My Decks
I will be posting some of my decks here as a way for me to show my gratitude and give something back to the Forge community. My thanks go to the programmers for implementing several awesome cards that made several awesome decks possible.
A minor note, all my decks are prefixed with “AJ” as a way for me to easily find them when choosing which deck to play. Edit the names if you wish.
Another note I should mention is a self-imposed rule that I follow when making Forge decks. I don’t use any of the famed Power Nine. In my opinion, building a good deck incorporating those cards is too easy and takes away the fun and challenge in deck building. Every other card is open season though.
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AJAluren
2 Island
2 Breeding Pool
4 Tropical Island
4 Underground Sea
2 Watery Grave
2 Bayou
4 Misty Rainforest
2 Polluted Delta
1 Reliquary Tower
1 Volrath’s Stronghold
4 Cavern Harpy
2 Essence Warden
2 Pestermite
2 Psychatog
2 Man-o'-War
4 Wirewood Savage
4 Aluren
4 Brainstorm
4 Daze
4 Force of Will
4 Vampiric Tutor
Cavern Harpy is a beast. Wirewood Savage nets you a free card when a beast comes into play. What does this mean? Infinite card draw! This is a slightly different approach to the usual Aluren decks. Traditional Aluren builds either win through a life loss loop using Maggot Carrier, decking via an infinite mana loop and Stroke of Genius, and storm via Brain Freeze decking or Tendrils of Agony life loss. This version however wins by putting to good use all those free cards you get from the harpy and savage combo. Still don’t get it? Psychatog! As is the case with all combo decks, you need to learn how to play this deck first.
I experimented with a version that uses Imperial Recruiter but found that I prefer Vampiric Tutor more for its ability to tutor for Aluren plus the mana base is a lot more cleaner without the recruiter. Also, adding the recruiter would mean that I would have to take out some blue cards and that would simply make Force of Will harder to free cast. Anyway, I’m just mentioning this in case someone has a better use for that idea.
A minor note, all my decks are prefixed with “AJ” as a way for me to easily find them when choosing which deck to play. Edit the names if you wish.
Another note I should mention is a self-imposed rule that I follow when making Forge decks. I don’t use any of the famed Power Nine. In my opinion, building a good deck incorporating those cards is too easy and takes away the fun and challenge in deck building. Every other card is open season though.
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AJAluren
2 Island
2 Breeding Pool
4 Tropical Island
4 Underground Sea
2 Watery Grave
2 Bayou
4 Misty Rainforest
2 Polluted Delta
1 Reliquary Tower
1 Volrath’s Stronghold
4 Cavern Harpy
2 Essence Warden
2 Pestermite
2 Psychatog
2 Man-o'-War
4 Wirewood Savage
4 Aluren
4 Brainstorm
4 Daze
4 Force of Will
4 Vampiric Tutor
Cavern Harpy is a beast. Wirewood Savage nets you a free card when a beast comes into play. What does this mean? Infinite card draw! This is a slightly different approach to the usual Aluren decks. Traditional Aluren builds either win through a life loss loop using Maggot Carrier, decking via an infinite mana loop and Stroke of Genius, and storm via Brain Freeze decking or Tendrils of Agony life loss. This version however wins by putting to good use all those free cards you get from the harpy and savage combo. Still don’t get it? Psychatog! As is the case with all combo decks, you need to learn how to play this deck first.
I experimented with a version that uses Imperial Recruiter but found that I prefer Vampiric Tutor more for its ability to tutor for Aluren plus the mana base is a lot more cleaner without the recruiter. Also, adding the recruiter would mean that I would have to take out some blue cards and that would simply make Force of Will harder to free cast. Anyway, I’m just mentioning this in case someone has a better use for that idea.