`
I built a test project. I will have to start a new quest as my old file creates an error. But this should allow me to run a few tests and I will see if I can figure out how to add the metadata.

It should not be too hard. Once I figure it out I will leave an example here and will slowly try to convert as many of the existing decks over to the new metadata format. I will try. :wink:
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Re: Quest decks revamp

Postby Corwin72 » 10 May 2011, 14:33

In a mono deck I like to see 20 Basic lands, 4 Fetch lands. Perhaps switch out a Swamp with a Mox.

I think that Hymn should be Wrench Mind. The random discard just hurts so bad.

It looks like the theme of this deck is a big Korlash, Heir to Blackblade.
How can we make him huge and abuse his ability. Raise Dead cards?

What should the curve be like. My recommendations remove most of the lower curve...

So far I am seeing:
| Open
19 Swamp
1 Mox Jet
4 Polluted Delta
4 Korlash, Heir to Blackblade
2 Wrench Mind
2 Mind Sludge
4 Corrupt
4 Tendrils of Corruption
2 Nantuko Shade
2 Black Knight
2 Dunerider Outlaw
2 Bad Moon
2 Corrosive Mentor
2 Phyrexian Obliterator
1 Visara the Dreadful
1 Ascendant Evincar
2 Go for the Throat
2 Doom Blade
2 Lashwrithe
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Re: Quest decks revamp

Postby Chris H. » 10 May 2011, 15:18

Chris H. wrote:
Sloth wrote:I also wish Fnoed made an example or explained his changes.
`
I built a test project. I will have to start a new quest as my old file creates an error. But this should allow me to run a few tests and I will see if I can figure out how to add the metadata.

It should not be too hard. Once I figure it out I will leave an example here and will slowly try to convert as many of the existing decks over to the new metadata format. I will try. :wink:
`
My tests were not helpful. I commented out the deck description for King Arthur 1 and attempted to add key + values as metadata and it did not work.

I tried a few things and only got errors. I may be approaching this the wrong way or Fnoed may not have been able to finish his work last weekend.
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Re: Quest decks revamp

Postby Sloth » 10 May 2011, 16:07

Corwin72 wrote:In a mono deck I like to see 20 Basic lands, 4 Fetch lands. Perhaps switch out a Swamp with a Mox.

I think that Hymn should be Wrench Mind. The random discard just hurts so bad.

It looks like the theme of this deck is a big Korlash, Heir to Blackblade.
How can we make him huge and abuse his ability. Raise Dead cards?

What should the curve be like. My recommendations remove most of the lower curve...

So far I am seeing:
| Open
19 Swamp
1 Mox Jet
4 Polluted Delta
4 Korlash, Heir to Blackblade
2 Wrench Mind
2 Mind Sludge
4 Corrupt
4 Tendrils of Corruption
2 Nantuko Shade
2 Black Knight
2 Dunerider Outlaw
2 Bad Moon
2 Corrosive Mentor
2 Phyrexian Obliterator
1 Visara the Dreadful
1 Ascendant Evincar
2 Go for the Throat
2 Doom Blade
2 Lashwrithe
I used some of your suggested changes:
| Open
Da Vinci 3
[general]
constructed
[main]
19 Swamp
1 Mox Jet
4 Polluted Delta
4 Korlash, Heir to Blackblade
1 Ascendant Evincar
2 Bad Moon
2 Corrosive Mentor
1 Hellfire
2 Corrupt
2 Phyrexian Obliterator
1 Mind Sludge
1 Nightmare
1 Tendrils of Corruption
1 Halo Hunter
1 Massacre Wurm
1 Visara the Dreadful
2 Black Knight
1 Gatekeeper of Malakir
1 Dauthi Slayer
1 Death Stroke
1 Enfeeblement
1 Hand of Cruelty
3 Hymn to Tourach
1 Nantuko Shade
1 Nether Traitor
1 Sinkhole
1 Lashwrithe
1 Geth's Verdict
1 Wrench Mind
[sideboard]


Too many decks have Go for the Throat and/or Doom Blade already. Dunerider Outlaw is not very powerful I think.
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Re: Quest decks revamp

Postby Corwin72 » 10 May 2011, 16:16

The reason that I like Dunerider Outlaw is the Pro Green. That will give it a lot of room against a quick green deck but not dominate the match.
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Re: Quest decks revamp

Postby Sloth » 10 May 2011, 16:36

Corwin72 wrote:The reason that I like Dunerider Outlaw is the Pro Green. That will give it a lot of room against a quick green deck but not dominate the match.
OK one will be squeezed in for a Hymn to Tourach.
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Re: Quest decks revamp

Postby Corwin72 » 10 May 2011, 17:02

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Re: Quest decks revamp

Postby Corwin72 » 10 May 2011, 17:16

What land count are we aiming for?
18 including a mox seems low for a deck with 4-6 drops

| Open
Terminator 3
[general]
constructed
[main]
4 Master of Etherium
1 Mox Sapphire
3 Concentrate
4 Shield Sphere
2 Stuffy Doll
1 Timetwister
4 Sarcomite Myr
2 Control Magic
17 Island
1 Ancestral Recall
4 Solemn Simulacrum
1 Bribery
4 Sky Diamond
2 Memnarch
4 Psionic Blast
2 Darksteel Gargoyle
4 Cloudheath Drake
[sideboard]
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Re: Quest decks revamp

Postby friarsol » 10 May 2011, 17:42

Corwin72 wrote:Is Bamm Bamm Rubble 1 too powerful?
4 Matca Rioters seems rough for a level 1 with dual lands.

I would cut the duals for basics.
Or at least non-basics that don't have basic land types.
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Re: Quest decks revamp

Postby Corwin72 » 10 May 2011, 17:48

I think that the deck will need all the help that it can get with out duals. I have no problem with a third turn 3/3. It is the third and fourth turn 5/5s that would destroy a level 1 deck.
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Re: Quest decks revamp

Postby Chris H. » 10 May 2011, 17:51

There have been times where I would have 4 of these types of top notch creats in a tier 3 deck. I usually find myself decreasing this to 3 creats in a tier 2 deck and then maybe 1 or 2 creats in a tier 1 deck.
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Re: Quest decks revamp

Postby Sloth » 10 May 2011, 17:52

You are right, some slow fetchlands and basics should be better here. I will update it.

Corwin72 wrote:What land count are we aiming for?
18 including a mox seems low for a deck with 4-6 drops

| Open
Terminator 3
[general]
constructed
[main]
4 Master of Etherium
1 Mox Sapphire
3 Concentrate
4 Shield Sphere
2 Stuffy Doll
1 Timetwister
4 Sarcomite Myr
2 Control Magic
17 Island
1 Ancestral Recall
4 Solemn Simulacrum
1 Bribery
4 Sky Diamond
2 Memnarch
4 Psionic Blast
2 Darksteel Gargoyle
4 Cloudheath Drake
[sideboard]
This deck can be changed to something else, since we have another blue artifact deck.
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