Page 1 of 1

A couple new decks that Ive been tinkering with

PostPosted: 17 Jun 2009, 17:02
by GandoTheBard
Notions of Survival

60 Total Cards

17 Creatures
-------------
2x Groundbreaker
2x Horde of Notions
1x Lord of Extinction
3x Mulldrifter
2x Shriekmaw
2x Skullmulcher
2x Spawnwrithe
1x Thornling
2x Urborg Syphon-Mage

23 Spells
----------
1x Ancestral Recall
1x Beacon of Unrest
4x Darksteel Ingot
4x Eladamri's Call
1x Enlightened Tutor
1x Lightning Greaves
1x Liliana Vess
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
2x Sensei's Divining Top
2x Survival of the Fittest
1x Timetwister

20 Land
--------
4x Flagstones of Trokair
4x Plateau
4x Savannah
4x Scrubland
4x Tundra

The idea here is fairly simple and was inspired by the addition of Survival of the Fittest to Forge. Build up all 5 colors of mana using the flagstones to tutor for the duals aided by the Moxen. Use Horde of Notions to recurse good creatures. Urborg Syphon Mage is an alternative win and a way to discard creatures if you don't get the Survival out. Unfortunately there are cards in this deck that the AI can't figure out how to play correctly so this is a strictly human deck.


Another deck:

Draw Dead.
60 Total Cards

32 Creatures
-------------
4x Dragon Broodmother
4x Eternal Witness
4x Hystrodon
4x Mycoloth
4x Niv-Mizzet, the Firemind
4x Skullmulcher
4x Tradewind Rider
4x Wall of Blossoms

4 Spells
----------
1x Ancestral Recall
1x Mox Emerald
1x Mox Sapphire
1x Timetwister

24 Land
--------
4x Breeding Pool
2x Forest
1x Island
1x Library of Alexandria
4x Stomping Ground
4x Taiga
4x Tropical Island
4x Volcanic Island

This deck abuses three things: token generation, tradewind riders bounce and draw. Sadly this deck just rolls over the AI without much resistance no matter what it plays but on the bright side it seems to work pretty well as an AI deck.

Re: A couple new decks that Ive been tinkering with

PostPosted: 17 Jun 2009, 17:39
by GandoTheBard
Rock Maybe?

60 Total Cards

27 Creatures
-------------
4x Fallen Angel
3x Heartmender
3x Immaculate Magistrate
3x Kitchen Finks
4x Llanowar Dead
1x Nath of the Gilt-Leaf
3x Safehold Elite
3x Spiritmonger
3x Trapjaw Kelpie

11 Spells
----------
4x Harmonize
4x Maelstrom Pulse
1x Mox Emerald
1x Mox Jet
1x Sensei's Divining Top

22 Land
--------
4x Bayou
3x Forest
4x Overgrown Tomb
4x Savage Lands
3x Swamp
4x Treetop Village

This deck is purely about playing men that persist and playing men( and women) that swing for lots of damage. It isn't quite Sol Malka's original Rock deck but it is similar I think.

Re: A couple new decks that Ive been tinkering with

PostPosted: 17 Jun 2009, 21:23
by DennisBergkamp
The second deck (Draw Dead) should be a lot stronger in the next version, since I've fixed Dragon Broodmother :)
And more suitable for the AI, because he'll have to actually tap 2 creatures.