G/W/r Agro Zoo

well i can tell you that the easiest way to make a deck very hard to play against and easy to play with is the land base. So if you wanted to make the modes different without changing the decks for every mode then i would just mess with the land base. I would make all the very hard mode decks all duel land out and i would make all the easy decks with just basic lands. Sadly I'm not a programmer so i can not help you there but i can build decks if you want and i could make the decks scale with every mode if you want.
"Easy" Basic Green White Agro Deck
26 Creatures:
4 Plated Sliver
4 Elvish Archers
4 Elvish Warrior
4 Muscle Sliver
4 Wild Mongrel
4 Sinew Sliver
2 Avian Changeling
10 Spells:
4 Elvish Fury
4 Giant Growth
2 Oblivion Ring
24 Lands:
12 Forest
12 Plains
Im not sure how well they will play this deck but i think it is a very good agro deck but i put flaws in on it if you dont draw a lot of slivers you will tend to lose to big bodies and if they have a lot of removal you can pick and choose want to do to crush it. Also there is no card advantage and really it is playing to many lands so it could get land flooded and it does not have a lot of removal. But it is also a deck you cant sleep on because really if it drops slivers first 3-4 turns you could be in a lot of trouble.
"Medium" G/W Agro
24 Creatures:
4 Savannah Lions
4 Plated Sliver
4 Muscle Sliver
4 Wild Mongrel
4 Sinew Sliver
4 Avian Changeling
14 Spells:
4 Elvish Fury
4 Giant Growth
4 Oblivion Ring
2 Glorious Anthem
22 Lands:
4 Treetop Villagers
8 Forest
10 Plains
For this deck i added more sliver types and added a great 1 drop in Loins to make the deck faster i also lowered the double green cost as it could lead to bad things. I added Manlands because they are hard to kill with board sweepers up the removal count and added a great 3 drop for the deck in anthem
"Hard" G/W/r Agro
24 Creatures:
4 Savannah Lions
4 Akrasan Squire
4 Muscle Sliver
4 Wild Mongrel
4 Sinew Sliver
4 Isamaru, Hound of Konda
14 Spells:
2 Lightning Helix
4 Giant Growth
4 Oblivion Ring
4 Glorious Anthem
22 Lands:
4 Treetop Villagers
6 Forest
6 Plains
4 Scared Foundry
2 Stomping Grounds
Here we are moving away form the slivers and starting to add even more 1 drops we also added Helix because it is just a great weapon and we changed the land base to support that but not all the way. We uped the Anthems for a little more late game. But really if this deck gets to the late game it really should not have much of a chance but we gave it a little on with the helix
"Very Hard" G/W/r (or Zoo) Agro
28 Creatures:
4 Savannah Lions
4 Akrasan Squire
4 Kird Ape
4 Watchwolf
4 Wild Nacatl
4 Isamaru, Hound of Konda
4 Sigiled Paladin
10 Spells:
4 Lightning Helix
4 Tribal Flames
2 Char
4 Lightning Bolt
18 Lands:
4 Taiga
4 Savannah
2 Plateau
4 Scared Foundry
4 Stomping Grounds
Now i have droped all the slivers and this deck is just plan scary. it has great reach in the burn. Really low Curve soild mana base (though there is only 18 lands but really only need 2 lands to play most of the deck) The thing is in quest mode there is a really good chance this deck is way to good for it. If we do decks like this though we can keep all the pools the same because the decks just get harder and you are going to need more cards.
lol that took a long time tell me what you think and im sure i can come up with every kinda deck in this kinda mode. Also we could go with the idea that the higher lvl you get the harder your opp's are and i could put maybe lvls with all of them just up to you let me know what you would like me to do.
Yeah this is just the decks i did on the other forums but posted here because i really dont know how to up loaded them and stuff.
"Easy" Basic Green White Agro Deck
26 Creatures:
4 Plated Sliver
4 Elvish Archers
4 Elvish Warrior
4 Muscle Sliver
4 Wild Mongrel
4 Sinew Sliver
2 Avian Changeling
10 Spells:
4 Elvish Fury
4 Giant Growth
2 Oblivion Ring
24 Lands:
12 Forest
12 Plains
Im not sure how well they will play this deck but i think it is a very good agro deck but i put flaws in on it if you dont draw a lot of slivers you will tend to lose to big bodies and if they have a lot of removal you can pick and choose want to do to crush it. Also there is no card advantage and really it is playing to many lands so it could get land flooded and it does not have a lot of removal. But it is also a deck you cant sleep on because really if it drops slivers first 3-4 turns you could be in a lot of trouble.
"Medium" G/W Agro
24 Creatures:
4 Savannah Lions
4 Plated Sliver
4 Muscle Sliver
4 Wild Mongrel
4 Sinew Sliver
4 Avian Changeling
14 Spells:
4 Elvish Fury
4 Giant Growth
4 Oblivion Ring
2 Glorious Anthem
22 Lands:
4 Treetop Villagers
8 Forest
10 Plains
For this deck i added more sliver types and added a great 1 drop in Loins to make the deck faster i also lowered the double green cost as it could lead to bad things. I added Manlands because they are hard to kill with board sweepers up the removal count and added a great 3 drop for the deck in anthem
"Hard" G/W/r Agro
24 Creatures:
4 Savannah Lions
4 Akrasan Squire
4 Muscle Sliver
4 Wild Mongrel
4 Sinew Sliver
4 Isamaru, Hound of Konda
14 Spells:
2 Lightning Helix
4 Giant Growth
4 Oblivion Ring
4 Glorious Anthem
22 Lands:
4 Treetop Villagers
6 Forest
6 Plains
4 Scared Foundry
2 Stomping Grounds
Here we are moving away form the slivers and starting to add even more 1 drops we also added Helix because it is just a great weapon and we changed the land base to support that but not all the way. We uped the Anthems for a little more late game. But really if this deck gets to the late game it really should not have much of a chance but we gave it a little on with the helix
"Very Hard" G/W/r (or Zoo) Agro
28 Creatures:
4 Savannah Lions
4 Akrasan Squire
4 Kird Ape
4 Watchwolf
4 Wild Nacatl
4 Isamaru, Hound of Konda
4 Sigiled Paladin
10 Spells:
4 Lightning Helix
4 Tribal Flames
2 Char
4 Lightning Bolt
18 Lands:
4 Taiga
4 Savannah
2 Plateau
4 Scared Foundry
4 Stomping Grounds
Now i have droped all the slivers and this deck is just plan scary. it has great reach in the burn. Really low Curve soild mana base (though there is only 18 lands but really only need 2 lands to play most of the deck) The thing is in quest mode there is a really good chance this deck is way to good for it. If we do decks like this though we can keep all the pools the same because the decks just get harder and you are going to need more cards.
lol that took a long time tell me what you think and im sure i can come up with every kinda deck in this kinda mode. Also we could go with the idea that the higher lvl you get the harder your opp's are and i could put maybe lvls with all of them just up to you let me know what you would like me to do.
Yeah this is just the decks i did on the other forums but posted here because i really dont know how to up loaded them and stuff.