[Adventure] AAR - Azorius Tap
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[Adventure] AAR - Azorius Tap
by BlueTemplar » 18 Jun 2024, 08:47
So for this one, I wanted to start with a spicier game from the start than my usual poor man's random pile, and not care about basic lands.
So, I used the default of 40 cards minimum, and (now default?) just getting basics for free, and also starting with 40 random cards (not just commons). Hard difficulty.
So, I used the default of 40 cards minimum, and (now default?) just getting basics for free, and also starting with 40 random cards (not just commons). Hard difficulty.
- Code: Select all
{
"name":"White",
"mainDeck": [
{
"count":40
},
]
}
- Code: Select all
Deck: UW-tap
Main:
1 Swamp
1 Savai Crystal
1 Armory Guard
1 Marble Priest
1 Island
1 Spin into Myth
1 Island
1 Mirrodin's Core
2 Island
1 Dovin, Grand Arbiter
2 Plains
1 Ceremonious Rejection
1 Godless Shrine
1 Chief of the Foundry
1 Cryptic Coat
1 Plains
1 Plains
1 Stonehewer Giant
1 Test of Talents
1 Dauthi Marauder
1 Meeting of Minds
1 Healer's Headdress
1 Tainted Strike
1 Yes Man, Personal Securitron
1 Blinkmoth Well
1 Watchful Automaton
1 Ashnod's Harvester
1 Elminster
1 Shineshadow Snarl
1 Five Hundred Year Diary
1 Island
1 Pearlspear Courier
1 Bant Panorama
1 Swamp
1 A-Incriminate
1 Psychic Venom
1 Myriad Landscape
1 Somnomancer
-
BlueTemplar - Apprentice
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