G/W Midrange Deck

I think i will keep the same format as before and just let you see the evolution of a deck thought the modes. For this kinda deck we are looking for 3-5 drops with a really high power lvl. It is though accleration that this deck will tick.
"Easy" G Midrange Deck
28 Creatures:
4 Elvish Warrior
4 Gnarled Moss
4 Warthog
4 Imperiosaur
4 Briarhorn
4 Arashi, the Sky Asunder
4 Copper Myr
8 Spells:
4 Harmonize
4 Centaur Glade
24 Land:
24 Forest
This is what i would consider a decent Mid range deck. It had big decent cost guys but as a creature green deck it lack removal so it can give them problem with creatures with card advantage (Dark Confidant).
"Medium" G Midrange Deck
24 Creatures:
4 Llanowar Elf
4 Sporesower Thallid
4 Troll Ascetic
4 Imperiosaur
4 Arashi, the Sky Asunder
4 Copper Myr
12 Spells:
4 Harmonize
4 Centaur Glade
4 Pulse of the Tangle
24 Land:
20 Forest
4 Treetop Villager
Added more card advantage and just more bigger bodies. Land base still easy but added a nice treetop villager for more bodies. I also started to build toward a better acceleration.
"Hard" G/w/b Midrange Deck
28 Creatures:
4 Llanowar Elf
4 Noble Panther
4 Troll Ascetic
4 Loxodon Hierarch
4 Kodama of the North Tree
4 Birds of Pardise
2 Thornling
2 Spiritmonger
8 Spells:
4 Harmonize
4 Centaur Glade
24 Land:
8 Forest
2 Bayou
2 Savannah
4 Temple Garden
4 Overgrown Tomb
4 Treetop Villager
Now this deck is shaping up to be a killer. This deck just does not want 2 drops so i added the some more power. Though the Pulse of the Tangle is card advantage i just does not do enough. Also i added some untargetables in there to protect against removal.
"Very Hard" G/w/b Midrange Deck
24 Creatures:
4 Noble Hierarch
4 Birds of Pardise
4 Doran, the Siege Tower
4 Rhox War Monk
4 Lightning Angel
3 Rafiq of the Many
1 Spiritmonger
12 Spells:
4 Harmonize
4 Vindicate
1 Ancestral Recall
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
24 Land:
4 Savannah
4 Tundra
4 Taiga
3 Scrubland
4 Bayou
2 Tropical Island
3 Temple Garden
So here we have my "Very Hard deck" It shows you a lot in how it has changed in each mode. I think are acceleration is the best you can get also added mox's to help with it. Added as much draw cards but really the deck might not need it because if you cant stoped them really fast you cant win. The deck became more of a doran deck which is ok. Also got maybe the best removal spell in there also. Really the only decks weakness is the lands seem to be hard to do with no Fetchlands (They are the onslaught lands)
It went from Copper Myr to Elves to Birds to Noble and i think that shows how the evolution of mana acceleration has gone (i know myr came after the elves and the birds) I hope it will show some of the things i like to do with these decks when we show the birth of a deck like midrange mono color to 5 color crazy midrange
"Easy" G Midrange Deck
28 Creatures:
4 Elvish Warrior
4 Gnarled Moss
4 Warthog
4 Imperiosaur
4 Briarhorn
4 Arashi, the Sky Asunder
4 Copper Myr
8 Spells:
4 Harmonize
4 Centaur Glade
24 Land:
24 Forest
This is what i would consider a decent Mid range deck. It had big decent cost guys but as a creature green deck it lack removal so it can give them problem with creatures with card advantage (Dark Confidant).
"Medium" G Midrange Deck
24 Creatures:
4 Llanowar Elf
4 Sporesower Thallid
4 Troll Ascetic
4 Imperiosaur
4 Arashi, the Sky Asunder
4 Copper Myr
12 Spells:
4 Harmonize
4 Centaur Glade
4 Pulse of the Tangle
24 Land:
20 Forest
4 Treetop Villager
Added more card advantage and just more bigger bodies. Land base still easy but added a nice treetop villager for more bodies. I also started to build toward a better acceleration.
"Hard" G/w/b Midrange Deck
28 Creatures:
4 Llanowar Elf
4 Noble Panther
4 Troll Ascetic
4 Loxodon Hierarch
4 Kodama of the North Tree
4 Birds of Pardise
2 Thornling
2 Spiritmonger
8 Spells:
4 Harmonize
4 Centaur Glade
24 Land:
8 Forest
2 Bayou
2 Savannah
4 Temple Garden
4 Overgrown Tomb
4 Treetop Villager
Now this deck is shaping up to be a killer. This deck just does not want 2 drops so i added the some more power. Though the Pulse of the Tangle is card advantage i just does not do enough. Also i added some untargetables in there to protect against removal.
"Very Hard" G/w/b Midrange Deck
24 Creatures:
4 Noble Hierarch
4 Birds of Pardise
4 Doran, the Siege Tower
4 Rhox War Monk
4 Lightning Angel
3 Rafiq of the Many
1 Spiritmonger
12 Spells:
4 Harmonize
4 Vindicate
1 Ancestral Recall
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
24 Land:
4 Savannah
4 Tundra
4 Taiga
3 Scrubland
4 Bayou
2 Tropical Island
3 Temple Garden
So here we have my "Very Hard deck" It shows you a lot in how it has changed in each mode. I think are acceleration is the best you can get also added mox's to help with it. Added as much draw cards but really the deck might not need it because if you cant stoped them really fast you cant win. The deck became more of a doran deck which is ok. Also got maybe the best removal spell in there also. Really the only decks weakness is the lands seem to be hard to do with no Fetchlands (They are the onslaught lands)
It went from Copper Myr to Elves to Birds to Noble and i think that shows how the evolution of mana acceleration has gone (i know myr came after the elves and the birds) I hope it will show some of the things i like to do with these decks when we show the birth of a deck like midrange mono color to 5 color crazy midrange