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Stasis

PostPosted: 01 Jan 2010, 21:41
by DennisBergkamp
Just a monoblue stasis deck. AI won't really know how to play this though, I don't think.

60 Total Cards

2 Creatures
-------------
2x Chronatog

36 Spells
----------
2x Black Vise
2x Boomerang
4x Brainstorm
2x Ensnare
4x Force of Will
3x Frozen AEther
4x Gush
4x Howling Mine
3x Impulse
4x Stasis
4x Thwart

22 Land
--------
22x Island

Re: Stasis

PostPosted: 02 Jan 2010, 19:31
by Chris H.
This deck looks interesting. 8)

The Force of Will spell is not working the way that I expected. It is asking me to exile a blue card in play rather than from my hand. I tried to change line 17907 from:

Code: Select all
if(CardUtil.getColors(c).contains(Constant.Color.Blue) && zone.is(Constant.Zone.Play))
`
to:

Code: Select all
if(CardUtil.getColors(c).contains(Constant.Color.Blue) && zone.is(Constant.Zone.Hand))
`
and it did not work for me. i must be missing something. :-k

Re: Stasis

PostPosted: 02 Jan 2010, 19:40
by DennisBergkamp
Strange, that should work... I'll look into it.

Re: Stasis

PostPosted: 02 Jan 2010, 19:58
by Chris H.
DennisBergkamp wrote:Strange, that should work... I'll look into it.
`
I think that I figured out what I did wrong. I have to many projects listed under Package Explorer. It appears that I was making the code changes in my local copy of the SVN project

but

was running my test of the stasis deck from another project ... this one without the code change. :roll:

I wonder how the other people manage to keep multiple projects separate from each other ... or do other people sometimes make similar mistakes. :wink:

Re: Stasis

PostPosted: 02 Jan 2010, 21:05
by DennisBergkamp
Ahh ok. I basically just have one local version (which I backup from time to time though).

Another thing to add is to make sure it's not the Force of Will itself that's being removed, so I made my code look like this:

Code: Select all
if(CardUtil.getColors(c).contains(Constant.Color.Blue) && zone.is(Constant.Zone.Hand) &&
                      !c.equals(card))
And that seems to work fine.

Re: Stasis

PostPosted: 03 Jan 2010, 06:37
by Mr.Chaos
I just had the Force of Will cause me to concede the game.
I had 2 islands and Howling mine in play. Compy plays a creature and I decide to "will" it.
The game wants me to remove a blue card from the game, not my hand but since I have noting blue in play yet, I am stuck.
Stuck because the cancel button is greyed out. YIKES! :shock:
Only way out was to concede the game. OUCHY! :(

What this deck needs is an Isochron Scepter, so you can Boomerang the stasis to your hand at the end of opponent's turn.

Re: Stasis

PostPosted: 04 Jan 2010, 01:53
by DennisBergkamp
Mr.Chaos wrote:I just had the Force of Will cause me to concede the game.
I had 2 islands and Howling mine in play. Compy plays a creature and I decide to "will" it.
The game wants me to remove a blue card from the game, not my hand but since I have noting blue in play yet, I am stuck.
Stuck because the cancel button is greyed out. YIKES! :shock:
Only way out was to concede the game. OUCHY! :(

What this deck needs is an Isochron Scepter, so you can Boomerang the stasis to your hand at the end of opponent's turn.
Doh! Sorry about that... it will be fixed in the next version. Mebbe it's time for a new version soon...

The Isochron Scepter thing is just plain mean :D
Although once you have the Frozen AEther in play along with the Stasis, you can use a Chronatog to have the AI take infinite turns and mill him that way. Lots of clicking though.

Re: Stasis

PostPosted: 04 Jan 2010, 02:22
by Chris H.
I have played this deck several times and I can't help but feel sorry for the helpless computer player. I would not enjoy facing this deck in a FNM match. :)

Re: Stasis

PostPosted: 04 Jan 2010, 02:36
by Vecc
This and TurboFog variants are the reason why people quit Magic! :cry:

Not to mention there's actually something as hideous as a TurboStasis, which I'd rather not even talk about. brrr

I like the deck and how Gush and Thwart are great here, but Isochron Scepter and Time Elemental would be awesome. Golden Magic times. =P~ Reminds me of how the first World Championship ever showcased a metagame which wasn't based on crazy strong cards and to be consistently playing the best of them, but by the many viable possible interactions in a much slower format and how flexibility was important. There's some very interesting read about this for anyone who's interested:

http://www.wizards.com/Magic/Magazine/A ... 26zakdiary

It's a good wasted 15 minutes for when you have nothing else to do. :mrgreen: