Bouncing Artifacts

A fun new blue(/artifact) deck I made:
60 Total Cards
14 Creatures
-------------
4x Juggernaut
2x Roterothopter
4x Tradewind Rider
4x Trinket Mage
31 Spells
----------
3x AEther Spellbomb
4x Ancestral Recall
3x Banishing Knack
4x Black Vise
4x Capsize
3x Concentrate
4x Mox Sapphire
2x Sky Diamond
4x Timetwister
15 Land
--------
4x Darksteel Citadel
3x Island
4x Seat of the Synod
4x Tolarian Academy
The basic idea is to get black vises out, bounce any threats, and in the absence of aforementioned bounce the biggest thing you can. Use the Trinket Mage for whatever is most nescesary at the moment (usually a mox or a black vise), get ridiculous amounts of mana through the academy, then capsize(/banish/ Tradewind Rider/spellbomb ability)everything in sight. A couple tricks to use if you have the necesary things in play/hand:
Timetwist often (i.e. as soon as you get one and play all you can from hand).
When you do use Timetwister, use a spellbomb beforehand, and afterwards tap a Tradewind Rider, Trinket Mage and something else(e.g.thopter) to bounce the now-tapped mage, replaying it to get the spellbomb back.
Another trick is tap your academy, bounce it somehow, and then replay it to get double mana.
And finally, if you can play a couple Black Vise -s from your opening hand, you can win half the time without even doing anything else
.
EDIT: Warning
:
When you try to import the deck file, you will probably get a bunch of errors, since I don't think the latest released beta has Banishing Knack / Spellbombs. Therefore, to be able to play with this deck, you will have to either add the source in developer's corner, or wait for the next released version(Which will will hopefully have them, and should come out soon <Pokes Dennis>). Also, will someone please tell me why my autocards aren't working
?
60 Total Cards
14 Creatures
-------------
4x Juggernaut
2x Roterothopter
4x Tradewind Rider
4x Trinket Mage
31 Spells
----------
3x AEther Spellbomb
4x Ancestral Recall
3x Banishing Knack
4x Black Vise
4x Capsize
3x Concentrate
4x Mox Sapphire
2x Sky Diamond
4x Timetwister
15 Land
--------
4x Darksteel Citadel
3x Island
4x Seat of the Synod
4x Tolarian Academy
The basic idea is to get black vises out, bounce any threats, and in the absence of aforementioned bounce the biggest thing you can. Use the Trinket Mage for whatever is most nescesary at the moment (usually a mox or a black vise), get ridiculous amounts of mana through the academy, then capsize(/banish/ Tradewind Rider/spellbomb ability)everything in sight. A couple tricks to use if you have the necesary things in play/hand:
Timetwist often (i.e. as soon as you get one and play all you can from hand).
When you do use Timetwister, use a spellbomb beforehand, and afterwards tap a Tradewind Rider, Trinket Mage and something else(e.g.thopter) to bounce the now-tapped mage, replaying it to get the spellbomb back.
Another trick is tap your academy, bounce it somehow, and then replay it to get double mana.
And finally, if you can play a couple Black Vise -s from your opening hand, you can win half the time without even doing anything else

EDIT: Warning



When you try to import the deck file, you will probably get a bunch of errors, since I don't think the latest released beta has Banishing Knack / Spellbombs. Therefore, to be able to play with this deck, you will have to either add the source in developer's corner, or wait for the next released version(Which will will hopefully have them, and should come out soon <Pokes Dennis>). Also, will someone please tell me why my autocards aren't working
