Re: 8 oldschool quest worlds, 252 opponents, 56 challenges!
Posted: 03 Oct 2016, 01:09
Just to note and kinda back Dingbat up:
Arabian Nights was significantly more powerful than the others on average.
Antiquities had a lot of chaff and if you took Strip Mine and Mishra's Factory out, it's not that high on the power curve.
Legends just sucks and is bloated and incoherent.
The Dark has internal consistency, and if its blue had a more obvious deck in it you could blow it up to something draftable.
Fallen Empires have more "decks" in them than all the others combined as it hit the modern set structure 10 years ahead of time, it just doesn't have large evasive creatures, enough effortless removal or mana ramp.
Arabian Nights was significantly more powerful than the others on average.
Antiquities had a lot of chaff and if you took Strip Mine and Mishra's Factory out, it's not that high on the power curve.
Legends just sucks and is bloated and incoherent.
The Dark has internal consistency, and if its blue had a more obvious deck in it you could blow it up to something draftable.
Fallen Empires have more "decks" in them than all the others combined as it hit the modern set structure 10 years ahead of time, it just doesn't have large evasive creatures, enough effortless removal or mana ramp.