Staff to nothingness
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Staff to nothingness
by Mr.Chaos » 10 Jan 2010, 20:37
60 Total Cards
24 Creatures
-------------
4x Elvish Archdruid
4x Elvish Harbinger
4x Fyndhorn Elves
4x Llanowar Elves
4x Priest of Titania
4x Wellwisher
22 Spells
----------
2x Door to Nothingness
2x Gemstone Array
3x Harmonize
4x Mox Emerald
4x Privileged Position
3x Regrowth
4x Staff of Domination
14 Land
--------
11x Forest
3x Gaea's Cradle
Ok, this deck has the potential to wear out your mouse in a few games.
The prevered kill comes from Door to Nothingness.
To close the door on your opponent, you need 5 colors of mana, while the deck only supplies you with one, green.
With a bit of luck, you can Harmonize all the cards you need to close the door. If not, here is the long way around:
Get elves out as quickly as possible, preverably 5 elves with a Priest or Archdruid amongs them and a Wellwisher to keep you alive. Then drop the Staff and get clicking!
Tap the priest to collect 5 mana, use the staff to untap the priest for 3, untap the staff for 1 and get 1 mana for free.
Get 6 mana this way and use the staff to draw a card. Repeat untill you have the door and the Gemstone Array in play and power up the array. (play any elves you draw to increase the mana the priest generates) It probably is wise to also get 1 or 2 Privileged Position in play now to survive the next turn.
If you are low on life, use the staff a few times to untap the Wellwisher.
Until we finally get Hurricane, this is as close as I can get to my Elf/Staff deck.
It works a bit like Forge is coded, with a hack here and there.
(the Dutch name for this deck is: "Stok achter de deur")
24 Creatures
-------------
4x Elvish Archdruid
4x Elvish Harbinger
4x Fyndhorn Elves
4x Llanowar Elves
4x Priest of Titania
4x Wellwisher
22 Spells
----------
2x Door to Nothingness
2x Gemstone Array
3x Harmonize
4x Mox Emerald
4x Privileged Position
3x Regrowth
4x Staff of Domination
14 Land
--------
11x Forest
3x Gaea's Cradle
Ok, this deck has the potential to wear out your mouse in a few games.
The prevered kill comes from Door to Nothingness.
To close the door on your opponent, you need 5 colors of mana, while the deck only supplies you with one, green.
With a bit of luck, you can Harmonize all the cards you need to close the door. If not, here is the long way around:
Get elves out as quickly as possible, preverably 5 elves with a Priest or Archdruid amongs them and a Wellwisher to keep you alive. Then drop the Staff and get clicking!
Tap the priest to collect 5 mana, use the staff to untap the priest for 3, untap the staff for 1 and get 1 mana for free.
Get 6 mana this way and use the staff to draw a card. Repeat untill you have the door and the Gemstone Array in play and power up the array. (play any elves you draw to increase the mana the priest generates) It probably is wise to also get 1 or 2 Privileged Position in play now to survive the next turn.
If you are low on life, use the staff a few times to untap the Wellwisher.
Until we finally get Hurricane, this is as close as I can get to my Elf/Staff deck.
It works a bit like Forge is coded, with a hack here and there.

(the Dutch name for this deck is: "Stok achter de deur")
- Attachments
-
Stafftonothingness.deck
- (938 Bytes) Downloaded 349 times
](./images/smilies/eusa_wall.gif)

- Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
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Re: Staff to nothingness
by Mr.Chaos » 11 Jan 2010, 12:44
Updated version of the deck, now called Door to Domination.
This version uses Voltaic Key to untap the Door the turn it enters play, meaning you can win the game that turn if you can make 5 mana with the Priest or Archdruid and have the Staff in play.
(still involves loads of clicking unfortunately, but at least it works as intended now.)
With the RL version (using Hurricane insead of the Door and Array) you just go through the motiuons once or twice to shows the combo, then draw cards until you get what you need and win the game. In Forge, you have to make the mana, do all the tap/untap actions and it can take a really long time to close the door, even if you have the combo going by turn 4, which is possible!
One of the rare cases where the RL version is more fun to play than the Forge version.
61 Total Cards
24 Creatures
-------------
4x Elvish Archdruid
4x Elvish Harbinger
4x Fyndhorn Elves
4x Llanowar Elves
4x Priest of Titania
4x Wellwisher
23 Spells
----------
2x Door to Nothingness
2x Gemstone Array
2x Harmonize
4x Mox Emerald
4x Privileged Position
3x Regrowth
4x Staff of Domination
2x Voltaic Key
14 Land
--------
11x Forest
3x Gaea's Cradle
This version uses Voltaic Key to untap the Door the turn it enters play, meaning you can win the game that turn if you can make 5 mana with the Priest or Archdruid and have the Staff in play.
(still involves loads of clicking unfortunately, but at least it works as intended now.)
With the RL version (using Hurricane insead of the Door and Array) you just go through the motiuons once or twice to shows the combo, then draw cards until you get what you need and win the game. In Forge, you have to make the mana, do all the tap/untap actions and it can take a really long time to close the door, even if you have the combo going by turn 4, which is possible!
One of the rare cases where the RL version is more fun to play than the Forge version.
61 Total Cards
24 Creatures
-------------
4x Elvish Archdruid
4x Elvish Harbinger
4x Fyndhorn Elves
4x Llanowar Elves
4x Priest of Titania
4x Wellwisher
23 Spells
----------
2x Door to Nothingness
2x Gemstone Array
2x Harmonize
4x Mox Emerald
4x Privileged Position
3x Regrowth
4x Staff of Domination
2x Voltaic Key
14 Land
--------
11x Forest
3x Gaea's Cradle
- Attachments
-
DoortoDomination.deck
- (950 Bytes) Downloaded 333 times
](./images/smilies/eusa_wall.gif)

- Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
- Been thanked: 0 time
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