Gobliiins

60 Total Cards
32 Creatures
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4x Goblin General
4x Goblin King
4x Goblin Lackey
4x Goblin Matron
4x Goblin Ringleader
4x Mudbutton Torchrunner
4x Siege-Gang Commander
4x Warren Instigator
9 Spells
----------
4x Goblin Grenade
4x Lightning Bolt
1x Mox Ruby
19 Land
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1x Gaea's Cradle
1x Kher Keep
17x Mountain
Goblins. P(l)ain and simple.
Mulligan if you have no Goblin Lackey in your starting hand, he is vital to get the deck going.
The lackey and instigator help get the rest of your army into battle quickly.
The matron and ringleader fill your hand. (Which is then emptied by the lacky and instigator again)
The general and king provide the steroids.
Granades should be used for the final nail in the coffin, usually by sacking the torchrunner for 3 extra damage.
And the commander and his 3 helpers can also provide extra damage if your assault runs into big blockers.
The cradle actually helps to put more goblins out faster, but is not a must-have, so only 1 made it into the deck. (same is true for the keep)
This deck does well against randomly generated decks. Not tested against player made decks.
Afterthought: Mob Justice. But what to remove?
32 Creatures
-------------
4x Goblin General
4x Goblin King
4x Goblin Lackey
4x Goblin Matron
4x Goblin Ringleader
4x Mudbutton Torchrunner
4x Siege-Gang Commander
4x Warren Instigator
9 Spells
----------
4x Goblin Grenade
4x Lightning Bolt
1x Mox Ruby
19 Land
--------
1x Gaea's Cradle
1x Kher Keep
17x Mountain
Goblins. P(l)ain and simple.

Mulligan if you have no Goblin Lackey in your starting hand, he is vital to get the deck going.
The lackey and instigator help get the rest of your army into battle quickly.
The matron and ringleader fill your hand. (Which is then emptied by the lacky and instigator again)
The general and king provide the steroids.
Granades should be used for the final nail in the coffin, usually by sacking the torchrunner for 3 extra damage.
And the commander and his 3 helpers can also provide extra damage if your assault runs into big blockers.
The cradle actually helps to put more goblins out faster, but is not a must-have, so only 1 made it into the deck. (same is true for the keep)
This deck does well against randomly generated decks. Not tested against player made decks.
Afterthought: Mob Justice. But what to remove?
